Features:

  • 1 PBR Tiling Trim Sheet with Multiple Unique materials.
  • 1 PBR Prop decal to create baseline meshes.
  • 1 PBR Particle Texture used to simulate particles.
  • 2 PBR Grunge Decals to add layers of variation.

Texture Sizes:

  • (7) 2048
  • (5) 1024
  • (Other) 14

Collision: Automatically Generated

LODs: None

Number of Meshes: 18

Materials: 12

Material Instances: 50

Number of Textures: 17

Supported Development Platforms: PC/PS4/Xbox One

Supported Target Build Platforms: PC/PS4/Xbox One

Documentation: None

Important/Additional Notes: Please contact me at stefanbest0794@yahoo.com if you have any issues

Features:

  • 1 PBR Tiling Trim Sheet with Multiple Unique materials.
  • 1 PBR Prop decal to create baseline meshes.
  • 1 PBR Particle Texture used to simulate particles.
  • 2 PBR Grunge Decals to add layers of variation.

Texture Sizes:

  • (7) 2048
  • (5) 1024
  • (Other) 14

Collision: Automatically Generated

LODs: None

Number of Meshes: 18

Materials: 12

Material Instances: 50

Number of Textures: 17

Supported Development Platforms: PC/PS4/Xbox One

Supported Target Build Platforms: PC/PS4/Xbox One

Documentation: None

Important/Additional Notes: Please contact me at stefanbest0794@yahoo.com if you have any issues

This scene features realistic textures combined with highly customizable materials that allow variation and details to be vibrant.

Note: The scenes use physically accurate lighting values which is why the sun intensity makes it so overblown. You need use or add a cinecamera and tweak the ISO and shutter speed values. You also need to ensure you have enabled ue4 extend default luminance range in the project settings.

This scene features realistic textures combined with highly customizable materials that allow variation and details to be vibrant.

Note: The scenes use physically accurate lighting values which is why the sun intensity makes it so overblown. You need use or add a cinecamera and tweak the ISO and shutter speed values. You also need to ensure you have enabled ue4 extend default luminance range in the project settings.

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