




Features:
- Custom motion warping system allows the player to snap from one enemy to another when attacking based on directional input.
- Targeting system to detect the best target based on factors like player intent and the camera direction.
- A direction-based counter system that triggers and syncs up paired animations for countering enemy attacks. Multiple counters per direction supported.
- Individual and Group-based enemy AI behavior with a “Director” AI that assigns jobs to the most appropriate enemy bot based on several parameters.
- Data-table-driven approach to adding/removing all animations making it effortless to add your own.
- Highly accurate hit detection system and damage system.
- Finishers!
- Ground Takedowns!
- Throwable Weapons!
- Animations and VFX are included.
Number of Blueprints: 15
Number of Animations: 54
Input: Keyboard, Mouse
Network Replicated: No
Supported Development Platforms: Tested on Windows
Important/Additional Notes: This asset uses Unreal’s motion-warping plugin. Make sure to enable that or the project won’t work!
No sounds included.
特征:
- 自定义运动翘曲系统允许玩家在基于方向输入的攻击时从一个敌人捕捉到另一个敌人。
- 定位系统根据玩家意图和相机方向等因素检测最佳目标。
- 一个基于方向的计数器系统,触发和同步成对的动画,以对抗敌人的攻击. 支持每个方向的多个计数器。
- 基于个人和群体的敌人AI行为与”导演”AI,根据几个参数将工作分配给最合适的敌人机器人。
- 数据表驱动的添加/删除所有动画的方法,使添加自己的动画变得毫不费力。
- 高度精确的命中检测系统和损坏系统。
- 终结者!
- 地面撤军!
- 可投掷的武器!
- 动画和特效都包括在内。
蓝图数目:15
动画数量:54
输入:键盘,鼠标
网络复制:没有
支持的开发平台:在Windows上测试
重要/附加说明:此资源使用虚幻的motion-warping插件。 确保启用该功能,否则该项目将无法正常工作!
不包括声音。
🚀 Product Showcase
🎮 Demo FCS – Try Before You Buy
Experience the power of the Freeflow Combat System firsthand with our free playable demo.
Watch a step-by-step breakdown of how to set up and use FCS in your own project.
Connect with other devs, ask questions, and share your work in the Game Formation Discord.📚 Step by Step Documentation
Follow our clear, detailed guide to set up and master Freeflow Combat in your project.
See old reviews and questions on Orbital Market
(Orbital Market is a search engine for the Fab marketplace)
The popular Freeflow Combat as seen in many superhero games.
FCS is the result of over 2 years of combat game development, compressed into a modular framework—so you can focus on crafting your combat gameplay, instead of spending years and Thousands of $$$ building a fluid combat system from scratch.
✨Features:
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“Freeflow” combat allows the player character to automatically snap towards the best target while attacking, closing the distance.
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Especially designed to create many-vs-one combat scenarios.
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Customizable group AI behaviours that allow enemies to coordinate attacks.
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Includes a counter system that seamlessly handles attacks from multiple directions, triggering perfectly synced multi-character animations, no matter how many enemies strike at once!
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Modular and flexible damage system.
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Smart targeting system.
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Highly accurate hitbox detection system.
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Data-driven design allowing you to add your own animations easily.
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Weapons support.
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Finishers complete with cinematic camera animations.
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Ground Takedowns!
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50+ animations included.
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VFX also included.
Note: Motion Warping has to be enabled for version 5.1 and above!
—————————————————————————————————————————————————————
🛠️ Freeflow Combat System – Roadmap
V2.0
-
Added Ground Takedown.
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Added Finisher.
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Added Camera Animation for Finisher.
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Added Weapon Throw.
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Added 10+ New Animations.
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The system now uses Motion Warping instead of timeline-based interpolation.
V2.1
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Created a New Demo Level.
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Added Off-the-Wall Strikes.
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Multiple Bug Fixes and Improvements.
V2.2
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Moved all player logic from the Character Blueprint to the Freeflow Component.
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Converted the asset from a complete project to an asset pack, making integration easier.
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Bug Fixes and Improvements.
V2.3
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Moved Enemy AI logic to Behavior Trees.
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Updated the Combat Manager to support multiple enemies attacking simultaneously.
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Updated the Game State to act as an Event Manager — it now tracks enemy deaths, finishers, and current attacks.
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Updated the AI to use an AI Controller.
V2.4
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Moved the system to use Data Assets instead of Data Tables for storing animations.
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The system now supports multiple character interaction animations — any number of characters can interact with each other (based on EA’s N-teract system for Madden).
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Introduced a Combat Intensity feature that allows enemies to occasionally attack simultaneously.
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Added some VFX.
V2.5 (Current version)
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Split the Freeflow Component into multiple smaller components: Targeting System, Damage System, Hit Detection, Combo Counter, and Freeflow Core.
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The system no longer relies on custom sockets for hit detection. Melee weapon hit detection is now supported (although actual weapons are not yet implemented).
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The Damage System now includes features such as blocking, I-frames, animation interrupt toggling, and more.
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Enemies can now deal damage to the player.
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Added a Combo Counter.
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Multiple Bug Fixes and Improvements.
V2.6 (Coming Soon)
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Support for wieldable melee weapons like clubs, baseball bats, etc.
V2.7 (Unlocks with V2.6)
-
(Details coming soon…)
🚀 产品展板
体验自由流战斗系统的力量第一手与我们的免费可玩演示。
🎥 教程视频
观看如何在您自己的项目中设置和使用FCS的分步细分。
💬 加入社区
与其他开发者联系,提出问题,并在 游戏形成不和谐.📚 一步一步的文档
按照我们清晰,详细的指南,在您的项目中设置和掌握Freeflow战斗。
(Orbital Market是Fab marketplace的搜索引擎)
流行的 自由流战斗 正如在许多超级英雄游戏中看到的那样。
FCS 这是两年多的战斗游戏开发的结果,压缩成一个模块化的框架-这样你就可以专注于制作你的战斗游戏,而不是花费数年和 数千元 从头开始构建流体作战系统。
✨特征:
-
“Freeflow”战斗允许玩家角色在攻击时自动朝最佳目标捕捉,关闭距离。
-
特别设计用于创建多对一的战斗场景。
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可定制的群体AI行为,允许敌人协调攻击。
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包括一个计数器系统,无缝处理来自多个方向的攻击,触发完美同步的多角色动画,无论有多少敌人一次攻击!
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模块化和灵活的损坏系统。
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智能瞄准系统。
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高精度命中箱检测系统.
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数据驱动设计允许您轻松添加自己的动画。
-
武器支援。
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完成与电影相机动画.
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地面撤军!
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包括50+动画。
-
特效也包括在内。
注意:运动翘曲必须启用版本5.1及以上!
—————————————————————————————————————————————————————
🛠️ 自由流战斗系统-路线图
V2.0
-
增加了地面拆除。
-
添加终结者。
-
为Finisher添加了相机动画。
-
增加了武器投掷。
-
增加了10+新的动画。
-
该系统现在使用运动翘曲而不是基于时间轴的插值。
V2.1
-
创建了一个新的演示级别。
-
增加了墙外罢工。
-
多个错误修复和改进。
V2.2
-
将所有玩家逻辑从角色蓝图移动到Freeflow组件。
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将资产从一个完整的项目转换为资产包,使集成更容易。
-
错误修复和改进。
V2.3
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将敌人的AI逻辑移动到行为树。
-
更新了战斗管理器以支持多个敌人同时攻击。
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更新游戏状态以充当事件管理器-它现在跟踪敌人死亡,终结者和当前攻击。
-
更新了AI以使用AI控制器。
V2.4
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移动系统以使用数据资产而不是数据表来存储动画。
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该系统现在支持多个角色交互动画-任何数量的角色都可以相互交互(基于EA的N-teract系统为Madden)。
-
引入了战斗强度功能,允许敌人偶尔同时攻击。
-
添加了一些特效。
V2.5(当前版本)
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将Freeflow组件拆分为多个较小的组件:瞄准系统,伤害系统,命中检测,组合计数器和Freeflow核心。
-
系统不再依赖自定义套接字进行命中检测。 现在支持近战武器命中检测(尽管尚未实施实际武器)。
-
损坏系统现在包括阻塞、i帧、动画中断切换等功能.
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敌人现在可以对玩家造成伤害。
-
添加了一个组合计数器。
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多个错误修复和改进。
V2.6(即将推出)
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支持可使用的近战武器,如棍棒,棒球棒等。
V2.7(用V2.6解锁)
-
(详情即将推出。..)

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