Features:

  • Scatter meshes in your map physically using a brush tool

  • Fill a Volume (Sphere, Box, Circle) with meshes and drop them physically in your map

  • Drop meshes along a spline curve physically in your map

  • Transform, stack, and pull objects in the map physically to make it looks better

Code Modules:

  • ReScatter (Editor)

Number of Blueprints: 0

Number of C++ Classes: 15

Network Replicated: Yes

Supported Development Platforms:

  • Windows: Yes

  • Mac: Yes

Supported Target Build Platforms: All

Documentation Link:

https://drive.google.com/file/d/1-6ZeVH5GXcJdavKQyoo8tY1ewGrFh57k/view?usp=drive_link

Important/Additional Notes: Just consider before giving a single star review, maybe I can help you fix the issue, so don’t hesitate to contact me if you had any issues.

特征:

  • 使用画笔工具在地图中物理散点网格

  • 用网格填充体积(球体,盒子,圆圈),并将它们物理地放在地图中

  • 在地图中沿样条曲线物理放置网格体

  • 变换、堆叠和拉动地图中的对象以使其看起来更好

代码模块:

  • ReScatter(编辑)

蓝图数目:0

C++类数:15

网络复制:是

支持的开发平台:

  • Windows:是的

  • Mac:是的

支持的目标构建平台:全部

文档链接:

https://drive.google.com/file/d/1-6ZeVH5GXcJdavKQyoo8tY1ewGrFh57k/view?usp=drive_link

重要/附加注意事项: 在给一个明星评论之前考虑一下,也许我可以帮你解决这个问题,所以如果你有任何问题,请不要犹豫与我联系。

I have some good news, you probably remember my tool, Physical Layout.

A lot of you are using it to scatter objects physically in your map.

It has been downloaded more than 200,000 times.

I know it feels good working with it, and sometimes it messed up your maps, but I learned my lessons, and made a totally new one using the new Unreal interactive UI framework and Chaos Physics, and it doesn’t change your object’s state while using it.

Now I am so thrilled to announce ReScatter 1.0.

Now it is a robust and modern looking tool, it also has a few new features, such as scattering objects in a shape volume like sphere, cube, circle, and even on a spline curve.

You can save your reference meshes and brush settings as a preset and use them later.

It also supports Unreal’s Undo Redo system.

Hope you enjoy Rescatter and support me with this one as well.

我有一些好消息,你可能还记得我的工具, 物理布局.

很多人都在使用它来分散地图中的对象。

它已被下载超过200,000次。

我知道使用它感觉很好,有时它会弄乱你的地图,但我吸取了教训,并使用新的虚幻交互式UI框架和混沌物理做了一个全新的,并且在使用它时不会改变你的对象的状态。

现在我非常高兴地宣布ReScatter1.0。

现在它是一个强大而现代的工具,它还有一些新的功能,例如在形状体积中散射物体,如球体,立方体,圆形,甚至在样条曲线上。

您可以将参考网格体和画笔设置保存为预设,并在以后使用它们。

它还支持虚幻的撤消重做系统。

希望你喜欢Rescatter并支持我这一个。

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。