The Material based Fake Lighting Solution for UE4.
基于材料的Ue4假照明解决方案。
General Features
- Supports (PC) VR, Forward Shading & Deferred Renderer (More details on Limitations and Problems in the Documentation)
- Demo Maps with examples and performance tests
- Editor Utility Widget for easy Level editing and debugging (The Plugin “Editor Scripting Utilities” needs to be enabled in your Project.)
Light Features
- Light Types: Point Light (Area), Cube Light (Area), Square Light (Directional), Spot Light (Directional)
- Adjustable Normal Influence (Can light the Backside of your objects)
- Blend Modes: Modulate, Additive, Additive with Scene Color (Only in Deferred Rendering)
- Settings for Light Colors, Falloff and Center Size
- Localized Global Illumination with runtime updates and Emissive Material Support
- (EXPERIMENTAL) Volumetric Light Shafts with Texture Support (4.27+ only)
- Flickering Lights (4.27+ only)
Performance Features
- Draw Distance and Fade to deactivate Lights (Vertex Shader)
- Supports Occlusion and Visibility Culling for Rendering and GI
- Mesh and Material Swap System to allow Culling of Lights
一般特征
- 支持(PC)VR,前向着色和延迟渲染器(有关文档中的限制和问题的更多详细信息)
- 演示地图与示例和性能测试
- 编辑器实用工具小部件,方便级别编辑和调试(插件”编辑器脚本实用工具”需要在您的项目中启用。)
光特征
- 光源类型:点光源(区域),立方体光源(区域),方形光源(定向),聚光灯(定向)
- 可调节的正常影响(可以照亮你的物体的背面)
- 混合模式:调制,添加,添加与场景颜色(仅在延迟渲染)
- 浅色、衰减和中心尺寸的设置
- 具有运行时更新和自发光材质支持的本地化全局照明
- (实验)带纹理支撑的体积光轴(仅4.27+)
- 闪烁的灯光(仅限4.27+)
性能特点
- 绘制距离和淡入淡出以停用灯光(顶点着色器)
- 支持渲染和GI的遮挡和可见性剔除
- 网格和材料交换系统,允许剔除灯光
Legacy Documentation PDF: https://divivor.itch.io/legacy-docs ( Use password: legacydocs)
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The Simple Light Painter (in short: SLP) is a material based Lighting System for your realtime Unreal Engine Projects and Games. It can light up the backside of your objects for indirect lighting and also offers simple localized Global Illumination with Emissive Material Support.
Try out the Demo Builds with runtime Examples and Performance Tests! (VR Pawn is not included with this Asset Pack)
❕ INFORMATION: This Lighting System is supposed to be used in addition to traditional Lighting Methods and is not a replacement. The Lights can not cast Shadows.
Available Versions:
4.27+ -> SLP v2.0
4.23 – 4.25 -> SLP v1.1
遗留文档PDF: https://divivor.itch.io/legacy-docs (使用密码: legacydocs)
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Simple Light Painter(简称:SLP)是一款基于材质的光照系统,适用于您的实时虚幻引擎项目和游戏。 它可以照亮对象的背面以进行间接照明,并提供简单的局部全局照明和发射材料支持。
尝试使用运行时示例和性能测试的演示构建! (此资源包不包含VR Pawn)
❕ 资料: 这种照明系统应该是除了传统的照明方法之外使用的,并不是替代品。 灯光不能投下阴影。
可用版本:
4.27+->SLP v2.0
4.23-4.25->SLP v1.1
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