Number of Blueprints: 16
Supported Development Platforms: Windows, Mac, Linux
Documentation: Tutorials
Support: Forums / coquigamestudio@gmail.com / Discord
蓝图数目: 16
支持的开发平台: Windows,Mac,Linux
文件: 指南
支援服务: 论坛 /coquigamestudio@gmail.com / 不和谐
The Procedural Foliage Placement Tool lets you populate your scene with foliage in a matter of seconds. The tools allows for extensive configuration, including slope and height, obstacle avoidance, and 8 different spawning methods. Spawn 3 types of entities – meshes, instanced static meshes, and blueprint actor classes (any).
Spawning Methods:
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Random Location – spawns foliage at random locations in the volume
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Organic Clusters – spawns clusters of foliage, where each entity spawns near the previous entity with a random offset
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Clusters around actor – spawns foliage around your specified actors
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Along spline actors – spawns foliage along an actor’s spline component
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Random patches – Spawns foliage in a uniform patch pattern inside the volume
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Grid Distribution – spawns foliage in a strict grid distribution inside the volume
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Spawn on Spawn Zones – spawns foliage only inside the specified Spawn Zones (volumes assigned by the dev)
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Hierarchical Clusters – spawns foliage in a hierarchy giving a more logical distribution
All methods above respect slope and height restrictions and have obstacle avoidance.
Bonus:
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Advanced Landscape Auto Material – auto material that blends layers by height and slope. It also spawns foliage in all layers.
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River Tool – Spline-based river tool.
Included Blueprints:
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Procedural Foliage Placement Tool – main tool that allows you to spawn your foliage in your scene
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Align Landscape – lets you flatten a specific area of your landscape quickly
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River – Lets you carve out your landscape to create a river
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Simple Path – Creates a path in your landscape
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Translucent Water – creates a lake or ocean plane in your scene (Epic)
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Spawn Zone – volume that specifies where to spawn your foliage based on the spawn method
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No Spawn Zone – lets you exclude an area from any foliage spawning
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Toggle Entity Types – lets you switch between actors in your scene and Instanced Static Meshes
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Changing Tree – sample actor blueprint that changes material color when the Player gets near
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Show Widget – shows a generic message in the viewport
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Teleport – teleports Player to a specified location
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Actor Bounds – show the actor bounds easily
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Height Helper – lets you visually check a specific height in your scene
该 程序化植物放置工具 让你在几秒钟内用树叶填充你的场景。 这些工具允许广泛的配置,包括坡度和高度,避障以及8种不同的产卵方法。 生成3种类型的实体-网格体、实例化静态网格体和蓝图actor类(任意)。
产卵方法:
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随机位置 -在卷中的随机位置产卵叶子
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有机簇 -生成植物簇,其中每个实体在具有随机偏移量的前一个实体附近生成
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演员周围的集群 -在指定的actor周围生成叶子
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沿着样条演员 -沿着actor的样条组件生成植物
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随机补丁 -在体积内以均匀的补丁模式产卵树叶
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网格分布 -在体积内以严格的网格分布产卵树叶
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在产卵区产卵 -只在指定的产卵区内产卵植物(由开发者分配的体积)
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分层集群 -在层次结构中产生植物,提供更合乎逻辑的分布
上述所有方法都尊重坡度和高度限制,并具有避障功能。
奖金:
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高级景观汽车材料 -按高度和坡度混合层的自动材料。 它还会在所有图层中生成叶子。
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河道工具 -基于样条曲线的河流工具。
包括蓝图:
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程序化植物放置工具 -主要工具,让你产卵你的植物在你的场景
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对齐景观 -让您快速平整景观的特定区域
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河川 -让你雕刻出你的景观,创造一条河流
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简单路径 -在您的景观中创建路径
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半透明水 -在你的场景中创建一个湖泊或海洋飞机(史诗)
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产卵区 -根据spawn方法指定在何处生成植物的卷
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无产卵区 -允许您从任何叶子产卵中排除一个区域
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切换实体类型 -允许您在场景中的actor和实例化静态网格体之间切换
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改变树 -当玩家靠近时改变材质颜色的actor蓝图示例
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显示小部件 -在视口中显示通用消息
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传送,传送 -传送玩家到指定的位置
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演员界限 -轻松显示演员边界
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身高助手 -让您直观地检查场景中的特定高度
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