PUPI is quick and easy way to add physics interactivity and Inspect feature to your project.
蛹是快速和简单的方法添加物理交互性和检查功能到您的项目。
Number of assets: 14 Blueprints, 1 scene component, 12 structures, 5 enums, 1 material, 1 material instance, 1 material parameter collection
Input Mappings can be found at the bottom of forum post.
Project related note: To try different game types, drag and drop demo character from PUPI -> Demo -> Character folder. While playing in default project press “B” to bring up demo UI, on top right corner settings can be viewed/changed in realtime.
VR related note: VR is supported for UE 4.11+. To try motion controllers, place VRHeadsetMotionControllerCharacter in level, place your headset on floor then press play for correct height. (this is just a demo character. It will not be necessary depending on how you set up VR character)
Intended Platforms: All (tested Windows, HTC Vive)
Documentation: Guides and updates
Support: Email (log in to see email address)
If you like this, please leave a rating. It helps a lot! :)
资源数量:14个蓝图,1个场景组件,12个结构,5个枚举,1个材质,1个材质实例,1个材质参数集合
输入映射可以在 论坛帖子。
项目相关说明:要尝试不同的游戏类型,请从PUPI->Demo->Character文件夹中拖放演示角色。 在默认项目中播放时,按”B”调出演示UI,右上角的设置可以实时查看/更改。
VR相关说明:UE4.11+支持VR。 要尝试运动控制器,请将VRHeadsetMotionControllerCharacter放在水平位置,将耳机放在地板上,然后按播放以获得正确的高度。 (这只是一个演示角色。 这将不是必要的,这取决于你如何设置VR角色)
预期平台:所有(经过测试的Windows,HTC Vive)
文件: 指南和更新
支援服务: 电邮 (登入以查看电邮地址)
如果你喜欢这个,请留下评分。 它帮助了很多! :)
Preview: youtu.be/m-EI2Lq_2bg
Setup for UE4.18 and above (update 3): Link
Guide (setup for UE4.17 and below, usage of settings): youtu.be/H5XQijIUlPwI
PUPI is designed to be very flexible and easily integrated into almost any kind of project (first/third person, top down (with mouse pointer), VR etc.). It has two parts Pick Up and Inspect. “Pick Up” is made for interacting with physics simulated objects, “Inspect” is for interacting with static meshes, skeletal meshes or Blueprint actors.
Features:
* Access events of PUPI and extend functionality using EventDispatchers. Examples can be found in FirstPerson demo character.
* Inputs can be easily changed using Input Mappings.
* Controls are toggled automatically letting you set inputs without worrying about overriding other controls (example: if fire and pick up Mappings have the same key, fire will be ignored when something can be picked up/inspected and vice-versa)
* Configurable Easing animations for picking up and putting back Inspectable
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UE4.18及更高版本的设置(更新3): 连结
指南(UE4.17及以下版本的设置、设置的使用): youtu.be/H5XQijIUlPwI
PUPI的设计非常灵活,可以轻松集成到几乎任何类型的项目中(第一/第三人称,自上而下(带鼠标指针),VR等。). 它有两个部分拿起和检查。 “拾取”用于与物理模拟对象交互,”检查”用于与静态网格体、骨架网格体或蓝图actor交互。
特征:
*访问PUPI的事件并使用EventDispatchers扩展功能。 示例可以在FirstPerson演示字符中找到。
*输入可以使用输入映射轻松更改。
*控件自动切换,让您设置输入,而不必担心复盖其他控件(例如:如果fire和pick up映射具有相同的键,则当可以拾取/检查某些内容时fire将被忽略,反之亦然)
*可配置的缓动动画,用于拾取和放回可检查的
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