




Number of Materials: 13
Number of Material Instances: 97
Number of Textures: 285
These exclude demo assets.
Texture Resolutions: 2048×2048
Supported Development Platforms:
-
Windows: Yes
-
Mac: Yes
Documentation Link: https://www.youtube.com/watch?v=-UBVQUop9_c
材料数量:13
材质实例数:97
纹理数量:285
这些不包括演示资产。
纹理分辨率:2048×2048
支持的开发平台:
-
Windows:是的
-
Mac:是的
文档链接: https://www.youtube.com/watch?v=-UBVQUop9_c
A collection of 69 PBR decals, and an additional 28 variations (water, tiling etc), along with base materials for them to be placed on. They can be tweaked with the provided parameters and should be suitable for a range of other materials.
Decals Included:
6x Dirt craters + 6x water versions
7x Dirt debris/scatters
8x Concrete craters + 8x water versions
8x Concrete debris/scatters
6x Concrete brick craters + 6x water versions
2x Concrete brick debris/scatters
1x Generic concrete brick decals + 2x tiling variations
5x Scorched craters + 3x water versions
7x Scorched surfaces + 2x tiling variations
8x scorched debris/scatters/misc
5x Dirt craters with embers
6x Dirt debris/scattered with embers
Materials Include:
1x Brick base material
1x Concrete base material
1x Dirt base material
Blueprints Included:
1x Decal Spawner master blueprint, with 5 pre-configured child blueprints
1x Decal cluster master blueprint, with 20 pre-configured child blueprints
Decal Spawner Information
In general, the idea for this tool is to give you a good start point for dressing an area with decals, rather than a final quality result. You will likely need to manually tweak some of the decal positions/sort orders after spawning them, and manually add things like directional scatters if you did not make bp’s with them. This approach is still much faster than dressing a large area completely by hand.
A demonstration video of the decal spawner can be seen here: https://www.youtube.com/watch?v=-UBVQUop9_c
All decals have parallax by default but non parallax versions can be made with the included standard material if required, along with additional water variations. All the decals are laid out in 4 example maps so they can be easily seen, along with examples of the decal spawner, and decal blueprint clusters. All decals are provided at 2048×2048 resolution, though I would consider downscaling for performance depending on your use case.
Feel free to leave any feedback on how these can be improved and made more useful!
69个PBR贴花的集合,以及额外的28个变体(水,瓷砖等),以及放置它们的基础材料。 它们可以根据提供的参数进行调整,并且应该适用于一系列其他材料。
包括贴花:
6x污坑+6x水版本
7x污垢碎片/散射物
8x混凝土坑+8x水版本
8x混凝土碎片/散点
6x混凝土砖坑+6x水版本
2x混凝土砖碎片/散点
1x通用混凝土砖贴花+2x瓷砖变化
5x焦陨石坑+3x水版本
7x焦面+2x平铺变化
8x烧焦的碎片/散射物/misc
5x带余烬的土坑
6x污垢碎片/散落余烬
材料包括:
1x砖基材料
1x混凝土基础材料
1x污垢基材
包括蓝图:
1x Decal Spawner主蓝图,包含5个预配置的子蓝图
1x贴花集群主蓝图,包含20个预配置的子蓝图
贴花产卵器信息
一般来说,这个工具的想法是给你一个很好的起点,用贴花来装饰一个区域,而不是最终的质量结果。 您可能需要在生成后手动调整一些贴花位置/排序顺序,如果您没有使用它们,则手动添加方向散射等内容。 这种方法仍然比完全用手敷料大面积快得多。
可以在这里看到贴花产卵器的演示视频: https://www.youtube.com/watch?v=-UBVQUop9_c
默认情况下,所有贴花都有视差,但如果需要,可以使用包含的标准材料制作非视差版本,以及其他水的变化。 所有贴花都在4个示例地图中布局,因此可以很容易地看到它们,以及贴花生成器和贴花蓝图集群的示例。 所有贴花都以2048×2048分辨率提供,尽管我会考虑根据您的用例降低性能。
请随时留下任何关于如何改进和使这些更有用的反馈!

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