

🌠 Features
-
Melee & Ranged weapons (2-hand sword, sword & shield, pistol, rifle, fists, grenade)
-
Combo system for melee
-
Shoot & alt attack (melee) for ranged
-
Aim & strafe locomotion, dashing
-
Integration-ready
-
Basic UI, Inventory, Weapon Shortcuts (easy to disable with bools from component)
-
Explosive barrels
-
Basic enemy AI
-
Cover
-
Crouch
📘 Number of Blueprints: 3 Essentials, 72 total
99% of what you’ll use is in these blueprints below. The rest are children, widgets, etc. that you may or may not use
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Combat Component
-
ABP_CombatComponent
-
BP_Weapon (& children)
🎮 Input: Mouse & Keyboard, Xbox Controller (Missing a few inputs from mouse & keyboard)
🌍 Network Replicated: No (but will look into in future updates, shouldn’t be too hard to add)
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes: This isn’t necessarily that complex of an asset as my steps are very simple & straightforward; however, the actual blueprints themselves may be complicated for complete beginners
🌠 Features
-
Melee & Ranged weapons (2-hand sword, sword & shield, pistol, rifle, fists, grenade)
-
Combo system for melee
-
Shoot & alt attack (melee) for ranged
-
Aim & strafe locomotion, dashing
-
Integration-ready
-
Basic UI, Inventory, Weapon Shortcuts (easy to disable with bools from component)
-
Explosive barrels
-
Basic enemy AI
-
Cover
-
Crouch
📘 Number of Blueprints: 3 Essentials, 72 total
99% of what you’ll use is in these blueprints below. The rest are children, widgets, etc. that you may or may not use
-
Combat Component
-
ABP_CombatComponent
-
BP_Weapon (& children)
🎮 Input: Mouse & Keyboard, Xbox Controller (Missing a few inputs from mouse & keyboard)
🌍 Network Replicated: No (but will look into in future updates, shouldn’t be too hard to add)
Supported Development Platforms:
Windows: Yes
Mac: Yes
Important/Additional Notes: This isn’t necessarily that complex of an asset as my steps are very simple & straightforward; however, the actual blueprints themselves may be complicated for complete beginners
This asset allows for quickly setting up combat logic in any project.
⭐ CURRENT FEATURES ⭐
-
Melee & Range Weapons
-
Target Locking
-
Assassinations
✅ CONFIRMED & DOCUMENTED INTEGRATIONS ✅
OVERVIEW | DOCUMENTATION | DISCORD | DEMO
[INTEGRATIONS]
This asset allows for quickly setting up combat logic in any project.
⭐ CURRENT FEATURES ⭐
-
Melee & Range Weapons
-
Target Locking
-
Assassinations
✅ CONFIRMED & DOCUMENTED INTEGRATIONS ✅
OVERVIEW | DOCUMENTATION | DISCORD | DEMO
[INTEGRATIONS]

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