Features:

  •  Foot IK.
  •  Control of the posture of the pelvis according to the feet position.
  • Physics Simulated Death motion. 
  • Operable character(BP_BearThirdPersonCharacter).
  • Character that move according to the NavMesh(BP_FoodSeekBear).
  • Biped and quadruped walking style.

Scaled to Epic skeleton: Yes

Rigged: Yes

Rigged to Epic skeleton: No

Animated: Yes

Number of characters: 2(Brown bear and Polar bear)

Vertex counts of characters:

  • BrownBearLowPoly: 2974
  • BrownBearMiddlePoly: 12202
  • PolarBearLowPoly: 2980
  • PolarBearMiddlePoly: 12226

Texture Resolutions:

  • Base Color: 4096×4096
  • Normal: 4096×4096
  • Roughness: 512×512

Number of Animations: 46

Animation types (Root Motion/In-place): Both

Supported Development Platforms: Windows, MacOS

Supported Target Build Platforms: Windows, MacOS

Documentation: https://eizouasobi.blogspot.com/search/label/UnrealBear

Important/Additional Notes: 66 bones

特征:

  •  脚IK。
  •  根据脚位置控制骨盆的姿势。
  • 物理模拟死亡运动. 
  • 可操作字符(BP_BearThirdPersonCharacter)。
  • 根据NavMesh(BP_FoodSeekBear)移动的字符。
  • 双足和四足步行风格。

缩放到史诗骨架:是的

被操纵的:是的

装备史诗骨架:没有

动画:是的

字符数:2(棕熊和北极熊)

字符的顶点计数:

  • N.棕色的,棕色的: 2974
  • N.棕色的,棕色的: 12202
  • [医]波利: 2980
  • [医]波尔比: 12226

纹理分辨率:

  • 基色:4096×4096
  • 正常:4096×4096
  • 粗糙度:512×512

动画数量: 46

动画类型(根运动/就地):两者兼而有之

支持的开发平台:Windows、MacOS

支持的目标构建平台:Windows、MacOS

文件: https://eizouasobi.blogspot.com/search/label/UnrealBear

重要/附加注意事项:66块骨头

Update(July 4, 2022):Groom was added for UE5.

If groom is used in UE5, Rendering -> Optimisation -> Enable Support Compute Skin Cache in the project settings.

(I have confirmed the operation of Groom only on Windows.

Update(June 11, 2020):Left hand attack animations were added.

Preview: https://youtu.be/Yvft2gFN_VI

This is a 3D model and animations of Brown bear and Polar bear.

As an example of use, it contains characters that can be operated (BP_BearThirdPersonCharacter) and character that move according to the NavMesh(BP_FoodSeekBear).

IK is set to the feet.

The posture of the pelvis is calculated from the position of the foot.

How to use BP_FoodSeekBear:

  1. Place as many BP_BearFood as you like in the scene.

  2. Place as many BP_FoodSeekBear as you like in the scene.

Then BP_FoodSeekBear repeats the following operations:

BP_FoodSeekBear moves along the NavMesh toward randomly chosen BP_BearFood.

BP_FoodSeekBear plays Eat animation when approaching BP_BearFood by a certain distance

After a certain time, BP_FoodSeekBear randomly selects BP_BearFood and moves along the NavMesh again.

BP_BearThirdPersonCharacter operation method:

wasd or arrow:walk

  • r+(wasd or arrow): run

  • u: biped, n: quadruped

  • k: death

  • l: rebirth

  • Technical Details

    Features:

    •  Foot IK.

    •  Control of the posture of the pelvis according to the feet position.

    • Physics Simulated Death motion. 

    • Operable character(BP_BearThirdPersonCharacter).

    • Character that move according to the NavMesh(BP_FoodSeekBear).

    • Biped and quadruped walking style.

    Scaled to Epic skeleton: Yes

    Rigged: Yes

    Rigged to Epic skeleton: No

    Animated: Yes

    Number of characters: 2(Brown bear and Polar bear)

    Vertex counts of characters:

    • BrownBearLowPoly: 2974

    • BrownBearMiddlePoly: 12202

    • PolarBearLowPoly: 2980

    • PolarBearMiddlePoly: 12226

    Texture Resolutions:

    • Base Color: 4096×4096

    • Normal: 4096×4096

    • Roughness: 512×512

    Number of Animations: 46

    Animation types (Root Motion/In-place): Both

    Supported Development Platforms: Windows, MacOS

    Supported Target Build Platforms: Windows, MacOS

    Documentation: https://eizouasobi.blogspot.com/search/label/UnrealBear

    Important/Additional Notes: 66 bones

更新(2022年7月4日):为UE5添加了Groom。

如果在UE5中使用groom,则在项目设置中渲染->优化->启用支持计算皮肤缓存。

(我已经确认新郎只在Windows上的操作。

更新(2020年6月11日):增加了左手攻击动画.

预览: https://youtu.be/Yvft2gFN_VI

这是棕熊和北极熊的3d模型和动画。

作为使用示例,包含可操作的字符(BP_BearThirdPersonCharacter)和根据NavMesh移动的字符(BP_FoodSeekBear)。

IK设置到脚部。

从脚的位置计算骨盆的姿势。

如何使用BP_FoodSeekBear:

  1. 在场景中放置尽可能多的BP_BearFood。

  2. 在场景中放置尽可能多的BP_FoodSeekBear。

然后BP_FoodSeekBear重复以下操作:

BP_FoodSeekBear沿着NavMesh向随机选择的BP_BearFood移动。

BP_FoodSeekBear在接近BP_BearFood一定距离时播放动画

经过一定时间后,BP_FoodSeekBear随机选择BP_BearFood并再次沿着NavMesh移动。

BP_BearThirdPersonCharacter操作方法:

wasd或箭头:步行

  • r+(wasd或箭头):运行

  • u:biped,n:quadruped

  • k:死亡

  • l:重生

  • 技术细节

    特征:

    •  脚IK。

    •  根据脚位置控制骨盆的姿势。

    • 物理模拟死亡运动. 

    • 可操作字符(BP_BearThirdPersonCharacter)。

    • 根据NavMesh(BP_FoodSeekBear)移动的字符。

    • 双足和四足步行风格。

    缩放到史诗骨架:是的

    被操纵的:是的

    装备史诗骨架:没有

    动画:是的

    字符数:2(棕熊和北极熊)

    字符的顶点计数:

    • N.棕色的,棕色的: 2974

    • N.棕色的,棕色的: 12202

    • [医]波利: 2980

    • [医]波尔比: 12226

    纹理分辨率:

    • 基色:4096×4096

    • 正常:4096×4096

    • 粗糙度:512×512

    动画数量: 46

    动画类型(根运动/就地):两者兼而有之

    支持的开发平台:Windows、MacOS

    支持的目标构建平台:Windows、MacOS

    文件: https://eizouasobi.blogspot.com/search/label/UnrealBear

    重要/附加注意事项:66块骨头

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