Features:

  • 4 realistic animated weapons
    • Pistol, Assault Rifle, Shotgun, Sniper Rifle.
    • Including character, weapon, and camera animations.
  • Animation, Player, and Weapon Blueprints and examples.
  • Procedural recoil animation system.

Rigged to Epic Skeleton: Yes, both UE4 and UE5 Skeletons are supported.

Number of Blueprints: 32.

Number of Animations: 193.

Number of Audio Assets: 83.

Number of Static Meshes: 9.

Number of Skeletal Meshes: 52.

Number of Textures: 117.

Number of Niagara Systems: 1.

Texture Resolution: 4096×4096, 2048×2048.

Input: Keyboard and mouse.

Network Replicated: No.

Supported Development Platforms:

  • Windows: Yes.
  • Mac: Yes.

Documentation Link: https://kinemation.gitbook.io/tactical-shooter-pack-unreal/.

 

Features:

  • 4 realistic animated weapons
    • Pistol, Assault Rifle, Shotgun, Sniper Rifle.
    • Including character, weapon, and camera animations.
  • Animation, Player, and Weapon Blueprints and examples.
  • Procedural recoil animation system.

Rigged to Epic Skeleton: Yes, both UE4 and UE5 Skeletons are supported.

Number of Blueprints: 32.

Number of Animations: 193.

Number of Audio Assets: 83.

Number of Static Meshes: 9.

Number of Skeletal Meshes: 52.

Number of Textures: 117.

Number of Niagara Systems: 1.

Texture Resolution: 4096×4096, 2048×2048.

Input: Keyboard and mouse.

Network Replicated: No.

Supported Development Platforms:

  • Windows: Yes.
  • Mac: Yes.

Documentation Link: https://kinemation.gitbook.io/tactical-shooter-pack-unreal/.

 

Try DemoVideo showcaseDocs
🎮 True FPS Animations for Your Game

Tactical Shooter Pack was built for grounded realism. Four fully animated weapons and a full-body operator, with curve-driven recoil, spring-based sway, and animated magazine internals that hold up in close-ups. Clean Blueprints and matched SFX drop in fast and work in both first- and third-person.

Let’s see what you get!

🔹 4 Animated Weapons
  • WK-11 Viper (Pistol): draw, holster, mag check, inspect, reload (tactical/empty).
  • TR15 (Assault Rifle): draw, holster, mag check, inspect, reload (tactical/empty).
  • Herrington 11-87 (Shotgun): draw, holster, reload start/loop/end, attach/detach suppressor. Includes a suppressed variant.
  • Oryx SRM-12 (Sniper Rifle): draw, holster, fire, reload (tactical/empty), bipods deploy/stow.
🔹 True FPS

Looks authentic in first- and third-person – one animation set, no duplicate FP/TP work.

🔹 Pistol Quick Draw

“Switching to your pistol is faster than reloading.”

When you’re dry, snap to pistol and stay in the fight.

🔹 Procedural Animation
  • Recoil – curve-driven, smooth, tunable.
  • Sway – spring-based for natural aim and movement.
  • Aiming – quick sight alignment without fiddling.
  • Locomotion – idle/walk/sprint/jump, tweakable at runtime.
🔹 Detailed Magazines

Visible spring, follower, and rounds for convincing reloads and close-ups.

🔹 AAA Operator Model

Full-body character, easy to customize. Works with UE4/UE5 Epic Skeleton.

🔹 Sound Effects

Reload, fire, and movement layers matched to each animation for clear feedback and feel.

🔹 Simple to Use & Integrate
  • Clean structure for fast setup.
  • Modular Blueprints with sensible parameters.
  • Drop-in fit for any FPS/TPS workflow.

Tactical Shooter Packrealism for your FPS game.

YouTubeDiscord Roadmap

This asset relies on the Enhanced Input plugin as dependencies.

 

Try DemoVideo showcaseDocs
🎮 True FPS Animations for Your Game

Tactical Shooter Pack was built for grounded realism. Four fully animated weapons and a full-body operator, with curve-driven recoil, spring-based sway, and animated magazine internals that hold up in close-ups. Clean Blueprints and matched SFX drop in fast and work in both first- and third-person.

Let’s see what you get!

🔹 4 Animated Weapons
  • WK-11 Viper (Pistol): draw, holster, mag check, inspect, reload (tactical/empty).
  • TR15 (Assault Rifle): draw, holster, mag check, inspect, reload (tactical/empty).
  • Herrington 11-87 (Shotgun): draw, holster, reload start/loop/end, attach/detach suppressor. Includes a suppressed variant.
  • Oryx SRM-12 (Sniper Rifle): draw, holster, fire, reload (tactical/empty), bipods deploy/stow.
🔹 True FPS

Looks authentic in first- and third-person – one animation set, no duplicate FP/TP work.

🔹 Pistol Quick Draw

“Switching to your pistol is faster than reloading.”

When you’re dry, snap to pistol and stay in the fight.

🔹 Procedural Animation
  • Recoil – curve-driven, smooth, tunable.
  • Sway – spring-based for natural aim and movement.
  • Aiming – quick sight alignment without fiddling.
  • Locomotion – idle/walk/sprint/jump, tweakable at runtime.
🔹 Detailed Magazines

Visible spring, follower, and rounds for convincing reloads and close-ups.

🔹 AAA Operator Model

Full-body character, easy to customize. Works with UE4/UE5 Epic Skeleton.

🔹 Sound Effects

Reload, fire, and movement layers matched to each animation for clear feedback and feel.

🔹 Simple to Use & Integrate
  • Clean structure for fast setup.
  • Modular Blueprints with sensible parameters.
  • Drop-in fit for any FPS/TPS workflow.

Tactical Shooter Packrealism for your FPS game.

YouTubeDiscord Roadmap

This asset relies on the Enhanced Input plugin as dependencies.

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