Number of Unique Meshes: 35 static mesh vehicle components, 1 skeletal mesh

Skeleton/Rigged: Custom skeleton

Collision: Yes, Custom/Automatically Generated

Vertex Count Average: 50,000-60,000 triangles LOD0 to 489 Single Drawcall Proxy Mesh

LODs: Yes, made by hand

Number of Materials and Material Instances: 10 Master, 1 Material Function, 33 Instances

Number of Textures: 53

Texture Resolutions: 4k for most textures, 1k for proxy meshes

Windows/Mac: Yes

唯一网格数: 35个静态网格车辆组件,1个骨架网格

骨架/索具: 自定义骨架

碰撞: 是的,自定义/自动生成

顶点计数平均值: 50,000-60,000个三角形10到489个单Drawcall代理网格

Lod: 是的,手工制作

材质和材质实例数: 10个主控,1个材质函数,33个实例

纹理数量: 53

纹理分辨率: 大多数纹理为4k,代理网格为1k

Windows/Mac: 是的

Overview

This asset is filled with a lot of features. Briefly, the main features are interactable vehicles, and drivable vehicles with multiplayer support.

  • Advanced Drivable Blueprint – Burnouts, screeching, tire decals, a complete lighting system (headlights/night-mode, brakes, indicators), engine/tire sounds, and satisfying physics. Drag and drop, and supports character controller switching.

  • Advanced Event Buttons that allow you to regenerate the selected vehicle, or all vehicles on the map, for rapid iteration and prototyping

  • ~100 exposed procedural parameters

  • Fully customizable paint jobs – Custom Albedo Masks

  • Expandable Proxy Mesh System

  • Custom hand-modeled simplified collision meshes

  • Hand-made and calibrated LOD’s and single draw-call proxy meshes

Drivable – Custom Skeleton and Skeletal Mesh

An advanced replicated drivable demo is included. Control the doors/boot/hood, wheels, and steering wheel. The gear stick will animate as the car automatically shifts gears. Swap between interior/exterior view, to view a functional odometer + RPM meter. Stationary burnouts,momentum-based tire decals, and sound effects are included, as well as satisfying engine sounds. Particles are provided for the exhaust, burnouts, and decals. The lights are fully set up with channel-packed emissive masks and configured lighting for realistic headlights (night mode), indicators, and brakes. These lights have been tested in different environments and look great out of the box.

A fully rigged Skeletal Mesh version of the vehicle is included. It has a custom skeleton and includes bones for:

  1. Each Individual Wheel

  2. Each Individual Door

  3. Steering Wheel

  4. Gear Stick

  5. Boot

  6. Hood

Level Designer Friendly

Level designer-friendly, with extensive designer tools, allowing you to generate thousands of vehicles quickly, without having to worry about performance (editor + ingame optimizations run independently). The designer tools are easy to use with event buttons, giving you complete control over the generation tools, as opposed to the construction script which runs on map load, etc.

Procedural Vehicle Generation

Produce near-infinite vehicle variations with the custom BP_Interactable blueprint. It includes ~100 exposed parameters giving you complete control over a generation. Tooltips have been provided for each exposed parameter, allowing you to quickly understand what each feature provides. A full list of parameters can be seen in the .pdf documentation.

Instanced Dynamic Meshes

Custom blueprint functions have been created to seamlessly swap instanced static meshes, with movable static meshes. This allows you have to thousands of vehicles while maintaining a reasonable number of draw-calls. This also allows for some parts of the vehicle to be destructible e.g. the windows, the side mirrors, windscreen wipers, and antenna. All of these dynamic meshes are cleaned up at a user-defined distance. More information can be found in the .pdf documentation. All LOD’s are made by hand and each LOD screen size is adjusted for the best results.

Interior and Bonuses

A high detailed interior, bottom/base, and engine are included. Flat tire variations are included and tires can be removed completely with 3D suspension and axles being visible. These vehicles will look good from any angle, inside out or upside down. They are highly modular and highly detailed.

Sound Effects and Particles

Sound effects are included for the lootable interactions. The doors will creak and slam shut. The leaves will flutter as they fall away when you open the boot. The glass will shatter with a satisfying effect. The engine will roar and the tires will screech. Each sound is configured with basic attenuation and 3D settings for convincing results when interacting with the vehicles.

Smart Actors

These actors can detect player distance, use almost no resources when idle, and clean up after themselves with a variety of optimization levels (medium and far distance). There is logic to prevent doors from opening when they shouldn’t or leaves from spawning when they shouldn’t. This product has gone through extensive testing to ensure no undesirable generation or clipping will occur when producing new variations. All optimizations run independently from each other allowing you to disable/enable them without concern.

Quick Start

PDF Documentation – Highly recommended

Discord – Need assistance? Send me a message!

Email – support@yarrawah.com

Videos

BP_Drivable – 2.0 Update Showcase

Overview

Proxy texture generation + adding new materials

概览

这个资产充满了很多功能。 简而言之,主要功能是可交互的车辆和具有多人支持的可驾驶车辆。

  • 高级可驱动蓝图 -倦怠,尖叫声,轮胎贴花,完整的照明系统(前灯/夜间模式,刹车,指示灯),发动机/轮胎的声音和令人满意的物理。 拖放,并支持字符控制器切换。

  • 高级事件按钮,允许您重新生成所选车辆或地图上的所有车辆,以进行快速迭代和原型设计

  • ~100个暴露的程序参数

  • 完全可定制的油漆作业-自定义反照率面具

  • 可扩展代理网格系统

  • 自定义手工建模简化碰撞网格

  • 手工制作和校准的LOD和单绘制调用代理网格

可驱动-自定义骨架和骨架网格

包括一个高级复制的可驱动演示。 控制车门/行李箱/引擎盖,车轮和方向盘。 当汽车自动换档时,齿轮棒会产生动画效果. 交换内部/外部视图,以查看功能里程表+转速计。 包括静止倦怠,基于动量的轮胎贴花和声音效果,以及令人满意的发动机声音。 为排气、燃尽和贴花提供颗粒。 灯光完全设置了通道包装的发射面具和配置照明的现实大灯(夜间模式),指示灯和刹车。 这些灯已经在不同的环境中进行了测试,开箱即用看起来很棒。

包括一个完整的骨架网格版本的车辆. 它有一个自定义的骨架,包括用于:

  1. 每个单独的车轮

  2. 每扇门

  3. 方向盘

  4. 齿轮棒

  5. 靴子,靴子

  6. 引擎盖

关卡设计师友好

关卡设计器友好,具有广泛的设计器工具,允许您快速生成数千辆车,而不必担心性能(编辑器+游戏内优化独立运行)。 设计器工具易于与事件按钮一起使用,使您可以完全控制生成工具,而不是在地图加载上运行的构建脚本等。

程序车辆生成

使用自定义BP_Interactable蓝图生成近乎无限的车辆变化。 它包括~100个暴露的参数,让你完全控制一代. 已为每个公开的参数提供工具提示,使您能够快速了解每个功能提供的内容。 参数的完整列表可以在中看到。pdf文档。

实例化动态网格

已创建自定义蓝图函数以无缝交换实例化静态网格体和可移动静态网格体。 这使您可以在保持合理数量的抽签呼叫的同时拥有数千辆车辆。 这也允许车辆的某些部分是可破坏的,例如窗户,侧后视镜,挡风玻璃刮水器和天线。 所有这些动态网格都以用户定义的距离进行清理。 更多信息可在 .pdf文档。 所有的LOD都是手工制作的,每个LOD屏幕大小都被调整以获得最佳结果。

内部和奖金

一个高详细的内部,底部/基地和发动机包括在内。 爆胎的变化包括和轮胎可以完全删除与3d悬挂和轴是可见的。 这些车辆从任何角度看都很好看,从内到外或倒置。 它们是高度模块化和高度详细的。

声音效果和粒子

声音效果包括可抢劫的互动。 门会吱吱作响,砰地关上. 当你打开靴子时,树叶会飘动. 玻璃会破碎,效果令人满意。 发动机会发出轰鸣声,轮胎会发出尖叫声. 每个声音都配置了基本衰减和3D设置,以便在与车辆交互时获得令人信服的结果。

聪明的演员

这些actor可以检测玩家距离,在空闲时几乎不使用任何资源,并通过各种优化级别(中远距离)自行清理。 有逻辑可以防止门在不应该的时候打开,或者在不应该的时候离开产卵。这个产品经过了广泛的测试,以确保在产生新的变化时不会发生不良的产生或剪切。 所有优化彼此独立运行,允许您毫无顾虑地禁用/启用它们。

快速启动

PDF文档 -强烈推荐

不和谐 -需要帮助吗? 给我捎个口信!

电邮-support@yarrawah.com

短片

BP_Drivable-2.0更新展示

概览

代理纹理生成+添加新材质

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