Rigged to Epic skeleton: Yes

IK bones are included: Yes

Number of Animations: 40

Animation types : Root Motion

Number of Characters: SK_Mannequin UE5

Supported Development Platforms:

Windows: Yes

Mac: Yes

Document Link : Link

Support Email : voxelvision942@gmail.com

装备史诗骨架:是的

包括IK骨头:是的

动画数量:40

动画类型:根运动

字符数:SK_Mannequin UE5

支持的开发平台:

Windows:是的

Mac:是的

文件连结 : 连结

支援电邮:voxelvision942@gmail.com

Showcase Video : Link

Discord : Link

Animation List :

Idle

  • anim_Stand_Idle

Dead

  • anim_Downed_To_Dead_R
  • anim_Downed_To_Dead_L
  • anim_Knocked_Dead_Loop
  • anim_Dead_Loop_L
  • anim_Dead_Loop_R
  • anim_Knocked_To_Dead

Downed

  • anim_Downed_Bwd_L
  • anim_Downed_Bwd_R
  • anim_Downed_Fwd_L
  • anim_Downed_Fwd_R
  • anim_Downed_Idle_L
  • anim_Downed_Idle_R
  • anim_Downed_Left_L
  • anim_Downed_Left_R
  • anim_Downed_Right_L
  • anim_Downed_Right_R
  • anim_Stand_To_Downed_L
  • anim_Stand_To_Downed_R

Knocked

  • anim_Knocked_Idle
  • anim_Stand_To_Knocked
  • anim_Knocked_Bwd
  • anim_Knocked_Fwd
  • anim_Knocked_Left
  • anim_Knocked_Right

Revive

  • anim_Downed_Revive_With_Medic_L2
  • anim_Downed_Revive_With_Medic_R2
  • anim_Downed_Self_Revive_B_L
  • anim_Downed_Self_Revive_B_R
  • anim_Knocked_Reviver
  • anim_Knocked_Reviving
  • anim_Knocked_Self_Revive
  • anim_Revive_Without_Medic_L
  • anim_Self_Revive_F_R
  • anim_Self_Revive_F_L
  • anim_Reviver_Without_Medic_R
  • anim_Reviver_Without_Medic_L
  • anim_Reviver_With_Medic_R2
  • anim_Reviver_With_Medic_L2
  • anim_Revive_Without_Medic_R

Note : Its necessary to enable “Extend default luminance range in Auto Exposure settings” In Edit>Project Setting>Extend default luminance range in Auto Exposure settings.

展览短片 : 连结

不和谐 : 连结

动画列表 :

闲置

  • 动画_stand_idle

死了

  • anim_Downed_To_Dead_R
  • anim_Downed_To_Dead_L
  • anim_Knocked_Dead_Loop
  • anim_Dead_Loop_L
  • anim_Dead_Loop_R
  • anim_Knocked_To_Dead

被打倒了

  • anim_Downed_Bwd_L
  • anim_Downed_Bwd_R
  • anim_Downed_Fwd_L
  • anim_Downed_Fwd_R
  • anim_Downed_Idle_L
  • anim_Downed_Idle_R
  • anim_Downed_Left_L
  • anim_Downed_Left_R
  • anim_Downed_Right_L
  • anim_Downed_Right_R
  • anim_Stand_To_Downed_L
  • anim_Stand_To_Downed_R

被敲了

  • anim_Knocked_Idle
  • anim_Stand_To_Knocked
  • anim_Knocked_Bwd
  • anim_Knocked_Fwd
  • anim_Knocked_Left
  • 动画_knocked_right

苏醒过来

  • anim_Downed_Revive_With_Medic_L2
  • anim_Downed_Revive_With_Medic_R2
  • anim_Downed_Self_Revive_B_L
  • anim_Downed_Self_Revive_B_R
  • anim_Knocked_Reviver
  • 动画_knocked_reviving
  • anim_Knocked_Self_Revive
  • anim_Revive_Without_Medic_L
  • anim_Self_Revive_F_R
  • anim_Self_Revive_F_L
  • anim_Reviver_Without_Medic_R
  • anim_Reviver_Without_Medic_L
  • anim_Reviver_With_Medic_R2
  • anim_Reviver_With_Medic_L2
  • anim_Revive_Without_Medic_R

注意:需要在编辑>项目设置>在自动曝光设置中扩展默认亮度范围来启用”在自动曝光设置中扩展默认亮度范围”。

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