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Future-proof design with ongoing updates
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Clean, well-documented Blueprints with clear naming
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Scalable systems for hobby to AAA-scale productions
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Cross-genre ready (Action-Adventure, Open-World, Co-op, Survival, Horror, RPG, FPS, TPS)
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Fully network-replicated for multiplayer support
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Built for cross-platform use (tested on Windows)
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Modular, component-based (drag-and-drop integration)
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Data-driven setups using DataTables where applicable
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Blueprint-only implementation where practical
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Optimized for performance in multiplayer and large worlds
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Trusted by developers across indie to large productions
Hyper’s Modular Templates
Use Hyper’s modular templates as flexible building blocks or combine them with other modular assets. Designed to support multiple genres like Survival, RPG, Shooter, and more.
Support, Community, and Documentation 📁
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Public Documentation📑, YouTube🎥, and Discord available
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Verified buyers unlock forums for bug reports, data models, and peer help
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Extensive Blueprint comments explain both how and why
Numbers
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3 Example maps
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2 Core components on the GameState
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3 BP Managers(Biome, Time, DayNight)
Plugins
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Common UI, Water
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具有持续更新的面向未来的设计
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清晰、有据可查的蓝图,命名清晰
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业余爱好到AAA级产品的可扩展系统
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跨流派准备(动作冒险,开放世界,合作社,生存,恐怖,RPG,FPS,TPS)
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完全网络复制,支持多人游戏
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为跨平台使用而构建(在Windows上测试)
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基于组件的模块化(拖放集成)
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在适用的情况下使用数据表进行数据驱动设置
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实际可行的蓝图实施
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针对多人游戏和大型世界的性能进行了优化
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从独立到大型制作,都受到开发者的信任
超的模块化模板
使用Hyper的模块化模板作为灵活的构建块,或将其与其他模块化资产结合使用。 设计支持多种类型,如生存,RPG,射击,和更多.
支持、社区和文档 📁
数字
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3示例地图
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GameState上的2个核心组件
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3BP经理(生物群落,时间,白天)
插件
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通用UI,水
Discord💬 Demo (one click download)📁Video 📷 Written reviews 💭 How to Setup video | Quickstart guide
Hyper Dynamic Weather & Sky System v3
Hyper Dynamic Weather & Sky System v3 brings your game world to life with immersive, real-time weather, seamless day-night transitions, and complete time control, all in one unified system. It combines a flexible weather engine, modular sky and lighting logic, and full Blueprint integration with a bundled Time Manager and Day Night Cycle system. Whether you’re crafting peaceful landscapes or stormy survival games, this system gives you total control over atmosphere, gameplay effects, and visual fidelity.
Unlike other systems, Hyper Weather is driven by the GameState for seamless multiplayer support and features native biome-specific weather, allowing each region of your world to experience its own conditions — no custom code required.
Modular & Game-Ready
These modular systems are fully compatible with MST Pro and all other V3 modules.
They’re designed to integrate seamlessly, for example with the Attribute Manager and Farming System and other Hyper systems. The goal is to offer a complete and reliable set of environmental tools that go far beyond visuals, focusing on gameplay-relevant features like multiplayer-safe biome syncing, dynamic temperature, and localized weather logic. It’s not just a sky system. It’s built to solve real gameplay challenges and integrate deeply with the Hyper framework, which is harder to achieve with most standalone tools. Time and day-night progression are managed directly through the GameState to ensure full multiplayer consistency and easy access across all systems! I am really happy with that!This system includes our Day Night Cycle and Time Manager
Key Features
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Three-Layer Temperature System (multiplayer-safe)
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Global temperature – driven by season and time-of-day
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Biome temperature – modified by current biome weather (e.g. snowy, desert, overcast, clear, rainy)
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Local temperature – additive volumes and sources (campfire, interior, wet (in water), damp etc.)All layers stack automatically and replicate for consistent client read-outs.
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Diverse Weather Types
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Includes prebuilt profiles for:
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Sunny, Cloudy, Partly Cloudy, Overcast
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Rainy, Light Rain, Thunderstorm, Thunderstorm with Rain
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Foggy, Windy, Snowy, Blizzard
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Sandstorm, Hailstorm
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Each type is configurable with dynamic intensity, audio, and visual effects
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Dynamic Weather Management
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Seamless transitions between weather types
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Define weather cycles using probability, frequency, and duration settings
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Blend lighting, sky, fog, and particle systems naturally as weather shifts
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Gameplay Integration
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Instant integration with Hyper Farming, Attribute Manager, etc.
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Change surface effects on landscapes and meshes (wet, snowy, dust)
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Adjust fog density, wind force, visibility, and lighting behavior
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Drive gameplay changes: affect NPCs, quests, events, or hazards
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Includes Day Night Cycle and Time Manager Systems
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Modular time control with triggers, time zones, and skip-time support
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Day-night visuals synced with lighting, fog, and sky changes
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Built-in event dispatchers to connect time and weather to your own systems
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Fully network-ready for multiplayer weather sync
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100% Blueprint, modular, optimized for large open worlds
Built on 50 000 Hours of Experience
Every Hyper v3 system is the result of over 50 000 hours of real-world Unreal Engine development.By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.
About the Developer
Hi, I’m Eric, Company Lead at Games by Hyper.
After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.
Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.
My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.
Why Hyper?
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Hyper v3 modules are fully modular and designed to integrate seamlessly
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Clear, well-organized Blueprints that scale with your project
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Reliable design principles for flexibility, maintainability, and performance
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Active Discord community to support your development journey
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Optional learning courses available:
不和谐💬 演示(点击下载)📁短片 📷 书面评论? 如何设置视频 | 快速入门指南
超动态天气及天空系统v3
超动态天气和天空系统v3带来您的游戏世界的生活与身临其境,实时天气,无缝日夜转换和完整的时间控制,所有在一个统一的系统。 它结合了灵活的天气引擎,模块化的天空和照明逻辑,以及完整的蓝图集成与捆绑 时间经理 和 日间及夜间循环 系统。 无论你是在制作宁静的风景还是暴风雨的生存游戏,这个系统让你完全控制气氛,游戏效果和视觉保真度。
与其他系统不同,超天气是 由GameState驱动 对于无缝 多人游戏支持 和功能 原生生物群系特定天气,让您的世界的每个地区体验自己的条件-不需要自定义代码。
模块化和游戏准备
这些模块化系统与MST Pro和所有其他V3模块完全兼容。
它们被设计成无缝集成,例如与属性管理器、农业系统和其他超系统集成。 目标是提供一套完整可靠的环境工具,远远超出视觉效果,专注于游戏相关功能,如多人安全的生物群系同步,动态温度和本地化天气逻辑。 这不仅仅是一个天空系统。 它的构建是为了解决真正的游戏性挑战,并与超框架深度集成,这是很难实现与大多数独立工具。 时间和昼夜进展直接通过GameState管理,以确保完整的多人游戏一致性和轻松访问所有系统! 我真的很高兴!这个系统包括我们的 日间及夜间循环 和 时间经理
主要特点
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三层温度系统(多人安全)
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全球温度 -由季节和时间驱动
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生物群系温度 -根据当前的生物群落天气(例如下雪,沙漠,阴天,晴朗,多雨)进行修改
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本地温度 -添加剂体积和来源(篝火,室内,潮湿(水中),潮湿等。所有层自动堆叠并复制以实现一致的客户端读出。
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不同的天气类型
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包括预建的配置文件:
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晴天,多云,部分多云,阴天
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多雨,小雨,雷暴,雷暴带雨
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多雾、多风、多雪、暴风雪
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沙尘暴,冰雹
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每种类型都可以配置动态强度、音频和视觉效果
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动态天气管理
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天气类型之间的无缝转换
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使用概率、频率和持续时间设置定义天气周期
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随着天气变化,自然地混合照明、天空、雾和粒子系统
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游戏集成
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与超农、属性管理器等即时集成.
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更改地形和网格上的表面效果(潮湿、下雪、灰尘)
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调整雾密度、风力、能见度和照明行为
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驱动游戏玩法变化:影响Npc、任务、事件或危险
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包括昼夜周期和时间管理系统
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具有触发器、时区和跳过时间支持的模块化时间控制
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昼夜视觉效果与灯光、雾和天空的变化同步
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内置事件调度器,将时间和天气连接到您自己的系统
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完全网络-为多人天气同步做好准备
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100%蓝图,模块化,针对大型开放世界进行了优化
建立在50 000小时的经验
每个超v3系统都是过度的结果 50 000时间 真实世界的虚幻引擎development.By 使用超模块,您将受益于一个经过验证的基础,可以轻松地从简单的项目扩展到复杂的专业游戏。
关于开发人员
嗨,我是 埃里克,公司领导 超级游戏.
在为银行、企业和政府领导了多年的C级IT和网络安全计划之后,我决定追随我真正的热情:游戏开发。
今天,我在阿姆斯特丹教授游戏开发,并管理着一个不断增长的社区 4 000 开发人员。
我的目标是提供模块化、专业质量的系统,帮助独立创作者和爱好者构建他们梦想的游戏。
为什么超?
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超v3模块是完全模块化的,设计成无缝集成
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清晰、组织良好的蓝图,可与您的项目配合使用
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灵活性、可维护性和性能的可靠设计原则
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积极的不和谐社区支持您的发展之旅
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可选择的学习课程:

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