




Each Layer Control with multiple options for each point below
- Base Color
- Roughness
- Metallic
- Normal Map
- Detail Normal Map
- Ambient Occlusion
- Heightmap/Displacement (Nanite)
- Emissive
- Translucency
- Opacity
Advanced Options
- Parallax Occlusion Mapping (POM)
- Support for virtual textures across all layers.
- Panner Animation applicable across multiple layers.
- ORHM Textures: Support for packed textures (Occlusion, Roughness, Height, Metallic).
- Fresnel Mask
Blending Options
- RGB Mask
- Vertex Paint
- Substrate Materials
- World Aligned Mask
- Detail Texture Control
- Runtime Virtual Textures
Number of Unique Materials, Material Instances and Material Functions: 112
Number of Textures: 76
Number of Sample Textures: 34
Texture Resolutions: 2048×2048
Supported Development Platforms: 5.4 / 5.3
Windows: Yes
Mac: Yes
每个图层控件具有以下每个点的多个选项
- 基色
- 粗糙度
- 金属的
- 法线贴图
- 详细法线贴图
- 环境光遮蔽
- 高度图/位移(纳米)
- 发射,发射
- 半透明性,半透明性
- 不透明度
高级选项
- 视差遮挡映射(pom)
- 支持跨所有层的虚拟纹理。
- 平移动画适用于多个图层。
- ORHM纹理:支持填充纹理(遮挡,粗糙度,高度,金属)。
- 菲涅耳掩模
混合选项
- RGB蒙版
- 顶点油漆
- 基材材料
- 世界对齐面具
- 细节纹理控制
- 运行时虚拟纹理
唯一材质、材质实例和材质函数数量:112
纹理数量:76
样本纹理数量:34
纹理分辨率:2048×2048
支持的开发平台:5.4/5.3
Windows:是的
Mac:是的
Blendcore is a modular Master Material designed for Unreal Engine that enables the creation of an infinite number of PBR (Physically Based Rendering) material variations. This modular system is optimized to simplify the customization and combination of textures and material properties, enhancing the flexibility and control that artists and developers have over materials in their projects.
Blendcore – Modular Master Material Preview
This material is designed for both new artists and developers with no experience in Unreal Engine, as well as more advanced artists and developers who want everything at their fingertips and enjoy experimenting with multiple material creation tools. You can create any material from scratch, from simple PBR materials with properties like base color, roughness, metallic, to more complex ones featuring various blending options between layers and advanced settings for each layer.
This system offers the flexibility for beginners to easily get into material creation while providing powerful tools for experienced users who seek precise control and the ability to innovate in their material designs.
Designed for projects across various disciplines such as games, advertising, 3D motion graphics, and real-time cinematics, this material system offers flexibility and creative freedom for a wide range of applications. Whether you’re working on immersive game environments, dynamic ads, visually stunning 3D animations, or real-time cinematic experiences, this toolset allows you to create high-quality materials tailored to your specific needs.
N.黑核,黑核 是为虚幻引擎设计的模块化主材质,可创建无限数量的PBR(基于物理的渲染)材质变体。 该模块化系统经过优化,可简化纹理和材质属性的自定义和组合,增强美工人员和开发人员在项目中对材质的灵活性和控制力。
这种材料是为两者而设计的 没有虚幻引擎经验的新美术师和开发人员,以及更多 高级艺术家和开发人员 谁想要一切都在他们的指尖,并享受试验多种材料创造工具。 您可以从头开始创建任何材料,从简单 PBR材料 具有基色,粗糙度,金属等属性,到更复杂的属性,具有层之间的各种混合选项和每个层的高级设置。
该系统提供了灵活性 初学者 轻松进入材料创作,同时为有经验的用户提供强大的工具,他们寻求精确的控制和创新的能力在他们的材料设计。
专为不同学科的项目而设计,例如 游戏、广告、3D运动图形,而 实时电影 这种材料系统为广泛的应用提供了灵活性和创造性的自由。 无论您是在处理身临其境的游戏环境、动态广告、视觉上令人惊叹的3d动画还是实时电影体验,这个工具集都可以让您创建适合您特定需求的高质量材料。

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