




Rigged to Epic skeleton: Yes
Number of Animations: 100
Animation types: Both ( Root-Motion / In-Place )
Number of Characters: 1
Vertex Counts of Characters: 106462
Number of Materials and Material Instances: 6
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes: Some clips do not have finger movement.
装备史诗骨架:是的
动画数量:100
动画类型:两种(根运动/就地)
字符数:1
字符顶点数:106462
材质和材质实例数:6
支持的开发平台:
Windows:是的
Mac:是的
重要/附加说明:有些剪辑没有手指移动。
This asset is composed of various 100 high-quality motion capture animations needed for game development.
Animation Clips consist of all looping animation Mecanim compatible.
Also, all motion is humanoid based.
We have a professional motion capture team. Our database has thousands of animations.
We are pleased to share with you our motion capture work. Please look forward to more work from us. Please stay tuned!
Animations:
AA_Arrest_and_Restrain_Type01_A
AA_Arrest_and_Restrain_Type01_B
AA_Arrest_and_Restrain_Type01_C
AA_Arrest_and_Restrain_Type02_A *
AA_Arrest_and_Restrain_Type02_B
AA_Arrest_and_Restrain_Type02_C
AA_Arrest_and_Restrain_Type02_D
AA_Arrest_and_Restrain_Type03_A
AA_Arrest_and_Restrain_Type03_B
AA_Arrest_and_Restrain_Type03_C *
AA_Arrest_and_Restrain_Type04_A
AA_Arrest_and_Restrain_Type04_B
AA_Arrest_and_Restrain_Type04_C
AA_Arrest_and_Restrain_Type05_A
AA_Arrest_and_Restrain_Type05_B
AA_Arrest_and_Restrain_Type05_C *
AA_Arrest_and_Restrain_Type05_D
AA_Arrest_and_Restrain_Type06_A *
AA_Arrest_and_Restrain_Type06_B *
AA_Arrest_and_Restrain_Type06_C *
AA_Arrest_and_Restrain_Type07_A *
AA_Arrest_and_Restrain_Type07_B *
AA_Arrest_and_Restrain_Type07_C *
AA_Arrest_and_Restrain_Type08_A *
AA_Arrest_and_Restrain_Type08_B
AA_Arrest_and_Restrain_Type08_C *
AA_Arrest_and_Restrain_Type09_A
AA_Arrest_and_Restrain_Type09_B
AA_Arrest_and_Restrain_Type09_C
AA_Arrest_and_Restrain_Type10_A *
AA_Arrest_and_Restrain_Type10_B *
AA_Arrest_and_Restrain_Type10_C *
AA_Arrest_and_Restrain_Type11_A *
AA_Arrest_and_Restrain_Type11_B *
AA_Arrest_and_Restrain_Type11_C *
AA_Arrest_and_Restrain_Type12_A
AA_Arrest_and_Restrain_Type12_B
AA_Arrest_and_Restrain_Type12_C
AA_Arrest_and_Restrain_Type13_A *
AA_Arrest_and_Restrain_Type13_B *
AA_Arrest_and_Restrain_Type13_C *
AA_Arrest_and_Restrain_Type14_A
AA_Arrest_and_Restrain_Type14_B *
AA_Arrest_and_Restrain_Type14_C
AA_Arrest_and_Restrain_Type15_A *
AA_Arrest_and_Restrain_Type15_B
AA_Arrest_and_Restrain_Type15_C
AA_Arrest_and_Restrain_Type16_A *
AA_Arrest_and_Restrain_Type16_B *
AA_Arrest_and_Restrain_Type16_C *
AA_Arrest_and_Restrain_Type17_A
AA_Arrest_and_Restrain_Type17_B *
AA_Arrest_and_Restrain_Type17_C
AA_Arrest_and_Restrain_Type17_D
AA_Arrest_and_Restrain_Type18_A *
AA_Arrest_and_Restrain_Type18_B
AA_Arrest_and_Restrain_Type19_A
AA_Arrest_and_Restrain_Type19_B
AA_Arrest_and_Restrain_Type19_C
AA_Arrest_and_Restrain_Type19_D *
AA_Arrest_and_Restrain_Type20_A *
AA_Arrest_and_Restrain_Type20_B *
AA_Arrest_and_Restrain_Type20_C *
AA_Arrest_and_Restrain_Type20_D *
AA_Arrest_and_Restrain_Type20_E *
AA_Arrest_and_Restrain_Type21_A
AA_Arrest_and_Restrain_Type21_B *
AA_Arrest_and_Restrain_Type21_C
AA_Arrest_and_Restrain_Type22_A *
AA_Arrest_and_Restrain_Type22_B *
AA_Arrest_and_Restrain_Type22_C *
AA_Arrest_and_Restrain_Type23_A *
AA_Arrest_and_Restrain_Type23_B
AA_Arrest_and_Restrain_Type24_A
AA_Arrest_and_Restrain_Type24_B
AA_Arrest_and_Restrain_Type24_C
AA_Arrest_and_Restrain_Type25_A
AA_Arrest_and_Restrain_Type25_B
AA_Arrest_and_Restrain_Type25_C
AA_Arrest_and_Restrain_Type26_A *
AA_Arrest_and_Restrain_Type26_B *
AA_Arrest_and_Restrain_Type26_C *
AA_Arrest_and_Restrain_Type27_A *
AA_Arrest_and_Restrain_Type27_B *
AA_Arrest_and_Restrain_Type27_C *
AA_Arrest_and_Restrain_Type28_A *
AA_Arrest_and_Restrain_Type28_B *
AA_Arrest_and_Restrain_Type29_A
AA_Arrest_and_Restrain_Type29_B *
AA_Arrest_and_Restrain_Type29_C *
AA_Arrest_and_Restrain_Type30_A *
AA_Arrest_and_Restrain_Type30_B *
AA_Arrest_and_Restrain_Type31_A
AA_Arrest_and_Restrain_Type31_B
AA_Arrest_and_Restrain_Type31_C
AA_Arrest_and_Restrain_Type32_A
AA_Arrest_and_Restrain_Type32_B *
AA_Arrest_and_Restrain_Type32_C
AA_Arrest_and_Restrain_Type33_A
AA_Arrest_and_Restrain_Type33_B
*(No Finger Animation)
该资源由游戏开发所需的各种100高品质动作捕捉动画组成。
动画剪辑由所有循环动画mecanim兼容。
此外,所有运动都是基于人形的。
我们有一个专业的动作捕捉团队. 我们的数据库有数以千计的动画.
我们很高兴与您分享我们的动作捕捉工作. 请期待我们更多的工作。 请继续收听!
动画:
AA_Arrest_and_Restrain_Type01_A
AA_Arrest_and_Restrain_Type01_B
AA_Arrest_and_Restrain_Type01_C
AA_Arrest_and_Restrain_Type02_A *
AA_Arrest_and_Restrain_Type02_B
AA_Arrest_and_Restrain_Type02_C
AA_Arrest_and_Restrain_Type02_D
AA_Arrest_and_Restrain_Type03_A
AA_Arrest_and_Restrain_Type03_B
AA_Arrest_and_Restrain_Type03_C *
AA_Arrest_and_Restrain_Type04_A
AA_Arrest_and_Restrain_Type04_B
AA_Arrest_and_Restrain_Type04_C
AA_Arrest_and_Restrain_Type05_A
AA_Arrest_and_Restrain_Type05_B
AA_Arrest_and_Restrain_Type05_C *
AA_Arrest_and_Restrain_Type05_D
AA_Arrest_and_Restrain_Type06_A *
AA_Arrest_and_Restrain_Type06_B *
AA_Arrest_and_Restrain_Type06_C *
AA_Arrest_and_Restrain_Type07_A *
AA_Arrest_and_Restrain_Type07_B *
AA_Arrest_and_Restrain_Type07_C *
AA_Arrest_and_Restrain_Type08_A *
AA_Arrest_and_Restrain_Type08_B
AA_Arrest_and_Restrain_Type08_C *
AA_Arrest_and_Restrain_Type09_A
AA_Arrest_and_Restrain_Type09_B
AA_Arrest_and_Restrain_Type09_C
AA_Arrest_and_Restrain_Type10_A *
AA_Arrest_and_Restrain_Type10_B *
AA_Arrest_and_Restrain_Type10_C *
AA_Arrest_and_Restrain_Type11_A *
AA_Arrest_and_Restrain_Type11_B *
AA_Arrest_and_Restrain_Type11_C *
AA_Arrest_and_Restrain_Type12_A
AA_Arrest_and_Restrain_Type12_B
AA_Arrest_and_Restrain_Type12_C
AA_Arrest_and_Restrain_Type13_A *
AA_Arrest_and_Restrain_Type13_B *
AA_Arrest_and_Restrain_Type13_C *
AA_Arrest_and_Restrain_Type14_A
AA_Arrest_and_Restrain_Type14_B *
AA_Arrest_and_Restrain_Type14_C
AA_Arrest_and_Restrain_Type15_A *
AA_Arrest_and_Restrain_Type15_B
AA_Arrest_and_Restrain_Type15_C
AA_Arrest_and_Restrain_Type16_A *
AA_Arrest_and_Restrain_Type16_B *
AA_Arrest_and_Restrain_Type16_C *
AA_Arrest_and_Restrain_Type17_A
AA_Arrest_and_Restrain_Type17_B *
AA_Arrest_and_Restrain_Type17_C
AA_Arrest_and_Restrain_Type17_D
AA_Arrest_and_Restrain_Type18_A *
AA_Arrest_and_Restrain_Type18_B
AA_Arrest_and_Restrain_Type19_A
AA_Arrest_and_Restrain_Type19_B
AA_Arrest_and_Restrain_Type19_C
AA_Arrest_and_Restrain_Type19_D *
AA_Arrest_and_Restrain_Type20_A *
AA_Arrest_and_Restrain_Type20_B *
AA_Arrest_and_Restrain_Type20_C *
AA_Arrest_and_Restrain_Type20_D *
AA_Arrest_and_Restrain_Type20_E *
AA_Arrest_and_Restrain_Type21_A
AA_Arrest_and_Restrain_Type21_B *
AA_Arrest_and_Restrain_Type21_C
AA_Arrest_and_Restrain_Type22_A *
AA_Arrest_and_Restrain_Type22_B *
AA_Arrest_and_Restrain_Type22_C *
AA_Arrest_and_Restrain_Type23_A *
AA_Arrest_and_Restrain_Type23_B
AA_Arrest_and_Restrain_Type24_A
AA_Arrest_and_Restrain_Type24_B
AA_Arrest_and_Restrain_Type24_C
AA_Arrest_and_Restrain_Type25_A
AA_Arrest_and_Restrain_Type25_B
AA_Arrest_and_Restrain_Type25_C
AA_Arrest_and_Restrain_Type26_A *
AA_Arrest_and_Restrain_Type26_B *
AA_Arrest_and_Restrain_Type26_C *
AA_Arrest_and_Restrain_Type27_A *
AA_Arrest_and_Restrain_Type27_B *
AA_Arrest_and_Restrain_Type27_C *
AA_Arrest_and_Restrain_Type28_A *
AA_Arrest_and_Restrain_Type28_B *
AA_Arrest_and_Restrain_Type29_A
AA_Arrest_and_Restrain_Type29_B *
AA_Arrest_and_Restrain_Type29_C *
AA_Arrest_and_Restrain_Type30_A *
AA_Arrest_and_Restrain_Type30_B *
AA_Arrest_and_Restrain_Type31_A
AA_Arrest_and_Restrain_Type31_B
AA_Arrest_and_Restrain_Type31_C
AA_Arrest_and_Restrain_Type32_A
AA_Arrest_and_Restrain_Type32_B *
AA_Arrest_and_Restrain_Type32_C
AA_Arrest_and_Restrain_Type33_A
AA_Arrest_and_Restrain_Type33_B
*(无手指动画)

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