Features:
- Choice of placement type: Cylinder or Box
- Select the Spawn Area and select the Cut Area (Cylinder or Box)
- The possibility of fixing the resulting random placement result or a random result with each movement
- The ability to randomly rotate the object or look at the center
- Increase the spread between objects
- Setting the maximum spawn angle for inclined surfaces
- Select the objects or landscape to spawn on
- Select the number of objects to spawn
- Setting Max Draw Distance for Actors and Cull Distance for HISM
- Height adjustment of the spawner
- The actual size of the object is taken into account, not the Pivot point for spawn
- Change the collision to a specific channel of the object
Number of Blueprints: 6
Number of Static Meshes: 4
Number of Materials: 1
Number of Textures: 1
Input: Keyboard, Mouse
Network Replicated: No
Documentation: Link
特征:
- 放置类型的选择:圆筒或盒子
- 选择产卵区域并选择切割区域(圆柱体或盒子)
- 固定所产生的随机放置结果或随机结果与每个移动的可能性
- 随机旋转物体或看中心的能力
- 增加对象之间的传播
- 设置倾斜曲面的最大产生角度
- 选择要生成的对象或景观
- 选择要生成的对象数
- 设置Actor的最大绘制距离和HISM的剔除距离
- 产卵器的高度调整
- 对象的实际大小被考虑在内,而不是生成的枢轴点
- 将碰撞更改为对象的特定通道
蓝图数目: 6
静态网格数: 4
材料数量: 1
纹理数量: 1
输入: 键盘、鼠标
网络复制: 非也。
文件: 连结
Universal object spawner for quick level filling
It can be used to create: Actors, Blueprints, staticmeshes (HISM), Actors and HISM(50\50), Sprites
All objects are created in the Construction Script
Update 1.1 Video
Update 1.2 Video
Update 1.3 Video
UPDATE 1.1
– Added the ability to switch spawn in Construction Script or Begin Play
– Added the ability to call a Spawn event
– Added the ability Delay Spawn event
– Added the ability to respawn destroyed Actors after a given period of time
UPDATE 1.2
– Added a lock to rotate when spawning
– Added setting the proportion for the amount of spawn between HISM and Actors
– Added the ability to enable / disable shadows for all types. Except for Sprites
– Added the ability to offset for location and rotation
– Fixed a collision issue when interacting with projectiles
Update 1.3
– Added the ability to work with World Composition.
– Added the ability to create movable cut areas.
– Added the ability to turn off and turn on the drawing of the borders of the spawner. It will also help to avoid drawing lines after removing the spawner from the scene.
– Added the ability to select multiple channel collisions.
用于快速水平填充的通用对象生成器
它可以用来创建:Actor,蓝图,staticmeshes(HISM),Actor和HISM(50\50),Sprites
所有对象都在构造脚本中创建
更新1.1 短片
更新1.2 短片
更新1.3 短片
更新1.1
-增加了在施工脚本中切换产卵或开始播放的能力
-增加了调用产卵事件的能力
-增加了能力延迟产卵事件
-增加了在给定时间段后重生被摧毁的演员的能力
更新1.2
-增加了一个锁定产卵时旋转
-增加了设置HISM和演员之间的产卵量的比例
-增加了启用/禁用所有类型的阴影的能力。 除了精灵
-增加了偏移位置和旋转的能力
-修正了与投射物交互时的碰撞问题
更新1.3
-增加了与世界组成工作的能力。
-增加了创建可移动切割区域的能力。
-增加了关闭和打开产卵者边界绘制的能力。 它还有助于避免在从场景中移除产卵器后绘制线条。
-增加了选择多个通道碰撞的能力。
–文件
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