Features:

  •  Rigged with Epic Skeleton
  •  No Additional Bone
  • Advanced Locomotion System Support (With Ragdoll)
  • Include Static Mesh Default Character Pose (Without Rig)
  • Simple PBR Setup

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (No)

Vertex counts of characters : 50,156 Tris

Number of Materials and Material Instances: 8

Number of Textures: 14

Texture Resolutions: 2048

Notes:

  • If you want to use this model in ALS, export the SK model to FBX and then add it to ALS Project, don't forget to use ALS Mannequine Physic Asset when import option popped up to make Ragdoll Active
  • If Something went wrong, Please change Translation Retargeting on Retargeting Option : Pelvis, Clavice L, Clavice R to "Animation Scaled". just like that

IMPORTANT!!!

• NOT RECOMENDED FOR UNREAL 5 – If you still want to do it, Make Sure Change all of the Translation Retargeting option to "Animation Relative" (Right Click the Pelvis Translation Retargeting and then click "Recursively Set Translation to Retargeting AnimationRelative")

特征:

  •  用史诗骨架装备
  •  没有额外的骨头
  • 先进的运动系统支持(与布娃娃)
  • 包含静态网格体默认角色姿势(不包含绑定)
  • 简单的PBR设置

操纵:(是)

装备史诗骨架:(是的)

如果被装配到史诗骨架上,IK骨骼包括在内:(是的)

动画:(没有)

字符顶点数:50,156Tris

材质和材质实例数:8

纹理数量:14

纹理分辨率:2048

注意事项:

  • 如果您想在ALS中使用此模型,请将SK模型导出到FBX,然后将其添加到ALS项目中,不要忘记在导入选项弹出时使用ALS Mannequine Physic Asset以使Ragdoll处于活动状态
  • 如果出现问题,请将重新定位选项上的翻译重新定位更改为”动画缩放”:骨盆,Clavice L,Clavice R。 就这样

重要!!!

*NOT RECOMENDED FOR UNREAL5-如果您仍然想这样做,请确保将所有翻译重定位选项更改为”动画相对”(右键单击骨盆翻译重定位,然后单击”递归地将翻译设置为重定位AnimationRelative”)

This is fantasy boy character . There's no additional bone. don't need to Retargeting Animation.

Worked with Advanced Locomotion System.

Worked with UE 4.24 and above.

ALS Video Preview :

https://youtu.be/Ydy2Gikpn_4

这是幻想男孩的性格。 没有额外的骨头。 不需要重新定位动画。

使用先进的运动系统。

与UE4.24及以上工作。

ALS视频预览 :

https://youtu.be/Ydy2Gikpn_4

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