Instructions:1) Add PostProcess volume to a level 2) Place BP_maskedblur to a level 3) Specify your post process volume in BP_masked blur setting “Post Process volume” 4) Specify your target actor in BP_masked blur setting settings “Target Actor”Number of Materials: 5 Do Materials derive from a Master Material with instances as variation: No Number of Textures: 0 Texture Resolution (complete list): – Intended Platform: Windows Platforms Tested: Windows, PS4Documentation Included: Yes

说明:1)将后处理卷添加到一个级别2)将BP_maskedblur放置到一个级别3)在BP_masked blur设置”Post Process volume”中指定您的后处理卷4)在BP_masked blur设置设置”Target Actor”中指定您的目标actor材质数量:5材质是否从主材质派生,实例为变体:没有纹理数量:0纹理分辨率(完整列表):-预期平台:Windows平台测试:Windows,PS4Documentation包括:是的

Preview video

Post-process material adding a circular blur mask with shadow distortion. Adjustable mask radius, sharpness, shadow intensity, blur strength.
Can be useful for cut scenes, games, cartoon post processing.

Features:

• mask radius

• mask sharpness

• shadow intensity

• blur distortionLevel example and Tutorial Blueprint are included.

Version 1.2 update

Camera Constrain Aspect Ratio support

预览视频

后处理材质添加具有阴影失真的圆形模糊蒙版。 可调遮罩半径,锐度,阴影强度,模糊强度。
可用于剪切场景,游戏,卡通后期处理。

特征:

*遮罩半径

*遮罩清晰度

*阴影强度

*包括模糊扭曲级别示例和教程蓝图。

版本1.2更新

相机约束宽高比支持

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