Features:
- Foot IK.
- Control of the posture of the pelvis according to the feet position.
- Physics Simulated Death motion.
- Operable character(BP_BearThirdPersonCharacter).
- Character that move according to the NavMesh(BP_FoodSeekBear).
- Biped and quadruped walking style.
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of characters: 2(Brown bear and Polar bear)
Vertex counts of characters:
- BrownBearLowPoly: 2974
- BrownBearMiddlePoly: 12202
- PolarBearLowPoly: 2980
- PolarBearMiddlePoly: 12226
Texture Resolutions:
- Base Color: 4096×4096
- Normal: 4096×4096
- Roughness: 512×512
Number of Animations: 46
Animation types (Root Motion/In-place): Both
Supported Development Platforms: Windows, MacOS
Supported Target Build Platforms: Windows, MacOS
Documentation: https://eizouasobi.blogspot.com/search/label/UnrealBear
Important/Additional Notes: 66 bones
特征:
- 脚IK。
- 根据脚位置控制骨盆的姿势。
- 物理模拟死亡运动.
- 可操作字符(BP_BearThirdPersonCharacter)。
- 根据NavMesh(BP_FoodSeekBear)移动的字符。
- 双足和四足步行风格。
缩放到史诗骨架:是的
被操纵的:是的
装备史诗骨架:没有
动画:是的
字符数:2(棕熊和北极熊)
字符的顶点计数:
- N.棕色的,棕色的: 2974
- N.棕色的,棕色的: 12202
- [医]波利: 2980
- [医]波尔比: 12226
纹理分辨率:
- 基色:4096×4096
- 正常:4096×4096
- 粗糙度:512×512
动画数量: 46
动画类型(根运动/就地):两者兼而有之
支持的开发平台:Windows、MacOS
支持的目标构建平台:Windows、MacOS
文件: https://eizouasobi.blogspot.com/search/label/UnrealBear
重要/附加注意事项:66块骨头
Update(July 4, 2022):Groom was added for UE5.
If groom is used in UE5, Rendering -> Optimisation -> Enable Support Compute Skin Cache in the project settings.
(I have confirmed the operation of Groom only on Windows.
Update(June 11, 2020):Left hand attack animations were added.
Preview: https://youtu.be/Yvft2gFN_VI
This is a 3D model and animations of Brown bear and Polar bear.
As an example of use, it contains characters that can be operated (BP_BearThirdPersonCharacter) and character that move according to the NavMesh(BP_FoodSeekBear).
IK is set to the feet.
The posture of the pelvis is calculated from the position of the foot.
How to use BP_FoodSeekBear:
-
Place as many BP_BearFood as you like in the scene.
-
Place as many BP_FoodSeekBear as you like in the scene.
Then BP_FoodSeekBear repeats the following operations:
BP_FoodSeekBear moves along the NavMesh toward randomly chosen BP_BearFood.
BP_FoodSeekBear plays Eat animation when approaching BP_BearFood by a certain distance
After a certain time, BP_FoodSeekBear randomly selects BP_BearFood and moves along the NavMesh again.
BP_BearThirdPersonCharacter operation method:
wasd or arrow:walk
-
r+(wasd or arrow): run
-
u: biped, n: quadruped
-
k: death
-
l: rebirth
-
Technical Details
Features:
-
Foot IK.
-
Control of the posture of the pelvis according to the feet position.
-
Physics Simulated Death motion.
-
Operable character(BP_BearThirdPersonCharacter).
-
Character that move according to the NavMesh(BP_FoodSeekBear).
-
Biped and quadruped walking style.
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of characters: 2(Brown bear and Polar bear)
Vertex counts of characters:
-
BrownBearLowPoly: 2974
-
BrownBearMiddlePoly: 12202
-
PolarBearLowPoly: 2980
-
PolarBearMiddlePoly: 12226
Texture Resolutions:
-
Base Color: 4096×4096
-
Normal: 4096×4096
-
Roughness: 512×512
Number of Animations: 46
Animation types (Root Motion/In-place): Both
Supported Development Platforms: Windows, MacOS
Supported Target Build Platforms: Windows, MacOS
Documentation: https://eizouasobi.blogspot.com/search/label/UnrealBear
Important/Additional Notes: 66 bones
-
更新(2022年7月4日):为UE5添加了Groom。
如果在UE5中使用groom,则在项目设置中渲染->优化->启用支持计算皮肤缓存。
(我已经确认新郎只在Windows上的操作。
更新(2020年6月11日):增加了左手攻击动画.
预览: https://youtu.be/Yvft2gFN_VI
这是棕熊和北极熊的3d模型和动画。
作为使用示例,包含可操作的字符(BP_BearThirdPersonCharacter)和根据NavMesh移动的字符(BP_FoodSeekBear)。
IK设置到脚部。
从脚的位置计算骨盆的姿势。
如何使用BP_FoodSeekBear:
-
在场景中放置尽可能多的BP_BearFood。
-
在场景中放置尽可能多的BP_FoodSeekBear。
然后BP_FoodSeekBear重复以下操作:
BP_FoodSeekBear沿着NavMesh向随机选择的BP_BearFood移动。
BP_FoodSeekBear在接近BP_BearFood一定距离时播放动画
经过一定时间后,BP_FoodSeekBear随机选择BP_BearFood并再次沿着NavMesh移动。
BP_BearThirdPersonCharacter操作方法:
wasd或箭头:步行
-
r+(wasd或箭头):运行
-
u:biped,n:quadruped
-
k:死亡
-
l:重生
-
技术细节
特征:
-
脚IK。
-
根据脚位置控制骨盆的姿势。
-
物理模拟死亡运动.
-
可操作字符(BP_BearThirdPersonCharacter)。
-
根据NavMesh(BP_FoodSeekBear)移动的字符。
-
双足和四足步行风格。
缩放到史诗骨架:是的
被操纵的:是的
装备史诗骨架:没有
动画:是的
字符数:2(棕熊和北极熊)
字符的顶点计数:
-
N.棕色的,棕色的: 2974
-
N.棕色的,棕色的: 12202
-
[医]波利: 2980
-
[医]波尔比: 12226
纹理分辨率:
-
基色:4096×4096
-
正常:4096×4096
-
粗糙度:512×512
动画数量: 46
动画类型(根运动/就地):两者兼而有之
支持的开发平台:Windows、MacOS
支持的目标构建平台:Windows、MacOS
文件: https://eizouasobi.blogspot.com/search/label/UnrealBear
重要/附加注意事项:66块骨头
-
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