


Features:
- Plug and play, single actor component
- Agnostic approach. Works with any movement component that relies in a UPathFollowingComponent
- Small system that works on top of UE standard navigation
- Avoid dynamic obstacles not represented in the navmesh
- Code Modules: DynamicAvoidance (Runtime)
- Number of Blueprints: 0
- Number of C++ Classes: 1
- Network Replicated: Yes
- Supported Development Platforms: Windows
- Supported Target Build Platforms: Any
- Documentation Link: Documentation
- Example Project: None
- Important/Additional Notes: None
特征:
- 即插即用,单个actor组件
- 不可知论的方法。 适用于任何依赖于 UPathFollowingComponent
- 在UE标准导航之上工作的小型系统
- 避免navmesh中未表示的动态障碍
- 代码模块:DynamicAvoidance(运行时)
- 蓝图数目:0
- C++类数:1
- 网络复制:是
- 支持的开发平台:Windows
- 支持的目标构建平台:任何
- 文档链接: 文件
- 示例项目:无
- 重要/附加说明:无
Written documentation | Demo Video 1 | Demo Video 2
This plugin functions both as a solution for dynamic obstacles and as a lightweight and versatile alternative to RVO and Detour Crowd Avoidance. It consists of a single component that integrates with UE Nav system (requires a path following component attached to the controller).
Features:
- Universal Compatibility: works with any movement component, not just CharacterMovement
- Lightweight Design: minimal performance impact with a focused, efficient algorithm
- Dynamic Obstacle Avoidance: effectively handles static and moving obstacles not represented in navmeshes
- Easy Integration: just a single component attached to the pawn
This plugin is an enhancement to Unreal Engine’s navigation system, providing smart obstacle avoidance while maintaining a small footprint. The Dynamic Avoidance component intelligently modifies path directions to navigate around dynamic obstacles between the pawn and its destination.
Perfect for developers seeking a streamlined solution for obstacle avoidance without the complexity of larger systems. This component provides clean, natural-looking avoidance behavior while still relying on UE’s navmesh for primary navigation.
这个插件的功能既是一个解决方案 动障碍 作为一个轻量级和多功能的替代 RVO 和 绕道避开人群. 它由与UE Nav系统集成的单个组件组成(需要连接到控制器的路径跟随组件)。
特征:
- 通用兼容性:适用于任何运动组件,而不仅仅是CharacterMovement
- 轻量化设计:以集中、高效的算法对性能的影响最小
- 动态避障:有效处理未在navmeshes中表示的静态和移动障碍物
- 易于集成:只是附加到pawn的单个组件
该插件是对虚幻引擎导航系统的增强,提供智能避障,同时保持较小的占用空间。 动态避让组件智能地修改路径方向,以在pawn与其目的地之间的动态障碍物周围导航。
完美的开发人员寻求一个简化的解决方案避障,没有复杂的大型系统。 该组件提供干净、自然的避免行为,同时仍然依赖UE的navmesh进行主要导航。

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