




Features:
- 4 realistic animated weapons
- Pistol, Assault Rifle, Shotgun, Sniper Rifle.
- Including character, weapon, and camera animations.
- Animation, Player, and Weapon Blueprints and examples.
- Procedural recoil animation system.
Rigged to Epic Skeleton: Yes, both UE4 and UE5 Skeletons are supported.
Number of Blueprints: 32.
Number of Animations: 193.
Number of Audio Assets: 83.
Number of Static Meshes: 9.
Number of Skeletal Meshes: 52.
Number of Textures: 117.
Number of Niagara Systems: 1.
Texture Resolution: 4096×4096, 2048×2048.
Input: Keyboard and mouse.
Network Replicated: No.
Supported Development Platforms:
- Windows: Yes.
- Mac: Yes.
Documentation Link: https://kinemation.gitbook.io/tactical-shooter-pack-unreal/.
Features:
- 4 realistic animated weapons
- Pistol, Assault Rifle, Shotgun, Sniper Rifle.
- Including character, weapon, and camera animations.
- Animation, Player, and Weapon Blueprints and examples.
- Procedural recoil animation system.
Rigged to Epic Skeleton: Yes, both UE4 and UE5 Skeletons are supported.
Number of Blueprints: 32.
Number of Animations: 193.
Number of Audio Assets: 83.
Number of Static Meshes: 9.
Number of Skeletal Meshes: 52.
Number of Textures: 117.
Number of Niagara Systems: 1.
Texture Resolution: 4096×4096, 2048×2048.
Input: Keyboard and mouse.
Network Replicated: No.
Supported Development Platforms:
- Windows: Yes.
- Mac: Yes.
Documentation Link: https://kinemation.gitbook.io/tactical-shooter-pack-unreal/.
Try Demo • Video showcase • Docs
🎮 True FPS Animations for Your Game
Tactical Shooter Pack was built for grounded realism. Four fully animated weapons and a full-body operator, with curve-driven recoil, spring-based sway, and animated magazine internals that hold up in close-ups. Clean Blueprints and matched SFX drop in fast and work in both first- and third-person.
Let’s see what you get!
🔹 4 Animated Weapons
- WK-11 Viper (Pistol): draw, holster, mag check, inspect, reload (tactical/empty).
- TR15 (Assault Rifle): draw, holster, mag check, inspect, reload (tactical/empty).
- Herrington 11-87 (Shotgun): draw, holster, reload start/loop/end, attach/detach suppressor. Includes a suppressed variant.
- Oryx SRM-12 (Sniper Rifle): draw, holster, fire, reload (tactical/empty), bipods deploy/stow.
🔹 True FPS
Looks authentic in first- and third-person – one animation set, no duplicate FP/TP work.
🔹 Pistol Quick Draw
“Switching to your pistol is faster than reloading.”
When you’re dry, snap to pistol and stay in the fight.
🔹 Procedural Animation
- Recoil – curve-driven, smooth, tunable.
- Sway – spring-based for natural aim and movement.
- Aiming – quick sight alignment without fiddling.
- Locomotion – idle/walk/sprint/jump, tweakable at runtime.
🔹 Detailed Magazines
Visible spring, follower, and rounds for convincing reloads and close-ups.
🔹 AAA Operator Model
Full-body character, easy to customize. Works with UE4/UE5 Epic Skeleton.
🔹 Sound Effects
Reload, fire, and movement layers matched to each animation for clear feedback and feel.
🔹 Simple to Use & Integrate
- Clean structure for fast setup.
- Modular Blueprints with sensible parameters.
- Drop-in fit for any FPS/TPS workflow.
Tactical Shooter Pack – realism for your FPS game.
This asset relies on the Enhanced Input plugin as dependencies.
Try Demo • Video showcase • Docs
🎮 True FPS Animations for Your Game
Tactical Shooter Pack was built for grounded realism. Four fully animated weapons and a full-body operator, with curve-driven recoil, spring-based sway, and animated magazine internals that hold up in close-ups. Clean Blueprints and matched SFX drop in fast and work in both first- and third-person.
Let’s see what you get!
🔹 4 Animated Weapons
- WK-11 Viper (Pistol): draw, holster, mag check, inspect, reload (tactical/empty).
- TR15 (Assault Rifle): draw, holster, mag check, inspect, reload (tactical/empty).
- Herrington 11-87 (Shotgun): draw, holster, reload start/loop/end, attach/detach suppressor. Includes a suppressed variant.
- Oryx SRM-12 (Sniper Rifle): draw, holster, fire, reload (tactical/empty), bipods deploy/stow.
🔹 True FPS
Looks authentic in first- and third-person – one animation set, no duplicate FP/TP work.
🔹 Pistol Quick Draw
“Switching to your pistol is faster than reloading.”
When you’re dry, snap to pistol and stay in the fight.
🔹 Procedural Animation
- Recoil – curve-driven, smooth, tunable.
- Sway – spring-based for natural aim and movement.
- Aiming – quick sight alignment without fiddling.
- Locomotion – idle/walk/sprint/jump, tweakable at runtime.
🔹 Detailed Magazines
Visible spring, follower, and rounds for convincing reloads and close-ups.
🔹 AAA Operator Model
Full-body character, easy to customize. Works with UE4/UE5 Epic Skeleton.
🔹 Sound Effects
Reload, fire, and movement layers matched to each animation for clear feedback and feel.
🔹 Simple to Use & Integrate
- Clean structure for fast setup.
- Modular Blueprints with sensible parameters.
- Drop-in fit for any FPS/TPS workflow.
Tactical Shooter Pack – realism for your FPS game.
This asset relies on the Enhanced Input plugin as dependencies.

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