Save hours working on flashlight, camera, lantern and torch systems with this powerful, beginner friendly Plug & Use product that has everything a developer needs to create the highest quality replicated light systems in no time.
节省数小时的工作手电筒,相机,灯笼和火炬系统与这个强大的,初学者友好的插件和使用产品,有一切开发者需要创造最高质量的复制光系统在任何时间。
Input: See documentation, or press “TAB” or “Dpad LEFT” in demo to see related controls.
Network Replicated: YES!
Supported Development Platforms: PC, XBOX ONE, PS4
Documentation: https://drive.google.com/file/d/15o43785ZdL6B_IuYneUA31A66PE_n-mY/view?usp=sharing
Showcase Trailer: https://www.youtube.com/watch?v=hqxUOw2gcWk&t=104s
Downloadable Demo: https://drive.google.com/file/d/1h5JCpV4vMCbbmNR8o7b7qe372QmemxqN/view?usp=sharing
Forum Thread: https://forums.unrealengine.com/unreal-engine/marketplace/1785009-advanced-lightactor-systems-marketplace-thread
Meshes: 1 lantern mesh, 2 camera meshes, 1 torch mesh, and 1 flashlight mesh.
Important/Additional Notes:
The product contains over 180 animations, including idle,walk and run cycles and 9D AimOffsets with CC,CU,CD,LC,LU,LD,RC,RU,RD animations for all LightActors.
The project can be used as a base, or migrated into any existing project. Perfect for beginners. Everything is clearly explained, commented to create the best learning experience for new unreal devs.
输入: 请参阅文档,或在演示中按”TAB”或”Dpad LEFT”以查看相关控件。
网络复制: 是的!
支持的开发平台: PC,XBOX ONE,PS4
文件: https://drive.google.com/file/d/15o43785ZdL6B_IuYneUA31A66PE_n-mY/view?usp=sharing
展览预告片: https://www.youtube.com/watch?v=hqxUOw2gcWk&t=104s
可下载的演示: https://drive.google.com/file/d/1h5JCpV4vMCbbmNR8o7b7qe372QmemxqN/view?usp=sharing
网格/网格: 1个灯笼网格,2个相机网格,1个火炬网格和1个手电筒网格。
重要/附加注意事项:
该产品包含超过180个动画,包括空闲,步行和运行周期和9D AimOffsets与CC,CU,CD,LC,LU,LD,RC,RU,RD动画所有LightActors。
该项目可以用作基础,也可以迁移到任何现有项目中。 适合初学者。 一切都清楚地解释,评论,为新的虚幻开发者创造最佳的学习体验。





There isn’t enough space to showcase all systems in the product. Check the documentation for a full showcase and explanation in more than 6000 words with pictures about the enourmous amounts of systems implemented in the product.
ALL ANIMATIONS COME IN LEFT HANDED, RIGHT HANDED STYLES.
General Systems (works in all Light Actors):
MULTIPLAYER READY~ Everything is replicated and multiplayer ready!
Light Flickering~ If a player aims any LightActor at an actor that has the “LightFlicker” tag added to him, the system starts flickering the light.
Pickups~ Relevant pickup actors for all LightActor Types and Battery Types.
Holstering / Hiding ~ holstering the light actor the system can completely hide the actor out of the game, or just holster it
Light Actor Relevant Systems:
Flashlight Blinding System ~ Aiming flashlight at players makes them blinded.
Flashlight Intensity Switching System ~ Switch between 3 intensity levels.
Dynamic Battery Draining System ~ The higher the intensity, the faster the battery of the flashlight drains down to 0.
Lantern Physics Swinging ~ Swinging back and forth on the X axis.
Camera NightVision ~ Night Vision functionality, with customizable settings.
Camera Recording and photo creation ~ Recording enables interactions in the world. E.G if something is recorded, start an event.
Camera aiming w/ two variations ~ Fullscreen aiming or a “Real-time” aiming where the player’s view only zooms in to the camera’s screen.
Camera Screen widget ~ battery power, battery counter, zoom levels, recording text, time passed since recording, camera focus, and more.
Camera Battery Drain System ~ More functions turned on, faster battery draining.
没有足够的空间来展示产品中的所有系统。 查看文档,以获得6000多字的完整展示和解释,并提供有关产品中实施的大量系统的图片。
所有动画都有左手,右手风格。
通用系统(适用于所有灯光演员):
多人准备-一切都被复制和多人准备!
灯光闪烁~如果玩家将任何灯光瞄准一个添加了”LightFlicker”标签的actor,系统就会开始闪烁灯光。
拾音器-所有LightActor类型和电池类型的相关拾音器演员。
Holstering/Hiding~holstering light actor系统可以将actor完全隐藏在游戏之外,或者只是将其皮套
轻演员相关系统:
手电筒致盲系统~将手电筒瞄准玩家使他们失明。
手电筒强度切换系统~在3个强度级别之间切换.
动态电池排水系统~强度越高,手电筒的电池排水速度越快降到0。
灯笼物理摆动~在X轴上来回摆动。
相机夜视~夜视功能,具有可定制的设置.
相机记录和照片创建~记录使互动在世界上. 例如,如果记录了某些内容,请启动一个事件。
相机瞄准有两种变化-全屏瞄准或”实时”瞄准,玩家的视野只放大到相机的屏幕。
相机屏幕小部件~电池电量,电池计数器,缩放级别,记录文本,自记录以来的时间,相机焦点等等。
相机电池耗尽系统~更多的功能打开,更快的电池耗尽.

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