• Future-proof design with ongoing updates

  • Clean, well-documented Blueprints with clear naming

  • Scalable systems for hobby to AAA-scale productions

  • Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)

  • Fully network-replicated for multiplayer support

  • Built for cross-platform use (tested on Windows)

  • Modular, component-based (drag-and-drop integration)

  • Data-driven setups using DataTables where applicable

  • Blueprint-only implementation where practical

  • Trusted by developers across indie to large productions

Hyper’s Modular Templates

Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.

Support, Community, and Documentation 📁

  • Public Documentation📑, YouTube🎥, and Discord available

  • Verified buyers unlock forums for bug reports, data models, and peer help

  • Extensive Blueprint comments explain both how and why

Numbers

  • 1 Example map

  • 18 core Blueprints

  • 39 Niagara Systems

Plugins

  • Common UI

  • AnimationLocomotionLibrary

  • AnimationWarping

  • 具有持续更新的面向未来的设计

  • 清晰、有据可查的蓝图,命名清晰

  • 业余爱好到AAA级产品的可扩展系统

  • 跨流派准备(动作冒险,开放世界,合作社,生存,恐怖,RPG,FPS,TPS)

  • 完全网络复制的多人游戏支持

  • 为跨平台使用而构建(在Windows上测试)

  • 基于组件的模块化(拖放集成)

  • 在适用的情况下使用数据表进行数据驱动设置

  • 实际可行的蓝图实施

  • 从独立到大型制作,都受到开发者的信任

超的模块化模板

使用Hyper的模块化模板作为灵活的构建块,或将其与其他模块化资产结合使用。 设计支持多种类型,如生存,RPG,射击,和更多.

支持、社区和文档 📁

  • 公众人士 文件📑, YouTube的🎥,和 不和谐 可供选择

  • 经过验证的买家解锁bug报告、数据模型和同行帮助的论坛

  • 广泛的蓝图评论解释了两者 如何为什么

数字

  • 1示例地图

  • 18个核心蓝图

  • 39尼亚加拉系统

插件

  • 通用UI

  • 动物图书馆

  • 动画变形

Discord💬 Demo (no login, instant download) 📁Overview Vid 📷 How to add to MST pro or other Hyper Modules? | Quickstart guide

Hyper Ability System v3

Hyper Ability System v3 gives you a complete framework to build dynamic abilities, effects, and buffs for your Unreal Engine 5 project. I created this system to empower indie developers to add deep and flexible gameplay mechanics without getting stuck in complicated code.This system does not use Epic’s Gameplay Ability System (GAS). It is an independent solution built fully in Blueprints, made for developers who prefer a simpler, more direct approach without the complexity of GAS. Hyper v3 modules are built to fit together perfectly, so you can grow your game from a small project into a full experience without rework.

Key Features
  • Active Abilities

    • Trigger dynamic abilities tailored to your gameplay needs

  • Projectile-Based Abilities

    • Launch customizable projectiles with full control

  • Beam-Based Abilities

    • Cast continuous beams for targeted or sweeping effects

  • AOE-Based Abilities

    • Create area-of-effect abilities, combinable with other types

  • Instant Effect Abilities

    • Apply immediate effects for fast-paced gameplay

  • Effect Over Time Abilities

    • Implement abilities with gradual impact

  • Custom Abilities

    • Build bespoke mechanics unique to your project

  • Passive Abilities

    • Add constant or triggered passive effects to characters

  • Event Bindings

    • On Kill, On Hit, On Getting Hit, On Equipment Equipped, Constant Passives

  • Buff System

    • Apply attribute changes dynamically (e.g., Health, Damage, Speed)

    • Create custom buffs for unique stat enhancements

  • 100% Blueprint, modular, highly extendable

Built on 50 000 Hours of Experience

Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development.By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.

About the Developer

Hi, I’m Eric, Company Lead at Games by Hyper.

After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.

Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.

My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.

Why Hyper?
  • Hyper v3 modules are fully modular and designed to integrate seamlessly

  • Clear, well-organized Blueprints that scale with your project

  • Reliable design principles for flexibility, maintainability, and performance

  • Active Discord community to support your development journey

  • Optional learning courses available:

不和谐💬 演示(无需登录,即时下载) 📁概述Vid 📷 如何添加到MST pro或其他Hyper模块? | 快速入门指南

超能力系统v3

超能力系统v3为您提供了一个完整的框架,为您的虚幻引擎5项目构建动态能力、效果和增益。 我创建这个系统是为了让独立开发者能够添加深度和灵活的游戏机制,而不会陷入复杂的代码中。该系统不使用Epic的游戏能力系统(GAS)。 这是一个完全在蓝图中构建的独立解决方案,专为喜欢更简单,更直接的方法而无需复杂的GAS的开发人员而设计。 超v3模块的构建是为了完美地结合在一起,因此您可以将您的游戏从一个小项目发展成一个完整的体验,而无需返工。

主要特点
  • 主动能力

    • 根据您的游戏需求触发动态能力

  • 基于射弹的能力

    • 完全控制发射可定制的射弹

  • 基于光束的能力

    • 投射连续光束以达到目标或清扫效果

  • 基于AOE的能力

    • 创建区域效果能力,可与其他类型组合

  • 即时效果能力

    • 为快节奏的游戏应用即时效果

  • 随时间的影响能力

    • 以渐进的影响实施能力

  • 自定义能力

    • 为您的项目构建独特的定制机制

  • 被动能力

    • 为角色添加恒定或触发的被动效果

  • 事件绑定

    • 击杀,命中,被击中,装备,不断被动

  • Buff系统

    • 动态应用属性更改(例如,生命值、伤害、速度)

    • 为独特的统计增强创建自定义增益

  • 100%蓝图,模块化,高度可扩展

建立在50 000小时的经验

每个超v3系统都是过度的结果 50 000时间 真实世界的虚幻引擎development.By 使用超模块,您将受益于一个经过验证的基础,可以轻松地从简单的项目扩展到复杂的专业游戏。

关于开发人员

嗨,我是 埃里克,公司领导 超级游戏.

在为银行、企业和政府领导了多年的C级IT和网络安全计划之后,我决定追随我真正的热情:游戏开发。

今天,我在阿姆斯特丹教授游戏开发,并管理着一个不断增长的社区 4 000 开发人员。

我的目标是提供模块化、专业质量的系统,帮助独立创作者和爱好者构建他们梦想的游戏。

为什么超?
  • 超v3模块是完全模块化的,设计成无缝集成

  • 清晰、组织良好的蓝图,可与您的项目配合使用

  • 灵活性、可维护性和性能的可靠设计原则

  • 积极的不和谐社区支持您的发展之旅

  • 可选择的学习课程:

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