Collision: Landscape: Yes – Background Mesh: No
LOD: Auto / Nanite
Mesh: 44
Material: 11
Material Instance: 55
Material Function: 20
Texture: 63
Texture Resolution: Mostly 4K
Platform: Windows x64
Additional Notes
- This product supports Nanite for Unreal Engine 5.3+. Nanite Documentation
- This product supports Lumen for Unreal Engine 5.3+. Lumen Documentation
碰撞:景观:是-背景网格:否
LOD:自动/纳米
网眼:44
材料:11
材料实例:55
材料功能:20
质地:63
纹理分辨率:大部分为4K
平台:Windows x64
其他注意事项
Welcome!
Before moving forward, please remember that your feedback is gold. It helps us to improve the future releases.
Also we would really appreciate it if you can take a moment to rate the product and write a review when you can.
Thank you.
NOTE
- All trees, bushes, grass, plants, rocks and stones update/spawn according to the painted landscape layers.
- You no longer need to use the foliage painter to dress your scenes or manually place rocks here and there.
- If you wish to paint the landscape, it’s better to deactivate the PCG volume first so it doesn’t try to update while you’re painting.
- If you want, you can reduce the scale of the PCG volume to something like 200×200 and keep it activated. This way you quickly see the meshes spawning when you paint the landscape. Just make sure the PCG volume covers the painting area after you reduced the scale.
OTHER PRODUCTS | ARTSTATION | INSTAGRAM | TWITTER | DISCORD
PLAYABLE DEMO
Demo v1.0 – [DOWNLOAD] – Friendly tip, there are still areas to discover behind the mountains.
FOLIAGE
=======>Pivot Painter 2 Wind Support on trees, bushes and grass.
Bushes, grass and stones are procedurally distributed using Grass Types.
Trees and rocks are procedurally distributed using PCG.
SCALE
Playable Area: 64 Square Kilometers Landscape.
Background: Designed using Nanite meshes.
Snowy area is behind the mountains and you can travel there on foot.
REQUIREMENTS
“Water” and “PCG” plugins should be enabled.
Version 1.1 – 2024-05-09
-5.4 Compatible.
-Skipped Opacity Dithering for the leaves, slightly increasing the performance.
-Skipped “hide grazing angle” functionality for the leaves, slightly increasing the performance.
Version 1.0 – 2023-12-09
-Released
CONTENT
[1] – Landscape
[1] – Background
[5] – Trees
[5] – Bushes
[3] – Grasses
[2] – Plants
[5] – Boulders
[5] – Rocks
[18] – Stones
[9] – Materials
[1] – Falling Snow
欢迎!
在继续前进之前,请记住您的反馈是黄金。 它帮助我们改进未来的版本。
如果您能花一点时间对产品进行评分并在可能的时候写一篇评论,我们将不胜感激。
谢谢!.
注
- 所有树木,灌木,草,植物,岩石和石头根据绘制的景观图层更新/产卵。
- 您不再需要使用树叶画家来装饰您的场景或手动放置岩石在这里和那里。
- 如果您想绘制地形,最好先停用PCG卷,这样它就不会在您绘制时尝试更新。
- 如果您愿意,您可以将PCG卷的规模缩小到200×200,并保持其激活状态。 这样,您可以在绘制地形时快速看到网格体生成。 只要确保PCG体积复盖绘画区域后,你减少规模.
其他产品 | 艺术站 | INSTAGRAM | 推特 | 不和谐
可玩演示
演示v1.0-[下载] – 友好的提示,仍然有地区发现背后的山。
树叶
=======>枢轴画家2在树木,灌木丛和草地上的风支撑。
灌木、草和石头是用草类型在程序上分布的.
树木和岩石使用PCG程序分布。
比例尺
可玩面积:64平方公里景观。
背景:使用纳米网格设计。
雪域在山的后面,你可以步行去那里.
要求
应启用”Water”和”PCG”插件。
版本1.1-2024-05-09
-5.4兼容。
-跳过不透明度抖动的叶子,略有提高性能。
-跳过”隐藏放牧角度”功能的叶子,略有提高性能。
版本1.0-2023-12-09
-发布
内容
[1]-景观
[1]-背景
[5]-树木
[5]-灌木
[3]-草
[2]-植物
[5]-巨石
[5]-岩石
[18]-石头
[9]-材料
[1]-落雪
评论(0)