List of Features:

  • A spawn and de-spawn system perfect for open world games.
  • Cleans up after itself to make sure it's very performance friendly.
  • Example AI. (Friendly and basic zombie AI)
  • Well documented Blueprints and easy to expand upon with your own variables.

||Update 1.1 video||

Documentation: Available via videos:

FAQ:

How can I get the AI to attack my own Player Character?

Using the AI Behavior Toolkit with the Spawn system.

My AI spawns at 0,0,0 and doesn't move?

How do I add my own AI?

Number of Blueprints: 4 (Plus a few for the example AI and other.)

Network Replicated: No

Platforms Tested: Windows

功能一览表:

  • 一个产卵和去产卵系统完美的开放世界游戏.
  • 自行清理,以确保它的性能非常友好。
  • 例AI。 (友好和基本的僵尸AI)
  • 有据可查的蓝图,易于使用您自己的变量进行扩展。

||更新1.1视频//

文档:可通过视频获取:

常见问题:

如何让AI攻击我自己的玩家角色?

将AI行为工具包与Spawn系统一起使用。

我的AI在0,0,0产卵并且不动?

如何添加自己的AI?

蓝图数量:4(加上一些例子AI和其他。)

网络复制:没有

测试平台:Windows










A multiplayer version of this pack can be found |here|

A system intended for bigger more open levels that makes it easier to spawn and de-spawn enemies without relying on a setup with a ton of trigger boxes.

This package contains a very accessible spawn system that you can easily combine with your own AI.

The spawn system makes sure that when your player is too far away from AI, it doesn’t exist. it’s only there when it needs to be there.

It also allows you to spawn different groups of AI and add randomization. It’s been made 100% in Blueprints and it’s easy to read/expand upon.

If you are working on an open world game, or a game with bigger levels this system will probably help a lot in performance.

Basic Example AI included in this package:

  • Roaming AI (Walk around to random locations within a set area)
  • Stationary AI (ex: vendors)
  • Path AI + Path system (An easy to use path system so you can set-up AI paths in a matter of seconds)
  • All AI can be friendly or enemy. (If it’s set to enemy it will behave as a simple Zombie AI)

Download a playable demo here: https://goo.gl/1SL5RM

(Intentionally kept some spawn distances smaller so you get to see the AI spawn)

Support discord: https://discord.gg/kdqVrWZ

***Monthly Unreal Engine Sponsored Content product for March 2020***Check out TiMer Games’ other products here:https://www.unrealengine.com/marketplace/en-US/profile/TiMer+Games

可以找到这个包的多人版本 /这里|

一个系统,用于更大更开放的水平,使它更容易产卵和取消产卵的敌人,而不依赖于一吨触发框的设置。

这个软件包包含一个非常容易访问的产卵系统,您可以很容易地与您自己的AI结合。

Spawn系统确保当您的玩家离AI太远时,它不存在。 它只有在需要的时候才在那里。

它还允许您生成不同的AI组并添加随机化。 它是在蓝图中100%制作的,很容易阅读/扩展。

如果你正在开发一个开放的世界游戏,或者一个级别更大的游戏,这个系统可能会对性能有很大的帮助。

此包中包含的基本示例AI:

  • 漫游AI(走动到设定区域内的随机位置)
  • 固定AI(ex:供应商)
  • 路径AI+路径系统(一个易于使用的路径系统,因此您可以在几秒钟内设置AI路径)
  • 所有AI可以是友好的或敌人。 (如果它设置为敌人,它将表现为一个简单的僵尸AI)

在这里下载可玩的演示: https://goo.gl/1SL5RM

(故意保持一些产卵距离较小,所以你可以看到AI产卵)

支持不和谐: https://discord.gg/kdqVrWZ

***2020年3月虚幻引擎每月赞助的内容产品***点击此处查看TiMer Games的其他产品:https://www.unrealengine.com/marketplace/en-US/profile/TiMer+Games

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