Scaled to Epic Skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on the complexity of asset
Vertex Count: Displayed in Documentation
LODs: None for Nanite meshes / SmallProp for Low Poly meshes
Number of Meshes: 56
Number of Materials and Material Instances: 10
Number of Textures: 32
Supported Development Platforms: Windows
Supported Target Build Platforms: Window/Mac/PS4/Xbox
缩放到史诗骨架:是的
碰撞:是的,根据资产的复杂性自动生成和每个多聚组合
顶点计数:在文档中显示
Lod:None for Nanite meshes/Smallprop For Low Poly meshes
网格数: 56
材质和材质实例数: 10
纹理数量: 32
支持的开发平台:窗户
支持的目标构建平台:Window/Mac/PS4/Xbox
Documentation: https://www.notion.so/dekogon/Bones-772cfa25b1a74e1db2033bfbf6550e08
This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
NOTES:
These assets all are constructed using nanite for high quality fidelity polycounts.
This project uses material layering for the nanite meshes to get high fidelity close ups of textures.
Project includes low poly version of all meshes baked to flat textures for game optimization.
Features:
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56 Meshes
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Includes nanite and low poly versions of meshes
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High quality and fidelity texture sets – 4k textures
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Material Layering to control all aspects of the textures and materials
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Channel packed Roughness | Metalness | Ambient Occlusion
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Realistic Post Process
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Free of all legal issues as all branding and labels are customs made by our studio
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Fully detailed models from all sides
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Includes test dynamic lighting scene
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Uses Nanite meshes – High poly geometry for high fidelity look!
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This product supports Lumen for Unreal Engine 5.0+ (Unreal Documentation)
Special thanks as this project was supported by Epic Games MegaGrants!
Meshes and Texture Masks by Deepanshu Saini
Tileable Textures, Materials, Scene setup by Clinton Crumpler
文件编制: https://www.notion.so/dekogon/Bones-772cfa25b1a74e1db2033bfbf6550e08
这个项目包含了在虚幻引擎中创建的所有资源、地图和材质的所有图片。 每个资源都是为逼真的AAA级质量视觉效果、样式和预算而创建的。
注意事项:
这些资产都是使用nanite构建的高质量保真度polycounts。
该项目使用纳米网格的材料分层来获得高保真的纹理特写。
项目包括低聚版本的所有网格烘焙到平面纹理的游戏优化.
特征:
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56目
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包括纳米和低聚版本的网格
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高品质和保真度纹理集-4k纹理
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材料分层 控制纹理和材质的各个方面
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通道填充粗糙度/金属度|环境光遮蔽
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现实的后期处理
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免费的所有法律问题,因为所有的品牌和标签是海关由我们的工作室制作
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来自四面八方的详细模型
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包括测试动态照明场景
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使用纳米网格-高聚几何高保真外观!
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本产品支持Lumen for Unreal Engine5.0+(虚幻文档)
特别感谢这个项目得到了史诗游戏巨无霸的支持!
深山赛尼的网格和纹理面具
可倾斜的纹理,材料,场景设置克林顿克鲁普勒
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