Features:
- Handmade polygonal fur with powerful material;
- 22 animations;
- 3 versions of Skeletal Meshes for different levels of optimization;
- 4k body Textures;
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of Animations: 22 (30 FPS)
Move
- Idle
- Walk_Forward
- Run_Forward
- Turn_90_Left_onSpot
- Turn_90_Right_onSpot
- Turn_90_Left (RM)
- Turn_90_Right (RM)
non-Combat
- Look
- Eat
Combat
- Aggressive
- Aggressive/Taunt_2
- Attack_1_light
- Attack_2_light
- Attack_3_light (RM)
- Attack_4_strong (RM)
- Hit_React_Front_Head
- Hit_React_Front_Body
- Hit_React_Right_Body
- Hit_React_Left_Body
- Hit_React_Back_Body
- Hit_React_Head
- Death
Number of characters: 3;
- Fur_full: 63.5k vertices (LOD1 – 45k, LOD2 – 33k, LOD3 – 23k);
- Fur_Top: 33.3k vertices (LOD1 – 24k, LOD2 – 18k, LOD3 – 12k);
- No_Fur: 5.2k vertices (LOD1 – 3k, LOD2 – 2k, LOD3 – 1.2k);
Number of Materials and Material Instances: 3x Master Materials, 5x Material Instances;
Number of Textures:
- Body: 4x 4k textures (2x Albedo, Normal, ORM);
- Eye: 1x 1k Albedo;
- Fur: 5x 2k textures (Alpha, Root, Normal), 1x 512 Normal;
Supported Development Platforms: PC, Mac, Linux, PS4, XBox One
特征:
- 手工制作的多边形毛皮与强大的材料;
- 22动画;
- 3种不同优化级别的骨架网格体版本;
- 4k身体纹理;
操纵:是的
装备史诗骨架:不
动画:是的
动画数量:22(30FPS)
移动
- 闲置
- 向前走
- Run_Forward
- Turn_90_Left_onSpot
- Turn_90_Right_onSpot
- Turn_90_Left(RM)
- Turn_90_Right(RM)
非战斗
- 睇吓!
- 吃吧
战斗
- 咄咄逼人
- 咄咄逼人/嘲讽_2
- 攻击_1_光
- 攻击_2_光
- 攻击_3_光(RM)
- 攻击_4_strong(RM)
- Hit_React_Front_Head
- Hit_React_Front_Body
- Hit_React_Right_Body
- Hit_React_Left_Body
- Hit_React_Back_Body
- Hit_React_Head
- 死亡
字符数:3;
- Fur_full:63.5k顶点(LOD1-45K,LOD2-33K,LOD3-23k);
- Fur_Top:33.3k顶点(LOD1-24K,LOD2-18k,LOD3-12k);
- No_Fur:5.2k顶点(LOD1-3K,LOD2-2k,LOD3-1.2k);
材质和材质实例数:3x主材质,5x材质实例;
纹理数量:
- 身体:4x4k纹理(2x反照率,正常,ORM);
- 眼睛:1x1k反照率;
- 毛皮:5x2k纹理(阿尔法,根,正常),1×512正常;
支持的开发平台:PC、Mac、Linux、PS4、XBox One





| OTHER ROG ASSETS | ROADMAP | YOUTUBE (ANIMATIONS) |
SAVE 40% (59.99$ >>> 35.99$) with our ROG Creatures Pack
Updated to version 2.0:
- we equipped our creatures with planned animations;
- improved more than 40 existing ones;
- optimized materials and textures;
We created this mammoth for mid-level bosses. Available in 2 colors: brown & snow.
All mobs have an optimal set of animations, blend space, animation blueprint, physics assets & etc. to simplify their implementation in your projects as much as possible.
About the fur:
Polygonal fur is fully handmade. It’s a very painstaking work :)
We have divided the fur into 2 components: the undercoat (30k vertices) and the top fur (28k vertices). So there are 3 versions of SK_Creature (full, top & with out fur), which are suitable for different levels of optimization.
About the LODs:
By default, configured auto-generated LODs are used, but you can reimport (for example):
for SK_Creature_Fur_Full LOD1 use the LOD0 of SK_Creature_Fur_Top;
for SK_Creature_Fur_Top LOD2/3 use the LOD1/2 SK_Creature_No_Fur & so on;
| 其他ROG资产 | 路线图 | YOUTUBE的 (动画)|
储蓄40% (59.99$ >>> 35.99$) 与我们的 ROG生物包
更新至版本2.0:
- 我们为我们的生物配备了计划好的动画;
- 改进了现有的40多个;
- 优化的材质和纹理;
我们为中级老板创造了这个庞大的。 有2种颜色可供选择: 棕色和雪.
所有的小怪都有一组最佳的动画,混合空间,动画蓝图,物理资源等. 尽可能简化它们在您的项目中的实现。
关于毛皮:
多边形毛皮是完全手工制作的。 这是一项非常艰苦的工作:)
我们将毛皮分为两个部分: 底涂层,底涂层 (30k顶点)和 顶级毛皮 (28k顶点)。 所以有3个版本的SK_Creature(full,top&with out fur),适用于不同级别的优化。
关于Lod:
默认情况下,使用配置的自动生成Lod,但您可以重新导入(例如):
对于SK_Creature_Fur_Full LOD1使用SK_Creature_Fur_Top的LOD0;
对于SK_Creature_Fur_Top LOD2/3使用LOD1/2SK_Creature_No_Fur等;

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