




Features:
- LODs
- Root bone
- Animations with RootMotion and InPlace
- PBR
- UV-layout mirrored
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of Animations: 65
18 additive poses, 3 Additive Attack High/ Attack Low /Fly Roar/ Roar
Attack, AttackHigh, WalkAttack, WalkAttack_InPlace, Idle, Roar, Stand Idle, Stand Idle Break, Stand Roar,
Hit Left, Hit Right, Idle, Roar, RunFly, Stand Falling, Falling_Start/Idle/End
Drink, Eat, Falling_Start/Idle/End Sit_Start/Idle/End
Fly_Straight/Left/Right/Wave/Wave1/Wave Up/Up/Hover
Walk_Start/Left/Right/Back/
Run_Start/Left/Right Fly_Start (From Run to Fly) Fly_Jump (From Idle to Fly)
Turn Left, Turn Right
Animation types: Root Motion and In-place
Number of characters: 6
Vertex counts of characters:
LOD0 – 8500tris, 4999verts
LOD1 – 3572tris, 2356verts
LOD2 – 1532tris, 1206verts
(Separate LOD’s models included)
Number of Materials and Material Instances: 1 material 3 instances
Number of Textures: 5 textures Base Color 3, Normal, MRAO (R-metallic G-roughness B-AO)
Texture Resolutions: 4096×4096
For Any Development Platforms
Features:
- LODs
- Root bone
- Animations with RootMotion and InPlace
- PBR
- UV-layout mirrored
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of Animations: 65
18 additive poses, 3 Additive Attack High/ Attack Low /Fly Roar/ Roar
Attack, AttackHigh, WalkAttack, WalkAttack_InPlace, Idle, Roar, Stand Idle, Stand Idle Break, Stand Roar,
Hit Left, Hit Right, Idle, Roar, RunFly, Stand Falling, Falling_Start/Idle/End
Drink, Eat, Falling_Start/Idle/End Sit_Start/Idle/End
Fly_Straight/Left/Right/Wave/Wave1/Wave Up/Up/Hover
Walk_Start/Left/Right/Back/
Run_Start/Left/Right Fly_Start (From Run to Fly) Fly_Jump (From Idle to Fly)
Turn Left, Turn Right
Animation types: Root Motion and In-place
Number of characters: 6
Vertex counts of characters:
LOD0 – 8500tris, 4999verts
LOD1 – 3572tris, 2356verts
LOD2 – 1532tris, 1206verts
(Separate LOD’s models included)
Number of Materials and Material Instances: 1 material 3 instances
Number of Textures: 5 textures Base Color 3, Normal, MRAO (R-metallic G-roughness B-AO)
Texture Resolutions: 4096×4096
For Any Development Platforms
3d model https://skfb.ly/6Dpwu
Animations https://www.youtube.com/watch?v=4N95en0AnUc
Animated 3D model for games, applications and educational presentations, etc.
V1.2 – Added model with new crest, added new animations and poses
V1.3 – Added new animations, improved old animations. New PhysicsAsset settings.
Features:
- LODs
- Root bone
- Animations with RootMotion and InPlace
- PBR
- UV-layout mirrored
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of Animations: 65
18 additive poses, 3 Additive Attack High/ Attack Low /Fly Roar/ Roar
Attack, AttackHigh, WalkAttack, WalkAttack_InPlace, Idle, Roar, Stand Idle, Stand Idle Break, Stand Roar,
Hit Left, Hit Right, Idle, Roar, RunFly, Stand Falling, Falling_Start/Idle/End
Drink, Eat, Falling_Start/Idle/End Sit_Start/Idle/End
Fly_Straight/Left/Right/Wave/Wave1/Wave Up/Up/Hover
Walk_Start/Left/Right/Back/
Run_Start/Left/Right Fly_Start (From Run to Fly) Fly_Jump (From Idle to Fly)
Turn Left, Turn Right
Animation types: Root Motion and In-place
Number of characters: 6
Vertex counts of characters:
LOD0 – 8500tris, 4999verts
LOD1 – 3572tris, 2356verts
LOD2 – 1532tris, 1206verts
(Separate LOD’s models included)
Number of Materials and Material Instances: 1 material 3 instances
Number of Textures: 5 textures Base Color 3, Normal, MRAO (R-metallic G-roughness B-AO)
Texture Resolutions: 4096×4096
For Any Development Platforms
3d model https://skfb.ly/6Dpwu
Animations https://www.youtube.com/watch?v=4N95en0AnUc
Animated 3D model for games, applications and educational presentations, etc.
V1.2 – Added model with new crest, added new animations and poses
V1.3 – Added new animations, improved old animations. New PhysicsAsset settings.
Features:
- LODs
- Root bone
- Animations with RootMotion and InPlace
- PBR
- UV-layout mirrored
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of Animations: 65
18 additive poses, 3 Additive Attack High/ Attack Low /Fly Roar/ Roar
Attack, AttackHigh, WalkAttack, WalkAttack_InPlace, Idle, Roar, Stand Idle, Stand Idle Break, Stand Roar,
Hit Left, Hit Right, Idle, Roar, RunFly, Stand Falling, Falling_Start/Idle/End
Drink, Eat, Falling_Start/Idle/End Sit_Start/Idle/End
Fly_Straight/Left/Right/Wave/Wave1/Wave Up/Up/Hover
Walk_Start/Left/Right/Back/
Run_Start/Left/Right Fly_Start (From Run to Fly) Fly_Jump (From Idle to Fly)
Turn Left, Turn Right
Animation types: Root Motion and In-place
Number of characters: 6
Vertex counts of characters:
LOD0 – 8500tris, 4999verts
LOD1 – 3572tris, 2356verts
LOD2 – 1532tris, 1206verts
(Separate LOD’s models included)
Number of Materials and Material Instances: 1 material 3 instances
Number of Textures: 5 textures Base Color 3, Normal, MRAO (R-metallic G-roughness B-AO)
Texture Resolutions: 4096×4096
For Any Development Platforms

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