Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes) and DEMO

Number of Animations: 6

Animation types (In-place): 6

Number of characters: 1

Vertex counts of characters: Max skin: 15889 Min skin: 5903

Number of Materials and Material Instances: 14

Number of Textures: 36

Texture Resolutions: 4096×4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: No

Important/Additional Notes: Additional bones that are added to Epic Skeleton:

jaw_join, jaw_join1, tail, tail1, tail2, tail3, tail4, tail5

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes) and DEMO

Number of Animations: 6

Animation types (In-place): 6

Number of characters: 1

Vertex counts of characters: Max skin: 15889 Min skin: 5903

Number of Materials and Material Instances: 14

Number of Textures: 36

Texture Resolutions: 4096×4096

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: No

Important/Additional Notes: Additional bones that are added to Epic Skeleton:

jaw_join, jaw_join1, tail, tail1, tail2, tail3, tail4, tail5

Hello! Nice to meet you! I will be glad to cooperate with you :) Thank you for 5 stars⭐

Visit my profile for models that were not included in this sale, but are already sold at a reduced price:

https://www.fab.com/ru/sellers/Andrew%20Ermakov

Video Preview on YouTube: https://youtu.be/BwHtqPo_bOA

Textures:

  • all texture map 4096×4096 (you can reduce the image size)

  • 6 skins of body

  • 4 skins of fur

  • 36 textures

  • 14 materials

6 animations:

  • attack (x1)

  • walking (x1)

  • idle (x2)

  • death (x1)

  • gethit (x1)

Polycount of Minimum Skin (no fur):

  • verts 5903

  • tris 11416

Polycount of Maximum Skin (full fur):

  • verts 15889

  • tris 16456

Be sure to read below:

  • This Character rig is based on UE4 Mannequin skeleton. You can easily retarget to UE5.

The main bones hierarchy has remained untouched for easy retargeting. With additional bones you can apply physics to different parts.

  • In the model it is desirable to use a shader with a two-sided display of polygons.

I am always ready to help you and answer any questions

Hello! Nice to meet you! I will be glad to cooperate with you :) Thank you for 5 stars⭐

Visit my profile for models that were not included in this sale, but are already sold at a reduced price:

https://www.fab.com/ru/sellers/Andrew%20Ermakov

Video Preview on YouTube: https://youtu.be/BwHtqPo_bOA

Textures:

  • all texture map 4096×4096 (you can reduce the image size)

  • 6 skins of body

  • 4 skins of fur

  • 36 textures

  • 14 materials

6 animations:

  • attack (x1)

  • walking (x1)

  • idle (x2)

  • death (x1)

  • gethit (x1)

Polycount of Minimum Skin (no fur):

  • verts 5903

  • tris 11416

Polycount of Maximum Skin (full fur):

  • verts 15889

  • tris 16456

Be sure to read below:

  • This Character rig is based on UE4 Mannequin skeleton. You can easily retarget to UE5.

The main bones hierarchy has remained untouched for easy retargeting. With additional bones you can apply physics to different parts.

  • In the model it is desirable to use a shader with a two-sided display of polygons.

I am always ready to help you and answer any questions

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