




Number of Unique Meshes: 12
Vertex Count: 54,188
Collision: Yes – Autogenerated
LODs: Nanite
Number of LODs: 0
Number of Materials: 4 + 9 MF
Number of Material Instances: 7
Number of Textures: 35
Texture Resolutions: 1k to 4k
Supported Development Platforms:
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Windows: Yes
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Mac: Yes
Documentation Link: https://youtu.be/0TQQevGFgJI
Important/Additional Notes: RVT will only work if Virtual Textures are turned on in the Project Settings. Nantie will only work in Unreal Engine 5.3 if you enable it via your Project “Engine.ini” File.Explanation of the Settings
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r.Nanite.AllowTessellation=1 → Enables Nanite tessellation for displacement.
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r.Nanite.MaxTessellationFactor=8 → Defines the maximum tessellation factor. Higher values give more detail but impact performance.
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r.Nanite.TessellationScreenFraction=1.0 → Ensures that tessellation happens at full screen resolution.
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r.Nanite.TessellationFalloff=0.5 → Controls the falloff of tessellation over distance. Lower values reduce tessellation further from the camera.
Restart Unreal Engine
After making these changes, restart Unreal Engine 5.3 for the settings to take effect.
唯一网格数:12
顶点数:54,188
碰撞:是-自动生成
Lod:纳米石
Lod数量:0
材料数量:4+9MF
材质实例数:7
纹理数量:35
纹理分辨率:1k至4k
支持的开发平台:
-
Windows:是的
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Mac:是的
文档链接: https://youtu.be/0TQQevGFgJI
重要/附加说明:只有在项目设置中打开虚拟纹理时,RVT才会起作用。 只有通过项目引擎启用Nantie,Nantie才能在虚幻引擎5.3中工作。ini”文件。设置说明
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纳米石。AllowTessellation=1→启用纳米曲面细分以进行位移。
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纳米石。MaxTessellationFactor=8→定义最大曲面细分因子。 值越高,细节越多,但会影响性能。
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纳米石。TessellationScreenFraction=1.0→确保在全屏分辨率下进行曲面细分。
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纳米石。TessellationFalloff=0.5→控制曲面细分在距离范围内的衰减。 较低的值会减少离相机更远的曲面细分。
重新启动虚幻引擎
进行这些更改后, 重新启动虚幻引擎5.3 供设置生效。
WF_Rock_Cluster_Collection_01
A high-quality collection of 11 Nanite-ready rock cluster static meshes, built for efficiency and visual fidelity in Unreal Engine 5. These assets are designed to blend seamlessly into your landscapes while maintaining exceptional texture detail, material flexibility, and scalability for a variety of applications.
Supports Unreal Engine 5.3 / 5.4 / 5.5
🔹 Nanite-enabled for ultra-high quality geometry at real-time performance
🔹 Fully vertex-painted with a custom tri-planar texture material for high-density texel detail
🔹 Seamless blending with landscapes using a custom material function
🔹 Dynamic snow buildup via a displacement-based snow layer for seasonal adaptability
🔹 Generated collisions for accurate player and physics interaction
🔹 Scalable for large-scale terrain formations while maintaining texture clarity
Versatile Use Cases
These assets are designed for games, cinematics, and open-world environments, allowing you to use them as rock formations, terrain elements, or even full landmasses. Whether you’re creating mountainous regions, rocky wastelands, or winter landscapes, this pack provides the tools to bring your world to life.
🔧 Free Support: DISCORD
🔗 More Information: ADDITIONAL CONTENT
[What’s new?]
Release – 1.0
WF_Rock_Cluster_Collection_01
💢 功能-短片
一个高质量的集合11纳米就绪岩石集群静态网格,建立效率和视觉保真度在虚幻引擎5。 这些资源旨在无缝融入地形,同时为各种应用程序保持出色的纹理细节、材质灵活性和可扩展性。
支持虚幻引擎5.3 / 5.4 / 5.5
▪Nanite-可实现实时性能的超高品质几何形状
▪完全顶点绘制与自定义三平面纹理材料的高密度纹理细节
▪使用自定义材质功能与地形无缝混合
▪通过基于位移的雪层动态积雪,以适应季节
◦生成碰撞以实现准确的玩家和物理交互
◦可扩展,适用于大规模地形地层,同时保持纹理清晰度
多功能用例
这些资源专为游戏、过场动画和开放世界环境而设计,允许您将它们用作岩层、地形元素,甚至是完整的陆地。 无论你是在创造山区,岩石荒地,还是冬季景观,这个包提供了工具,使你的世界充满活力。
▪免费支持: 不和谐
🔗更多资料: 附加内容
[有什么新消息?]
版本-1.0

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