




Rigged to Epic skeleton: Yes
IK bones are included: Yes
Number of Animations: 40
Animation types : Root Motion
Number of Characters: SK_Mannequin UE5
Supported Development Platforms:
Windows: Yes
Mac: Yes
Document Link : Link
Support Email : voxelvision942@gmail.com
装备史诗骨架:是的
包括IK骨头:是的
动画数量:40
动画类型:根运动
字符数:SK_Mannequin UE5
支持的开发平台:
Windows:是的
Mac:是的
文件连结 : 连结
支援电邮:voxelvision942@gmail.com
Showcase Video : Link
Discord : Link
Animation List :
Idle
- anim_Stand_Idle
Dead
- anim_Downed_To_Dead_R
- anim_Downed_To_Dead_L
- anim_Knocked_Dead_Loop
- anim_Dead_Loop_L
- anim_Dead_Loop_R
- anim_Knocked_To_Dead
Downed
- anim_Downed_Bwd_L
- anim_Downed_Bwd_R
- anim_Downed_Fwd_L
- anim_Downed_Fwd_R
- anim_Downed_Idle_L
- anim_Downed_Idle_R
- anim_Downed_Left_L
- anim_Downed_Left_R
- anim_Downed_Right_L
- anim_Downed_Right_R
- anim_Stand_To_Downed_L
- anim_Stand_To_Downed_R
Knocked
- anim_Knocked_Idle
- anim_Stand_To_Knocked
- anim_Knocked_Bwd
- anim_Knocked_Fwd
- anim_Knocked_Left
- anim_Knocked_Right
Revive
- anim_Downed_Revive_With_Medic_L2
- anim_Downed_Revive_With_Medic_R2
- anim_Downed_Self_Revive_B_L
- anim_Downed_Self_Revive_B_R
- anim_Knocked_Reviver
- anim_Knocked_Reviving
- anim_Knocked_Self_Revive
- anim_Revive_Without_Medic_L
- anim_Self_Revive_F_R
- anim_Self_Revive_F_L
- anim_Reviver_Without_Medic_R
- anim_Reviver_Without_Medic_L
- anim_Reviver_With_Medic_R2
- anim_Reviver_With_Medic_L2
- anim_Revive_Without_Medic_R
Note : Its necessary to enable “Extend default luminance range in Auto Exposure settings” In Edit>Project Setting>Extend default luminance range in Auto Exposure settings.
展览短片 : 连结
不和谐 : 连结
动画列表 :
闲置
- 动画_stand_idle
死了
- anim_Downed_To_Dead_R
- anim_Downed_To_Dead_L
- anim_Knocked_Dead_Loop
- anim_Dead_Loop_L
- anim_Dead_Loop_R
- anim_Knocked_To_Dead
被打倒了
- anim_Downed_Bwd_L
- anim_Downed_Bwd_R
- anim_Downed_Fwd_L
- anim_Downed_Fwd_R
- anim_Downed_Idle_L
- anim_Downed_Idle_R
- anim_Downed_Left_L
- anim_Downed_Left_R
- anim_Downed_Right_L
- anim_Downed_Right_R
- anim_Stand_To_Downed_L
- anim_Stand_To_Downed_R
被敲了
- anim_Knocked_Idle
- anim_Stand_To_Knocked
- anim_Knocked_Bwd
- anim_Knocked_Fwd
- anim_Knocked_Left
- 动画_knocked_right
苏醒过来
- anim_Downed_Revive_With_Medic_L2
- anim_Downed_Revive_With_Medic_R2
- anim_Downed_Self_Revive_B_L
- anim_Downed_Self_Revive_B_R
- anim_Knocked_Reviver
- 动画_knocked_reviving
- anim_Knocked_Self_Revive
- anim_Revive_Without_Medic_L
- anim_Self_Revive_F_R
- anim_Self_Revive_F_L
- anim_Reviver_Without_Medic_R
- anim_Reviver_Without_Medic_L
- anim_Reviver_With_Medic_R2
- anim_Reviver_With_Medic_L2
- anim_Revive_Without_Medic_R
注意:需要在编辑>项目设置>在自动曝光设置中扩展默认亮度范围来启用”在自动曝光设置中扩展默认亮度范围”。
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