Physically-Based Rendering: Yes Texture Size : 2K Collision: Yes Polygon Count: Varied (100-2000 triangles) LODs: 3 Number of Meshes: 11 Number of Materials and Material Instances:11 Number of Textures: 33 Engine Compatibility: PC Intended Platform: PC Platforms Tested: PC Documentation Included: No

基于物理的渲染:是的纹理大小:2k碰撞:是的多边形数量:变化的(100-2000个三角形)Lod:3个网格数:11个材质和材质实例数:11个纹理数:33个引擎兼容性:Pc预期平台:Pc平台测试:PC文档包括:否

Preview: https://youtu.be/wnehg_IefNM

They all have PBR materials, proper LOD's for both large scale scenes and the FPS view.

预览: https://youtu.be/wnehg_IefNM

它们都具有PBR材质,适合大规模场景和FPS视图的LOD。

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