




Features:
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Animated machines (skeletal and static meshes included)
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Easy to modify colors and grunge amount
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Piping and ventilation
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Walls and floors
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2 Particle fx
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Light fixture
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Blueprints for instancing meshes
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10 animated skeletal meshes (10-22 bones)
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1 animation loop per 1 skeletal mesh
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Number of Unique Meshes: 33 (static meshes including static versions of the machines)
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Collision: Skeletal machines have ragdoll ready phats, others automatically generated in engine
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Vertex Count: 4 x 24-785 / 18 x 1200-8433 / 7 x 18607-88450 / 4 x 93783-195106
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LODs: No
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Number of Materials and Material Instances: 4 Master materials / 19 instances
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Number of Textures: 32
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Texture Resolutions: 3 x 2048×2048 / 29 x 4096×4096
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3 levels: demo level seen in video, ragdoll overview level seen in video, overview level seen in screenshot
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2 particle emitters sparks and steam (Niagara in Unreal 5_5 forward )
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2 blueprints for instancing meshes
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10 skeletons / 10 Phats / 10 animations
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2 level sequences as seen in video
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Supported Development Platforms: Tested in windows 64 bit / rtx 2060 = demo scene full hd in editor/ cinematic scalability average 80fps -> greater than 120 fps
Features:
-
Animated machines (skeletal and static meshes included)
-
Easy to modify colors and grunge amount
-
Piping and ventilation
-
Walls and floors
-
2 Particle fx
-
Light fixture
-
Blueprints for instancing meshes
-
10 animated skeletal meshes (10-22 bones)
-
1 animation loop per 1 skeletal mesh
-
Number of Unique Meshes: 33 (static meshes including static versions of the machines)
-
Collision: Skeletal machines have ragdoll ready phats, others automatically generated in engine
-
Vertex Count: 4 x 24-785 / 18 x 1200-8433 / 7 x 18607-88450 / 4 x 93783-195106
-
LODs: No
-
Number of Materials and Material Instances: 4 Master materials / 19 instances
-
Number of Textures: 32
-
Texture Resolutions: 3 x 2048×2048 / 29 x 4096×4096
-
3 levels: demo level seen in video, ragdoll overview level seen in video, overview level seen in screenshot
-
2 particle emitters sparks and steam (Niagara in Unreal 5_5 forward )
-
2 blueprints for instancing meshes
-
10 skeletons / 10 Phats / 10 animations
-
2 level sequences as seen in video
-
Supported Development Platforms: Tested in windows 64 bit / rtx 2060 = demo scene full hd in editor/ cinematic scalability average 80fps -> greater than 120 fps
Engine hall filled with sparks, steam and animated old-style machines.
Video Rendered in Unreal
Video Rendered in Unity
Playlist of all my assets HERE
My other assets page HERE
Engine hall filled with sparks, steam and animated old-style machines.
Video Rendered in Unreal
Video Rendered in Unity
Playlist of all my assets HERE
My other assets page HERE

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