Features:
- Replicated out of the box, server autorithy and owning player simulation to avoid perception lag.
- Body and Cockpit Meshes are separated for a more detailed (high poly) and immersive experience when in first person.
- Propeller Mesh are a separated mesh as well, can be used with Blades or Motion Blue Texture (both type implemented out of the box).
- Five pre-configured cameras: Cockpit, First Person without meshes, Top, Back and focus-stationary.
- Missiles and Machine Gun working out of the box.
- Run time configuration (set Debug Type > Velocity).
- Communication with your Game Mode is done through Interfaces.
- Individual Cue for each sound effect.
- Small details like dust in the ground, alarms for low health, etc.
- Collision detection with damage suggestion based on speed.
- 22 ‘Pure Functions’ to query the helicopter state at easy.
Supported Platforms and Controllers:
- Tested on Windows.
- Tested with Mouse, Keyboard, Xbox controller and Flight joystick.
特征:
- 复制开箱即用,服务器自动转换和拥有玩家模拟,以避免感知滞后。
- 车身和驾驶舱网格是分开的,以获得更详细的(高聚)和身临其境的体验时,第一人称。
- 螺旋桨网格也是一个分离的网格,可以与叶片或运动蓝色纹理(两种类型的实现开箱)使用。
- 五个预先配置的相机:驾驶舱,第一人没有网格,顶部,背部和焦点固定.
- 开箱即用的导弹和机枪。
- 运行时配置(设置调试类型>速度)。
- 与游戏模式的通信是通过接口完成的。
- 每个声音效果的单独提示。
- 小细节,如地面上的灰尘,低健康警报等。
- 碰撞检测与基于速度的损伤建议.
- 22个”纯函数”,方便查询直升机状态。
支持的平台和控制器:
- 在Windows上测试。
- 用鼠标,键盘,Xbox控制器和飞行操纵杆进行测试。
Footage:
4 playable demo games built using this asset: Download
This asset was called ‘Field of Battle Helicopter’ and got renamed to ‘BF Helicopter’ for simplicity.
Description:
- Blueprint of a helicopter with a gameplay that reminds some helicopters on big triple A games.
- Can be used for any type of helicopter, has up to 100+ knobs for enthusiasts.
- Has modes for 1st, 3rd, top down, side scroller and top scroller.
- Out of the box weapon system, network and more.
How to implement on your project:
- 1 – Create or Open the project which comes with this package.
- 2 – With the project opened and ready (all textures compiled) open FoBHelicopter > Blueprints > Helicopters > BP_Master_Helicopter, and check if all inputs are connected.
- 3 – Select 1 of the 7 examples available or select the other 3 with different game modes (navigate among game types by pressing 1, 2, 3, 4).
- 4 – Migrate the selected helicopter to your working project.
- 5 – After migrated, go into your project and make the step 2 again since the wires might be disconnected due to different input names.
镜头:
4使用此资产构建的可玩演示游戏: 下载
这个资产被称为”战场直升机”,并改名为”高炉直升机”为简单。
资料描述:
- 一架直升机的蓝图与一个游戏,提醒一些直升机在大的三A游戏。
- 可用于任何类型的直升机,有多达100+旋钮爱好者。
- 具有第一,第三,自上而下,侧滚轮和顶部滚轮的模式。
- 开箱即用的武器系统,网络等等。
如何实施你的项目:
- 1-创建或打开此包附带的项目。
- 2-随着项目打开并准备就绪(所有纹理编译)打开FoBHelicopter>蓝图>直升机> Bp_master_直升机,并检查所有输入是否连接。
- 3-从7个可用的例子中选择1个,或选择其他3个不同的游戏模式(按1、2、3、4在游戏类型之间导航)。
- 4-将选定的直升机迁移到您的工作项目。
- 5-迁移后,进入您的项目并再次执行步骤2,因为由于不同的输入名称,电线可能会断开连接。
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