Scaled to Epic Skeleton: Yes

Collision: Yes, automatically generated and per-poly mix based on complexity of asset

Vertex Count: 35581 Tris for all assets combined (See documentation for individual polycounts)

LODs: Small Prop Unreal LOD Generated

Number of Meshes: 10

Number of Materials and Material Instances: 17

Number of Textures: 39

Supported Development Platforms: Windows

Supported Target Build Platforms: Window/Mac/PS4/Xbox

缩放到史诗骨架:是

碰撞:是,根据资源的复杂性自动生成和每个多边形混合

顶点数:所有资源组合为 35581 Tris(请参阅单个多边形计数的文档)

LOD:小道具虚幻 LOD生成的网格数量:10

材质和材质实例数量:17

纹理数量:39

支持的开发平台:Windows

支持的目标构建平台: Windows/Mac/PS4/Xbox

Documentation: https://www.notion.so/Graveyard-2e781307960441a285aae605dcbd77a2

This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.

Features:

  • High quality and fidelity texture sets – most 2048 pixels +

  • Master material setup that control the majority of all props and models

  • Additional controls for roughness, albedo, normals and more

  • Channel packed Roughness | Metalness | Ambient Occlusion

  • Realistic Post Process and Look Up Table

  • Optimized for games!

  • Free of all legal issues as all branding and labels are custom made by our studio

  • Fully detailed models from all sides

  • Includes test dynamic lighting scene

Texture Sizes:

  • 2048 [33]

  • 1024 [1]

  • 512 [1]

  • 256 [1]

  • 128 [3]

Art created by Dekogon Kollab Artists

文档https://www.notion.so/Graveyard-2e781307960441a285aae605dcbd77a2

此项目包括在虚幻引擎中创建的所有资源、地图和材质中所描绘的所有内容。每个资源都是为逼真的 AAA 质量视觉效果、风格和预算而创建的。

功能

  • 高质量和保真度纹理集 – 大多数 2048 像素 +

  • 控制大多数道具和模型的主材质设置

  • 粗糙度、反照率、法线及更多

  • 通道填充粗糙度 |金属性 |环境光遮挡

  • 逼真的后期处理和查找表

  • 针对游戏进行了优化!

  • 没有所有法律问题,因为所有品牌和标签均由我们的工作室定制

  • 各个方面的详细模型

  • 包括测试动态照明场景

纹理大小

  • 2048 [33]

  • 1024 [1]

  • 512 [1]

  • 256 [1]

  • 128 [3]

Dekogon Kollab 艺术家创作的艺术作品

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