Features:

  • Materials
  •  PP_MosaicEffect – Post process material that requires custom proxy meshes and has distance features
  • PP_MosaicEffect_Dilation – A more expensive variant that doesn’t require a proxy mesh and has distance features
  •  PP_MosaicEffect_Simple – A cheaper variant that requires custom proxy meshes and doesn’t have distance features.
  • NOTE: To use the post process materials you must change the custom depth setting to include stencils! You can find this under project settings and searching for stencil. Using this method might conflict with other post process materials that rely on custom stencils.
  •  MM_MosaicEffect_Surface – A non-post process variant, requires custom proxy meshes and has distance features.
  •  MM_BlurEffect_Surface – A non-post process variant, instead of pixelizing this blurs the mesh. requires custom proxy meshes and has distance features.
  • Examples
  • 1 Overview level
  • 3 custom proxy meshes for the ue5 mannequin skeletal meshes

Number of Unique Materials and Material Instances: 10 (5 materials + 5 instances)

Number of Textures: 0

Texture Resolutions: n/a

Supported Development Platforms:

Windows: Yes

Mac: Untested

特征:

  • 资料
  •  PP_MosaicEffect-需要自定义代理网格并具有距离特征的后期处理材质
  • PP_MosaicEffect_Dilation-一个更昂贵的变体,不需要代理网格并具有距离特征
  •  PP_MosaicEffect_Simple-一个更便宜的变体,需要自定义代理网格,并且没有距离特征。
  • 注意:要使用后期处理材料,您必须更改自定义深度设置以包含模板! 你可以在项目设置和搜索下找到这个 模具. 使用此方法可能会与其他依赖自定义模板的后期处理材料发生冲突。
  •  MM_MosaicEffect_Surface-非后期处理变体,需要自定义代理网格并具有距离特征。
  •  MM_BlurEffect_Surface-非后期处理变体,而不是像素化这会模糊网格。 需要自定义代理网格,并具有距离特征。
  • 例子:
  • 1概览级别
  • Ue5人体模型骨架网格体的3个自定义代理网格体

唯一材质和材质实例数:10(5个材质+5个实例)

纹理数量:0

纹理分辨率:n/a

支持的开发平台:

Windows:是的

Mac:未经测试

Note: I’m not trying to promote censorship of content or freedom of speech. This effect was created with the intent of artistic use. You can use it however you want.

With this pack you can add a mosaic pixelization effect to any of your meshes as well as partial cover meshes with proxies. For example you can attach a proxy mesh to a head bone socket to obscure a character’s face only.

This pack contains 5 different materials. 3 Post process materials and 2 surface materials. They all achieve a pixelization result(except for 1 blur material) but there are a few differences in use case and/or options between the materials.

注意:我不是试图促进对内容的审查或言论自由。 这种效果是在艺术使用的意图下创造的。 你可以随意使用它。

使用此包,您可以为任何网格以及带有代理的部分复盖网格添加马赛克像素化效果。 例如,您可以将代理网格体附加到头部骨骼插槽,以仅模糊角色的脸部。

这个包包含5种不同的材料。 3后处理材料和2表面材料。 它们都实现了像素化结果(除了1个模糊材质),但材质之间的用例和/或选项存在一些差异。

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