Features:
- Blueprint that automatically generates hanging vines.
- Plants
- Ground covers
- Animated insect meshes
- Vine meshes for the BP
- Branch meshes for the BP
- Batches of leaves – meshes to cover the vine trunks in BP
- Simple Trunk meshes for the BP
- Day and dusk demo maps
- Day and dusk fog FX
- Water
Number of Unique Meshes: 37
Collision: generated in engine
Vertex Count:
- Less than 100 on 18 meshes
- Less than 1000 on 13 meshes
- Less than 2300 on 6 meshes
LODs: No
Materials: 6 Material Instances: 12
Number of Textures: 16 (+12 vertex animation/normals textures)
Texture Resolutions:
5 x 1k
1 x 2k
10 x 4k
Supported Development Platforms: Windows
Additional info:
- When dragged to a level vines automatically find x closest other vine actors and randomly create connections.
- A group name can be set so those actors with a same group name find each others only.
- “Visible to others” variable defines if any other vine actor can create connections
- Lots of other variables to edit for trunks, vines, bugs, branches etc.
TIP! Once happy with a group of vine actors merging them to a static mesh will boost performance.
特征:
- 自动生成悬挂藤蔓的蓝图。
- 植物
- 地面复盖物
- 动画昆虫网格
- BP的藤网
- BP的分支网格
- 成批的叶网复盖葡萄干
- BP的简单主干网格
- 日和黄昏演示地图
- 日和黄昏雾FX
- 水
唯一网格数:37
碰撞:在发动机中产生
顶点计数:
- 18目少于100
- 13目少于1000
- 6目少于2300
Lod:不
材料:6个材料实例:12
纹理数量:16(+12顶点动画/法线纹理)
纹理分辨率:
5x1k
1x2k
10x4k
支持的开发平台:Windows
附加资料:
- 当拖动到一个级别时,藤自动找到x个最接近的其他藤演员并随机创建连接。
- 可以设置组名,以便具有相同组名的actor只能找到彼此。
- “对其他人可见”变量定义任何其他vine actor是否可以创建连接
- 许多其他变量可以编辑树干,藤蔓,虫子,树枝等。
小费! 一旦对一组vine actor感到满意,将它们合并到静态网格体将提高性能。
Auto-generated hanging vines to create detail rich custom foggy environments.
Video HERE
Playlist of all my assets HERE
My other assets page HERE
自动生成的悬挂藤蔓创建细节丰富的自定义雾环境.
短片 这里
我所有资产的播放列表 这里
我的其他资产页面 这里
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