Features ( see cover image for more details ):
- Game Loading Screen
- Game Timer
- Game Score – animated
- Key Pickup and Use
- Player Avatar – Stamina and Health
- Player Special Abilities
- Healing Overtime
- Damage Overtime
- Single Damage
- Conditional Door
- Teleport Door
- Enemy Turret
- Turret Projectile
- Sprint / Recovery
- Camera Shake
- Pause Game UI
- Game Over UI
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Number of Blueprints: 19
- Blueprint Actors: 10
- Widget Blueprints: 6
- Blueprint Interfaces: 1
- Game Mode Blueprints: 2
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Number of Levels: 2
- Splash Screen Level
- Level 1 ( Showcase )
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Number of Materials: 1
- Turret Projectile Material: Emissive
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Input: Keyboard,Mouse
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Not tested
Video Documentation: YouTube
功能(详情请参阅封面图片):
- 游戏加载画面
- 游戏计时器
- 游戏得分-动画
- 钥匙领取及使用
- 玩家头像-耐力和健康
- 玩家特殊能力
- 治疗加班
- 损坏加班
- 单一伤害
- 有条件的门
- 传送门
- 敌人炮塔
- 炮塔弹丸
- 冲刺/恢复
- 相机抖动
- 暂停游戏UI
- UI游戏
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蓝图数目:19
- 蓝图演员:10
- 小部件蓝图:6
- 蓝图接口:1
- 游戏模式蓝图:2
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级别数:2
- 初始屏幕级别
- 一级(展览)
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材料数量:1
- 炮塔射弹材料:发射
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输入:键盘,鼠标
网络复制:没有
支持的开发平台:
Windows:是的
Mac:未测试
视频文档: YouTube的
See what can you achieve with these Blueprints: Video
Do you want to create your own Endless Runner Game: Endless Runner: Mega Template
Support:
Email: doppelgangerstudios2023@gmail.com
IMPORTANT, please read !
These Blueprints are highly Optimized and Game – Ready, great for performance and higher FPS !
In these Blueprints, there are no nodes such as: “CAST TO”, “DELAY”, “EVENT TICK”, “BINDING”.
Blueprints nodes such as “CAST TO”, “DELAY”, “BINDING”, “EVENT TICK” are performance heavy and will cause your game to stutter, won’t be able to play on an older PCs, will require big amount of Disk and RAM Memory etc.
Instead using these heavy performant nodes, I’ve used: Blueprint Interface, Timer By Event, Variables, Custom Events etc.
NOTE: Portrait textures and explosions are not included.
When the Game start your game will run at its best FPS as smooth as your computer can do, based on your computer specs – automatically !
Save yourself weeks or months of programming and debugging !
This set of Core Gameplay Mechanics Blueprints, supported with basic but fully functional UI ( 100% bug free ), will help you build your startup game or prototype in no time.
You can use these Blueprints for any game genre such as: RPG, Endless Runner, 3rd Person, 1st Person, Top Down etc.
With just a few clicks you can easily customize and adjust these Blueprints to your likings.
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- Example:
- If you want your Game Timer to be 3mins, you only need to select the “Minutes” variable and type 3, and that’s it.
2. Example:
- If you want your Game Timer to be 3mins and 15sec, you only need to select the “Minutes” variable and type 3, and the “Seconds” variable to type 15, that’s it.
看看你能用这些蓝图实现什么: 短片
你想创建自己的无尽亚军游戏吗: 无尽的亚军:巨型模板
支援服务:
电邮: doppelgangerstudios2023@gmail.com
重要事项,请阅读!
这些蓝图是高度优化和游戏准备,伟大的性能和更高的FPS!
在这些蓝图中,没有节点,例如:”CAST TO”,”DELAY”,”EVENT TICK”,”BINDING”。
蓝图节点(如”CAST TO”、”DELAY”、”BINDING”、”EVENT TICK”)的性能很高,会导致您的游戏口吃,无法在较旧的Pc上播放,需要大量的磁盘和RAM内存等。
相反,我使用了这些繁重的性能节点:蓝图接口,按事件定时器,变量,自定义事件等。
注意:肖像纹理和爆炸不包括在内。
当游戏开始时,你的游戏将运行在它的最佳FPS一样顺利,你的电脑可以做,根据你的电脑规格-自动!
为自己节省数周或数月的编程和调试!
这套核心游戏机制蓝图,支持基本但功能齐全的UI(100%无bug),将帮助您立即构建启动游戏或原型。
您可以将这些蓝图用于任何游戏类型,如:RPG,Endless Runner,第三人称,第一人称,自上而下等。
只需点击几下,您就可以根据自己的喜好轻松自定义和调整这些蓝图。
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- 例子::
- 如果你希望你的游戏计时器是3分钟,你只需要选择”分钟”变量并键入3,就是这样。
2. 例子::
- 如果你希望你的游戏计时器是3mins和15sec,你只需要选择”分钟”变量并键入3,”秒”变量键入15,就是这样。
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