The ultimate solution to generate limitless item variations in just a few easy steps

在几个简单的步骤中生成无限项目变化的最终解决方案

Current features

  • Generate completely random weapons and armour items, based on a few easy to modify base values.
  • Choose from dozens of already created item rarities,classes and modifiers or create new ones with just a few clicks and the generator will handle the rest.
  • Ability to create custom items as well with either fixed or semi randomised stats.
  • Each item is generated with the following properties :
  • Item Level ( determines the minimum and maximum value of the stats ).
  • Class ( eg : axe,sword, leather armour, shield etc.).
  • Rarity.
  • Value ( based on rarity and class ).
  • Durability ( based on rarity and class ).
  • Damage amount,type and attack speed ( for weapons ).
  • Defence amount, slot( chest,shoulders,helmet, etc ) and type ( for armour).
  • Modifiers ( number based on rarity ).
  • 3D models ( based on class )
  • 2D icons ( based on class )

Contains : 3 Blueprints. One for the item generator itself and 2 others for the generated weapons/armours themselves.

2 Widgets. One for the display of weapons and the other for the display of armours.

Support thread here : https://forums.unrealengine.com/unreal-engine/marketplace/1353004-infinite-item-and-loot-generator

当前功能

  • 生成完全随机的武器和盔甲物品,基于一些易于修改的基本值。
  • 从几十个已经创建的项目稀有,类和修饰符中选择,或者只需点击几下就可以创建新的,生成器将处理其余的。
  • 能够创建自定义项目以及固定或半随机统计。
  • 每个项都使用以下属性生成 :
  • 项目级别(确定统计数据的最小值和最大值)。
  • 类(如:斧头、剑、皮甲、盾等.).
  • 稀有。
  • 值(基于稀有度和等级)。
  • 耐久性(基于稀有性和等级)。
  • 伤害量,类型和攻击速度(用于武器)。
  • 防御量,插槽(胸部,肩膀,头盔等)和类型(盔甲).
  • 修饰符(基于稀有度的数字)。
  • 3D模型(基于类)
  • 2D图标(基于类)

包含:3蓝图。 一个用于物品生成器本身,另外两个用于生成的武器/盔甲本身。

2小部件。 一个用于展示武器,另一个用于展示盔甲。

这里的支持线程 : https://forums.unrealengine.com/unreal-engine/marketplace/1353004-infinite-item-and-loot-generator










https://www.youtube.com/watch?v=-TfvdsS1DGs&feature=youtu.be

Want to make your own RPG? Or survival game? Sci-fi or Fantasy? Or a combination of any of the above ?

Then the Infinite Item Generator is the best tool to generate limitless item variations,each complete with their own stats and graphics.

The system is easy to plug and play and ready to be used for any game type. With just a few clicks you can generate endless items that are fully or partially randomised.

Any item property can be fixed or left completely at random ,allowing you to fine tune the system for your needs.

Current features :

  • Generate completely random weapons and armour items, based on a few easy to modify base values.
  • Choose from dozens of already created item rarities,classes and modifiers or create new ones with just a few clicks and the generator will handle the rest.
  • Ability to create custom items as well with either fixed or semi randomised stats.
  • Each item is generated with the following properties :
  • Item Level ( determines the minimum and maximum value of the stats ).
  • Class ( eg : axe,sword, leather armor, shield etc.).
  • Rarity.
  • Value ( based on rarity and class ).
  • Durability ( based on rarity and class ).
  • Damage amount,type and attack speed ( for weapons ).
  • Defence amount, slot( chest,shoulders,helmet, etc ) and type ( for armor).
  • Modifiers ( number based on rarity ).
  • 3D models ( based on class )
  • 2D icons ( based on class )
  • A large selection of icons are already included from infinity blade assets and a lot created especially for this pack.

https://www.youtube.com/watch?v=-TfvdsS1DGs&feature=youtu.be

想制作自己的RPG吗? 还是生存游戏? 科幻还是幻想? 或上述任何一种的组合?

那么无限物品生成器是生成无限物品变化的最佳工具,每个变化都有自己的统计和图形。

该系统易于即插即用,可用于任何游戏类型。 只需点击几下,您就可以生成完全或部分随机的无穷无尽的项目。

任何项目属性都可以固定或完全随机留下,允许您根据需要微调系统。

当前功能 :

  • 生成完全随机的武器和盔甲物品,基于一些易于修改的基本值。
  • 从几十个已经创建的项目稀有性,类和修饰符中选择,或者只需点击几下就可以创建新的,生成器将处理其余的。
  • 能够创建自定义项目以及固定或半随机统计。
  • 每个项都使用以下属性生成 :
  • 项目级别(确定统计数据的最小值和最大值)。
  • 类(如:斧头、剑、皮甲、盾等.).
  • 稀有。
  • 值(基于稀有度和等级)。
  • 耐久性(基于稀有性和等级)。
  • 伤害量,类型和攻击速度(用于武器)。
  • 防御量,插槽(胸部,肩膀,头盔等)和类型(用于装甲)。
  • 修饰符(基于稀有度的数字)。
  • 3D模型(基于类)
  • 2D图标(基于类)
  • 一个大的选择图标已经包括从无限刀片资产和很多特别为这个包创建。
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