• Simplifies the configuration and usage of the Enhanced Input plugin.

  • Provides an extensive collection of Handlers that can be immediately used, reducing the develop time required to accomplish complex Input behavior.

  • Fully integrated with the Gameplay Ability System (optional).

  • Provides a clean, interface-based, structure to trigger UI Events from Input Actions.

  • Detects Keyboard + Mouse or Gamepad inputs and broadcasts changes to your pawn or controller.

  • Fully supports Blueprints and C++ for both configuration and extension.

  • Well integrated with the Editor, providing contextual actions to create new objects and a Settings page to tweak global behavior.

  • Clean and well-documented code and support site.

Code Modules:

  • NinjaInput (runtime)

  • NinjaInputEditor (editor)

  • NinjaInputUI (runtime)

  • 简化了配置和使用 增强的输入 插件。

  • 提供可立即使用的广泛处理程序集合, 减少完成复杂输入行为所需的开发时间.

  • 游戏能力系统 (可选)。

  • 提供一个干净的、基于接口的、要触发的结构 UI事件 从输入动作。

  • 检测键盘+鼠标或游戏手柄输入 并向您的pawn或控制器广播更改。

  • 完全支持配置和扩展的蓝图和C++。

  • 与编辑器很好地集成, 提供用于创建新对象的上下文操作和用于调整全局行为的设置页面。

  • 干净且记录良好的代码和支持站点.

代码模块:

  • NinjaInput(运行时)

  • NinjaInputEditor(编辑)

  • NinjaInputUI(运行时)

The Ninja Input plugin simplifies handling player input, while working with the Enhanced Input module.

It provides many Input Handlers out-of-the-box, which can be connected to your Input Actions and perform common tasks such as move, look, jump or crouch. It is also integrated with the Gameplay Ability System, providing Input Handlers for all common GAS-related activation/cancellation logic. You can also easily create new handlers for anything you need, using either Blueprints or C++.

On top of that, Ninja Input also includes you a simple yet powerful Animation-Based Input Buffer that allows handlers to be cached and triggered later and an automated detection of input types.

Would you like to know more? Sure thing! Please check these links:

忍者输入 插件简化处理 玩家输入,同时与 增强的输入 模块。

它提供了许多 输入处理程序 开箱即用,可连接到您的输入操作并执行常见任务,例如 移动, 睇吓!, 跳转 克劳奇 它还与 游戏能力系统,为所有常见的气体相关激活/取消逻辑提供输入处理程序。 您还可以使用蓝图或C++轻松地为所需的任何内容创建新的处理程序。

最重要的是,忍者输入还包括你一个简单而强大的 基于动画的输入缓冲区 这允许处理程序被缓存并在以后触发,并且 自动检测输入类型.

你想知道更多吗? 当然! 请查看这些链接:

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。