Each mesh feature:

  • High quality geometry and UVs

  • Polycount is enough for HQ ArchViz but made with performance in mind. No unnecessary polygons.

  • Nanite or efficient LODs applied

  • Correct lightmap UVs

  • Ready for Baked lighting, Lumen, Mobile, Path Tracing

  • Game-ready collision

  • Materials are customizable

  • Real world scale

Number of Unique Meshes: 243

Collision: Yes, game ready

LODs: Yes, where Nanite is not applied

Number of LODs: various, 2 to 4

Number of Materials: 46

Number of Material Instances: 131

Number of Textures: 164

Texture Resolutions: 64 to 4096

Project size is about 870 Mb.

每个网格特征:

  • 高质量的几何和Uv

  • Polycount对于总部ArchViz来说已经足够了,但在制作时考虑到了性能. 没有不必要的多边形。

  • 纳米或高效Lod应用

  • 正确的光照贴图Uv

  • 准备好烘焙照明,流明,移动,路径跟踪

  • 游戏准备碰撞

  • 材料可定制

  • 真实世界规模

唯一网格数:243

碰撞:是的,游戏准备就绪

Lod:是的,不应用纳米石的地方

Lod数量:各种,2至4

材料数量:46

材质实例数:131

纹理数量:164

纹理分辨率:64至4096

项目大小约为870Mb。

Road Creator Pro is a powerful and flexible tool for creating realistic roads, highways, bridges, and intersections in Unreal Engine. Create gravel roads, city streets, large highways. With a spline-based workflow, customizable road elements, and seamless landscape integration, it allows you to design detailed road networks quickly. Featuring dynamic snapping, automatic terrain deformation, and performance optimization, this tool is perfect for games, simulations, cinematics, visualizations.

▶️ Road Creator Pro Video Showcase

▶️ Road Creator Pro Video Tutorial

🎮 Road Creator Pro Demo Game

📃 Road Creator Pro Documentation

  • Versatile Road Creation System – Create anything from city streets and gravel roads to multi-lane highways, bridges, tunnels using a powerful spline-based workflow. Road can have 1 to 8 lanes.

  • Customizable Road Parts & Sidewalks – Enhance roads with guardrails, fences, concrete barriers, sidewalks, pedestrian paths, lampposts, noise barriers, cat’s eyes, gravel shoulders and tactile paving. Each element can be adjusted for size, material, and placement, ensuring seamless integration into any environment.

  • Advanced Intersections & Roundabouts – Easily place pre-made intersections, big or small roundabouts, and highway merges with automatic road snapping. Supports complex traffic flow management, including customizable road markings, road signs, stop lines, and pedestrian crossings.

  • Bridges, Overpasses, Tunnels – Construct detailed bridges with support for various styles, including overpasses or cable-stayed bridges with pylons and cables. Modify support spacing, height, add abutment. Add Expansion Joints with sound for vehicle interaction. Easily create Tunnels with portals, lighting and working fans.

  • Realistic Road Materials & Damage – Features high-quality customizable asphalt with road markings, gravel, pavement, and concrete materials with procedural cracks, patches, wetness/puddles, wear, broken guardrails and bridge, asphalt edge ripple. Road lane marking is fully customizable including lateral positioning, dashing, double lines.

  • Road Snapping and Editing – Roads, intersections, junctions, roundabouts seamlessly connect using a snapping system. Tools included for splitting/merging roads, checking if slopes and curvatures comply with international guidelines, placing junctions.

  • Traffic Lights & Signage System – Includes customizable traffic lights with adjustable sequencing and pedestrian signals. Customizable road signs include physics-enabled basic European and American road signs and destination sign with text.

  • Performance Optimization – Uses instanced static meshes, LOD-based optimization, proper texture sizes and scalable materials to ensure smooth performance, even in large-scale environments. Compatible with Static, Lumen, Mobile, Path Tracer lighting types. Roads can be merged into one mesh.

  • Terrain Deformation & Seamless Integration – Roads automatically conform to landscapes. Roads deform landscape with adjustable height offsets and terrain painting to ensure natural blending.

  • Level Decoration – road closed, road poles, EU and US road signs, walls, fences, fire hydrant. Decals for leaks, patches, skid marks, potholes, road markings. Various barrier blueprints included to scatter props along spline.

  • Day-Night Cycle & Night Visibility Enhancements – Integrated lighting control allows automatic sun movement, moon, switching of streetlights based on time of day. Retroreflective road markings and elements, light billboards on lampposts enhance nighttime visibility.

  • Detailed Demo Level – Includes 3 pre-built cities with European, American, and British-style roads. Level features 44.5 km of roads ready to drive.

Everything from screenshots (except vehicles) is included with pack.

Blueprints included:

  • Road Creator

  • Pedestrian Path

  • Retaining Wall

  • Lamp Post

  • Sidewalk

  • Aviation Obstruction Light

  • Day Night Cycle

  • Destination Sign

  • Road Sign

  • Expansion Joint

  • Junction Placer

  • Spotlight

  • Traffic Light

  • Prop Instancers:

  • Barrier Concrete 1

  • Barrier Concrete 2

  • Barrier Cones

  • Barrier Delineator Poles

  • Barrier Poles 1, 2, 3, 4

  • Barrier Reflector Poles

  • Barrier Sidewalk Fence

  • Barrier Wall

  • Curb

  • Grass Pavers

  • Guardrail

  • Noise Barrier

  • Retaining Wall

  • Sidewalk

  • Wheel Stopper

Discord support server

Update 2025/02: added 2 Road Turn 90deg meshes

Update 2025/03a: added 4 new Edge Ripple and Gravel Shoulder Corner meshes; bugfix

Update 2025/03b: new meshes: SIdewalk_Narrow_End; 4 Intersections with sidewalks. BP_Junction_Placer added. Spline Concrete Barriers option added. Big Roundabout Wide improvement. Fixes.

Update 2025/03c: new meshes: SM_Sidewalk_Round_Narrow, SM_Junction_60_Sidewalks, SM_Junction_60_1_Lane_Sidewalks, SM_Sidewalk_Narrow_Dropped. BP_Road_Creator: more Sidewalk Part options; Custom Parts array feature added, Spline road performance improvement

Update 2025/03d: new meshes: SM_Transition_2-1_Lane, SM_Road_Turn_90deg_A_Sidewalk_Narrow, SM_Sidewalk_Narrow_Short, SM_Sidewalk_Wide_Short, SM_Dead_End. BP_Junction_Placer improvement. BP_Road_Sign now supports rear sign.

Update 2025/03e: added second repaired lane to Asphalt material; added Apply Height Offset to Ends checkbox for Sidewalks and Custom parts.

道路创造者专业 是一个强大而灵活的工具,用于在虚幻引擎中创建逼真的道路、高速公路、桥梁和十字路口。 创建碎石路,城市街道,大型高速公路。 通过基于样条的工作流、可定制的道路元素和无缝的景观集成,它允许您快速设计详细的道路网络。 具有动态捕捉,自动地形变形和性能优化,这个工具是完美的游戏,模拟,电影,可视化。

▶️Road Creator Pro视频展示

▶️Road Creator Pro视频教程

▪Road Creator Pro演示游戏

▪Road Creator Pro文档

  • 多功能道路创建系统 –使用强大的基于样条的工作流程创建从城市街道和碎石路到多车道高速公路,桥梁,隧道的任何内容。 道路可以有1到8车道。

  • 可定制的道路部件和人行道 -用护栏,围栏,混凝土屏障,人行道,行人道,灯柱,隔音屏障,猫眼,碎石路肩和触觉铺路增强道路。 每个元素都可以根据大小、材料和位置进行调整,确保无缝集成到任何环境中。

  • 高级交叉路口及环形交叉路口 -轻松放置预先制作的交叉路口,大或小回旋处,高速公路与自动道路捕捉合并。 支持复杂的交通流量管理,包括可定制的道路标记、道路标志、停车线和行人过路。

  • 桥梁、立交桥、隧道 -建造详细的桥梁,支持各种风格,包括立交桥或带有挂架和电缆的斜拉桥。 修改支撑间距,高度,添加基台。 添加带有声音的伸缩接头,用于车辆交互。 轻松创建隧道与门户,照明和工作风扇。

  • 现实的道路材料和损坏 -具有高品质的可定制沥青,带有道路标记,砾石,路面和混凝土材料,带有程序裂缝,补丁,潮湿/水坑,磨损,破碎的护栏和桥梁,沥青边缘波纹。 道路车道标记是完全可定制的,包括横向定位,潇洒,双线。

  • 道路捕捉及编辑 -道路,十字路口,路口,环形交叉路口使用捕捉系统无缝连接。 包括用于分割/合并道路、检查斜坡和曲线是否符合国际准则、放置路口的工具。

  • 交通灯及标志系统 -包括可调序和行人信号的可定制交通信号灯。 可定制的道路标志包括物理功能的基本欧洲和美国道路标志和目的地标志与文字.

  • 性能优化 -使用实例化静态网格体、基于LOD的优化、适当的纹理大小和可扩展的材质来确保平滑的性能,即使在大规模环境中也是如此。 兼容静态,流明,移动,路径跟踪照明类型. 道路可以合并成一个网格。

  • 地形变形&无缝集成 -道路自动符合景观。 道路变形景观与可调高度偏移和地形绘画,以确保自然混合.

  • 水平装饰 -道路封闭,道路杆,欧盟和美国道路标志,墙壁,围栏,消防栓。 贴花泄漏,补丁,防滑标记,坑洼,道路标记。 包括各种障碍蓝图,以分散道具沿样条.

  • 日夜循环及夜间能见度增强 -集成照明控制允许根据一天中的时间自动太阳运动,月亮,路灯的切换。 反光道路标记和元素,灯柱上的轻型广告牌提高夜间能见度。

  • 详细演示级别 -包括欧洲,美国和英国风格的道路3个预建城市。 水平设有44.5公里的道路准备开车。

从截图(车辆除外)的所有内容都包含在pack中。

包括蓝图:

  • 道路创造者

  • 行人道

  • 挡土墙

  • 灯柱

  • 人行道

  • 航空障碍灯

  • 日间及夜间循环

  • 目的地标志

  • 路标

  • 膨胀节

  • 结砂器,结砂器

  • 聚光灯

  • 红绿灯

  • 道具Instancers:

  • 屏障混凝土1

  • 屏障混凝土2

  • 屏障锥体

  • 屏障划定线极

  • 阻挡极1,2,3,4

  • 屏障反射极

  • 障碍人行道围栏

  • 屏障墙

  • 路缘;路缘

  • 草地摊铺机

  • 护栏,护栏

  • 隔音屏障

  • 挡土墙

  • 人行道

  • 车轮挡块

Discord支持服务器

更新2025/02: 增加了2个道路转弯90deg网格

更新2025/03a: 增加了4个新的边缘波纹和砾石肩角网格;修正错误

更新2025/03b: 新网格:SIdewalk_Narrow_End; 4与人行道交叉。 BP_Junction_Placer 补充。 花键混凝土屏障 选项添加。 大回旋处 改进。 修复。

更新2025/03c: 新网格:SM_Sidewalk_Round_Narrow,SM_Junction_60_Sidewalks,SM_Junction_60_1_Lane_Sidewalks,SM_Sidewalk_Narrow_Dropped。 BP_Road_Creator:更多人行道零件选项;添加自定义零件数组功能, 样条道路性能改善

更新2025/03d: 新网格:SM_Transition_2-1_lane,SM_Road_Turn_90deg_A_Sidewalk_Narrow,SM_Sidewalk_Narrow_Short,SM_Sidewalk_Wide_Short,SM_Dead_End。 BP_Junction_Placer改进。 BP_Road_Sign现在支持后符号。

更新2025/03e: 在沥青材料中增加了第二条修复车道;增加了 将高度偏移应用于两端 人行道和自定义部件的复选框。

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