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The material system uses a single master material, built using 15 material functions.
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The Blueprint prefab system has 16 different mountains, each with a library of unique erosion masks (+300 textures).
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An example scene is included representing a mountain environment from Iceland.
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5 different PBR materials are included (Iceland landscape example)
IMPORTANT PLUGIN REQUIREMENT:
For the Blueprint prefab system to work the Landscape Patch plugin must be enabled.
The example demo scenes require the HDRI Backdrop plugin.
The material system does NOT require any plugins to work.
Number of Unique Meshes: 2
Collision: No
Vertex Count: 50k
LODs: No
Number of Materials: 5
Number of Material Instances: 14
Number of Textures: 338
Texture Resolutions: 1K – 4K
Supported Development Platforms:
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Windows: Yes
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Mac: Yes
Documentation Link: https://docs.google.com/document/d/1bKJP7LqUWRf1neFUyiiqt6vkDA20Dne0/edit?usp=sharing&ouid=106522560743173975344&rtpof=true&sd=true
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材质系统使用单一主材质,使用15个材质函数构建。
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蓝图预制系统有16个不同的山脉,每个山脉都有一个独特的侵蚀面具库(+300纹理)。
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其中包括一个示例场景,表示来自冰岛的山区环境。
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包括5种不同的PBR材料(冰岛景观示例)
重要插件要求:
要使蓝图预制系统工作,必须启用地形补丁插件。
示例演示场景需要HDRI背景插件。
材质系统不需要任何插件来工作。
唯一网格数:2
碰撞:没有
顶点数:50k
Lod:不
材料数量:5
材质实例数:14
纹理数量:338
纹理分辨率:1K-4K
支持的开发平台:
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Windows:是的
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Mac:是的
Watch the Trailer
And the in-depth Tutorial
Ultra Modular Landscape (UML) is 2 products packed together:
1) Next-gen landscape master material using a modular layer system that lets you add or remove layers on the fly with a single click. It has an extensive list of material features implemented in a modular way, with a couple of clicks you can decide if you want a cinematic look with all possible render features or carefully selecting features to achieve good optimization and high performance. The both example scenes use only a landscape material with 5 material layers and no static meshes.
2) Blueprint Prefab System that allows you to spawn complete mountains, affecting multiple landscape material layers, each using erosion masks. These mountains are integrated into your traditional Unreal landscape system, which means they can be combined and modified in a non-destructive workflow. It supports the Landscape mode’s edit layers, you can fine-tune them by sculpting and painting on the layers. The best part is that it doesn’t consume any extra resources.
The pack also contains two complete scenes (Iceland and Grassland) visible on the render images. Each with 2 versions:
A) Nanite displacement version for maximum visual quality
B) Optimized, high performance RVT version
Features – Material system:
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Modular layer system
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Smart material layers (auto-material) – Procedural cliff and snow layer mask generation.
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Works with any texture types and channel packing (RMA, ORM, ORDp or separate textures)
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Visible tiling/repetition removal (close and distant scale LOD, UV bombing, macro overlay texture, gradient curve based tinting)
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Multiple UV types (landscape UVs, triplanar projection, biplanar projection)
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Height map based blending
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Runtime Virtual Texture (RVT) support – resulting close to no shader computation cost
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Nanite displacement support
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Fuzzy shading (with RVT support)
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Material based contact shadows
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Every feature is highly tweakable with precise controls
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Clean and strictly no-spaghetti master material
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Works on its own or combined with the Blueprint Prefab System
Features – Blueprint Prefab System
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Spawn, move and scale complete mountains
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Non-destructive workflow using Unreal’s landscape sculpting system
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Works with edit layers (modify the mountains with sculpt brushes)
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Control which material layers to interact with for each BP prefab instance
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16 different mountain shapes
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Each with 20 unique erosion masks
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Both the mountain shapes and the erosion masks can be combined in multiple ways
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Doesn’t consume extra performance during runtime (it is automatically baked down to the landscape height texture)
Support
For product support create a new post on our Reddit page.
IMPORTANT: we do not provide support via email or private messages, please use our subreddit.
Reviews, Requests and Ideas
Since Fab no longer provides written reviews and forum-like communication on the product page, we encourage you to create a new post on our Reddit page.
Vote on new features on our Trello board.
You can find the product’s documentation here.
IMPORTANT PLUGIN REQUIREMENT:
The Blueprint Prefab System requires Landscape Patch plugin enabled.
The example Iceland scenes require the HDRI Backdrop plugin.
The material system does NOT require any plugins to work (if used without the Prefab System).NOTEAll the rendered footage were created using the 5.4 version. Minimal visual differences might exist between the other versions due to engine differences.
注意 拖车/拖车
而深入 教程
超模块化景观(UML)是两种产品包装在一起:
1)使用模块化图层系统的下一代景观主材料,只需单击即可即时添加或删除图层。 它以模块化的方式实现了大量的材质特性列表,只需点击几下,您就可以决定是否需要具有所有可能的渲染特性的电影外观,或者仔细选择特性以实现良好的优化和高性能。 这两个示例场景仅使用具有5个材质层且没有静态网格体的地形材质。
2)蓝图预制系统,允许您生成完整的山脉,影响多个地形材质图层,每个图层都使用侵蚀蒙版。 这些山脉已集成到您的传统虚幻地形系统中,这意味着它们可以在非破坏性工作流程中进行组合和修改。 它支持横向模式的编辑图层,您可以通过在图层上雕刻和绘画来微调它们。 最好的部分是它不会消耗任何额外的资源。
该包还包含在渲染图像上可见的两个完整场景(冰岛和草原)。 每个有2个版本:
A)最大视觉质量的纳米位移版本
B)优化的高性能RVT版本
特点-材料系统:
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模块化层系统
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智能材料层(自动材料)-程序悬崖和雪层掩模生成.
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适用于任何纹理类型和通道包装(RMA、ORM、ORDp或单独纹理)
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可见平铺/重复移除(近距和远距尺度LOD、UV轰炸、宏叠加纹理、基于渐变曲线的着色)
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多种UV类型(景观Uv、三平面投影、双平面投影)
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基于高度图的混合
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运行时虚拟纹理(RVT)支持-几乎没有着色器计算成本
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纳米位移支撑
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模糊阴影(支持RVT)
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基于材质的接触阴影
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每个功能都可以通过精确的控制进行高度调整
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清洁和严格不含意大利面条的主材料
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单独工作或与蓝图预制系统结合使用
特性-蓝图预制系统
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产卵,移动和缩放完整的山脉
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使用虚幻的地形雕刻系统的非破坏性工作流程
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使用编辑图层(使用雕刻画笔修改山脉)
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控制每个BP预制件实例要与哪些材料层交互
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16种不同的山形
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每个都有20个独特的侵蚀面具
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山的形状和侵蚀面具都可以以多种方式组合在一起
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在运行时不会消耗额外的性能(它会自动烘焙到地形高度纹理)
支援服务
对于产品支持,请在我们的 Reddit页面.
重要事项:我们不通过电子邮件或私人消息提供支持,请使用我们的subreddit。
检讨、要求及意见
由于Fab不再提供 书面评论 和产品页面上的类似论坛的沟通,我们鼓励您在我们的Reddit页面上创建一个新帖子。
对我们的新功能进行投票 Trello板.
您可以找到产品的文档 这里.
重要插件要求:
蓝图预制系统需要启用横向补丁插件。
示例冰岛场景需要HDRI背景插件。
材质系统不需要任何插件来工作(如果在没有预制系统的情况下使用)。注意所有渲染的素材都是使用5.4版本创建的。 由于引擎差异,其他版本之间可能存在最小的视觉差异。
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