Features:

  • Animated machines (skeletal and static meshes included)

  • Easy to modify colors and grunge amount

  • Piping and ventilation

  • Walls and floors

  • 2 Particle fx

  •  Light fixture

  • Blueprints for instancing meshes

  • 10 animated skeletal meshes (10-22 bones)

  • 1 animation loop per 1 skeletal mesh

  • Number of Unique Meshes: 33 (static meshes including static versions of the machines)

  • Collision: Skeletal machines have ragdoll ready phats, others automatically generated in engine

  • Vertex Count: 4 x 24-785 / 18 x 1200-8433 / 7 x 18607-88450 / 4 x 93783-195106

  • LODs: No

  • Number of Materials and Material Instances: 4 Master materials / 19 instances

  • Number of Textures: 32

  • Texture Resolutions: 3 x 2048×2048 / 29 x 4096×4096

  • 3 levels: demo level seen in video, ragdoll overview level seen in video, overview level seen in screenshot

  • 2 particle emitters sparks and steam (Niagara in Unreal 5_5 forward )

  • 2 blueprints for instancing meshes

  • 10 skeletons / 10 Phats / 10 animations

  • 2 level sequences as seen in video

  • Supported Development Platforms: Tested in windows 64 bit / rtx 2060 = demo scene full hd in editor/ cinematic scalability average 80fps -> greater than 120 fps

Features:

  • Animated machines (skeletal and static meshes included)

  • Easy to modify colors and grunge amount

  • Piping and ventilation

  • Walls and floors

  • 2 Particle fx

  •  Light fixture

  • Blueprints for instancing meshes

  • 10 animated skeletal meshes (10-22 bones)

  • 1 animation loop per 1 skeletal mesh

  • Number of Unique Meshes: 33 (static meshes including static versions of the machines)

  • Collision: Skeletal machines have ragdoll ready phats, others automatically generated in engine

  • Vertex Count: 4 x 24-785 / 18 x 1200-8433 / 7 x 18607-88450 / 4 x 93783-195106

  • LODs: No

  • Number of Materials and Material Instances: 4 Master materials / 19 instances

  • Number of Textures: 32

  • Texture Resolutions: 3 x 2048×2048 / 29 x 4096×4096

  • 3 levels: demo level seen in video, ragdoll overview level seen in video, overview level seen in screenshot

  • 2 particle emitters sparks and steam (Niagara in Unreal 5_5 forward )

  • 2 blueprints for instancing meshes

  • 10 skeletons / 10 Phats / 10 animations

  • 2 level sequences as seen in video

  • Supported Development Platforms: Tested in windows 64 bit / rtx 2060 = demo scene full hd in editor/ cinematic scalability average 80fps -> greater than 120 fps

Engine hall filled with sparks, steam and animated old-style machines.

Video Rendered in Unreal

Video Rendered in Unity

Playlist of all my assets HERE

My other assets page HERE

Engine hall filled with sparks, steam and animated old-style machines.

Video Rendered in Unreal

Video Rendered in Unity

Playlist of all my assets HERE

My other assets page HERE

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