Notes:
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Each component can be implemented separately on your character.
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Both the cover and climbing systems uses line tracers, so they work on any static mesh that blocks the trace, no special actor placement are needed.
Features:
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20 Animations (Placeholders)
Dependencies: Motion Matching
Number of Blueprints: 18
Input: Gamepad, Keyboard
Network Replicated: No
Supported Development Platforms: Windows
注意事项:
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每个组件都可以在你的角色上单独实现。
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Cover和climbing系统都使用线跟踪器,因此它们可以在任何阻塞跟踪的静态网格体上工作,不需要特殊的actor放置。
特征:
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20动画(占位符)
依赖关系: 运动匹配
蓝图数目: 18
输入:游戏手柄,键盘
网络复制:没有
支持的开发平台:窗户
This project is a collection of components, each featuring a common stealth ninja game mechanic. The components were developed with stealth ninja games in mind, but they can be implemented to any kind of game that will have cover (wall hiding), ledge movement, grappling hook or action sword combat.
Demonstration Playlist of the Components
This project is a set of the following components:
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Simple Ledge Climbing System – Handles the character climb and movements on ledges.
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Cover System – Handles hiding and movements behind walls.
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Grappling Hook – Handles the grappling hook aim and launch.
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Targeting System – Handles the camera lock on and target switching.
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Melee Combat – Handles attack combos, blocking, rolling, etc.
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And many more (Consider Checking the Documentation
Consider joining my recently created Discord Server, for support and questions.
这个项目是一个组件的集合,每个组件都有一个共同的隐形忍者游戏机制。 这些组件的开发考虑了隐形忍者游戏,但它们可以实现任何类型的游戏,将有掩护(墙隐藏),壁架运动,抓钩或行动剑战斗。
此项目是一组以下组件:
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简易壁架爬升系统 -处理角色爬升和壁架上的动作。
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封面系统 -处理隐藏和墙壁后面的运动。
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抓钩,抓钩 -处理抓钩瞄准和发射。
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瞄准系统 -处理相机锁定和目标切换。
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近战战斗 -处理攻击连击,阻挡,滚动等。
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还有更多(考虑查看文档
考虑加入我最近创建的 不和谐服务器,为支持和问题。
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