• Procedural Animation – Component-based, Easy Integration.
  • Live Editor – Adjust animations in runtime editor.
  • Locomotion – True fps, omni movement, crouch.
  • Actions – Walk, run, jump, aim, reload, fire, ADS, sway, akimbo.
  • Weapons – Rifle, shotgun, sniper, pistol, grenade, knife.
  • Compatibility – UE5 Manny, Control Rig, Metahuman.
  • Mechanics – Recoil recovery, dual-mag reload.
  • Systems – HUD, menus, inventory, save/load.
  • FX – Muzzle flash, casings, blood, decals.
  • Bodycam Mode – Freeaim and motion.
  • Zombie Mode – AI enemies & blood.
  • Multiplayer – Full replication.
  • IK – Wall blocking, hand IK.

Number of Blueprints: 90

Network Replicated: Yes

Special Thanks

 

  • Procedural Animation – Component-based, Easy Integration.
  • Live Editor – Adjust animations in runtime editor.
  • Locomotion – True fps, omni movement, crouch.
  • Actions – Walk, run, jump, aim, reload, fire, ADS, sway, akimbo.
  • Weapons – Rifle, shotgun, sniper, pistol, grenade, knife.
  • Compatibility – UE5 Manny, Control Rig, Metahuman.
  • Mechanics – Recoil recovery, dual-mag reload.
  • Systems – HUD, menus, inventory, save/load.
  • FX – Muzzle flash, casings, blood, decals.
  • Bodycam Mode – Freeaim and motion.
  • Zombie Mode – AI enemies & blood.
  • Multiplayer – Full replication.
  • IK – Wall blocking, hand IK.

Number of Blueprints: 90

Network Replicated: Yes

Special Thanks

 

WATCH THE 👇 SHOWCASE VIDEO PLAY THE 👇 DEMO

🔗 SHOWCASE 🔗 DEMO

What Makes This Kit Unique?

Component-based, runtime-editable Procedural animations, full multiplayer & singleplayer zombie mode, and a complete FPS foundation where all core actions work seamlessly together — Advanced FPS Gameplay, constant updates, and a 500+ dev community.

Multiplayer Ready – Full Replication Support For Weapons, Animations, Locomotion, Inventory, HUD & Menus. Built For Co-op And Competitive Projects.

Singleplayer Zombie Mode – Ready out-of-the-box with AI enemies, spawning, reactions & blood decals.

Component-Based Procedural Animation – Easy To Integrate Into Any Project; One Reload & Base Pose Is Enough For New Weapons.

Full Animation Suite – Idle, Walk, Run, Jump, Lean, Aim, ADS Fire, Reloads, Sway, Dual Wield & More.

Combat-Ready Arsenal – Rifle, Shotgun, Sniper, Pistol, Grenade & Knife Animations Included.

Advanced Locomotion – True First Person, Crouch, IK Wall-Blocking, Recoil With Recovery, Dual-Mag Reload.

Complete FPS Systems – Weapon Inventory (Save/Load), Crosshair & HUD, Menu & Settings Built-In.

AAA FX & Systems – Muzzle Flash, Bullet Casings, Blood Decals, Smart Enemy Reactions.

Compatibility – UE5 Manny Retargeter, Metahuman, IK_Hand_Gun AnimBP, Control Rig Support.

Constant Updates – Dozens Of Improvements Since Release, With New Features Added Monthly.

Gasp Integration – Integrate with “Game Animation Sample Pack” in 5 minutes. More integrations for Fab assets coming soon!

📈 Trusted by 500+ developers and powering hundreds of successful FPS projects.

🔗JOIN DISCORD👇

DISCORD

ROADMAP

DOCUMENTATION

TUTORIAL (How to Change and Add Weapon Mesh)

TUTORIAL – METAHUMAN INTEGRATION – CHARACTER MESH CHANGE

Important Notes:

⚠️ Don’t forget to add it to your WISHLIST!

⚠️ Demo Environment Assets Not Included

⚠️ This project uses the Animation Warping plugin for character movement.

⚠️ This kit is ONLY compatible with UE4-UE5 Manny skeletons. Other skeletons are NOT supported under any circumstances.

⚠️ This kit is the non-bodycam version of the Multiplayer Bodycam product and the replicated version of the Procedural FPS Kit.

 

WATCH THE 👇 SHOWCASE VIDEO PLAY THE 👇 DEMO

🔗 SHOWCASE 🔗 DEMO

What Makes This Kit Unique?

Component-based, runtime-editable Procedural animations, full multiplayer & singleplayer zombie mode, and a complete FPS foundation where all core actions work seamlessly together — Advanced FPS Gameplay, constant updates, and a 500+ dev community.

Multiplayer Ready – Full Replication Support For Weapons, Animations, Locomotion, Inventory, HUD & Menus. Built For Co-op And Competitive Projects.

Singleplayer Zombie Mode – Ready out-of-the-box with AI enemies, spawning, reactions & blood decals.

Component-Based Procedural Animation – Easy To Integrate Into Any Project; One Reload & Base Pose Is Enough For New Weapons.

Full Animation Suite – Idle, Walk, Run, Jump, Lean, Aim, ADS Fire, Reloads, Sway, Dual Wield & More.

Combat-Ready Arsenal – Rifle, Shotgun, Sniper, Pistol, Grenade & Knife Animations Included.

Advanced Locomotion – True First Person, Crouch, IK Wall-Blocking, Recoil With Recovery, Dual-Mag Reload.

Complete FPS Systems – Weapon Inventory (Save/Load), Crosshair & HUD, Menu & Settings Built-In.

AAA FX & Systems – Muzzle Flash, Bullet Casings, Blood Decals, Smart Enemy Reactions.

Compatibility – UE5 Manny Retargeter, Metahuman, IK_Hand_Gun AnimBP, Control Rig Support.

Constant Updates – Dozens Of Improvements Since Release, With New Features Added Monthly.

Gasp Integration – Integrate with “Game Animation Sample Pack” in 5 minutes. More integrations for Fab assets coming soon!

📈 Trusted by 500+ developers and powering hundreds of successful FPS projects.

🔗JOIN DISCORD👇

DISCORD

ROADMAP

DOCUMENTATION

TUTORIAL (How to Change and Add Weapon Mesh)

TUTORIAL – METAHUMAN INTEGRATION – CHARACTER MESH CHANGE

Important Notes:

⚠️ Don’t forget to add it to your WISHLIST!

⚠️ Demo Environment Assets Not Included

⚠️ This project uses the Animation Warping plugin for character movement.

⚠️ This kit is ONLY compatible with UE4-UE5 Manny skeletons. Other skeletons are NOT supported under any circumstances.

⚠️ This kit is the non-bodycam version of the Multiplayer Bodycam product and the replicated version of the Procedural FPS Kit.

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