




Number of Unique Meshes: 27
Vertex Count: Body+Eyes+Mouth+FaceHairs – 12060 Verts
Collision: Yes,Custom
LODs: No
Rigged: Yes
Rigged to Epic or MetaHumans Skeleton: No
If rigged to the Epic or MetaHumans skeleton, IK bones are included: No
Number of Characters: 1
Vertex Counts of Characters: Body+Eyes+Mouth+FaceHairs – 12060 Verts
Saddles – 5937, 14499, 7199, 7418, 11173
Animated: Yes
Number of Animations: TOTAL – 170, Horse – 91, Rider – 79
Animation Types (Root Motion/In-place):
Number of Materials: 7
Number of Material Instances: 14
Number of Textures: 89
Texture Resolutions: (2048 – 4096)
Supported Development Platforms:
-
Windows: (Yes)
-
Mac: (Yes)
Unreal Engine Versions, 5.4 (Main), 5,6:
Important/Additional Notes:
KEEP ENABLED PLUGINS; SkeletalMeshModelingTools, AnimationLocomotionLibrary, Water
Number of Unique Meshes: 27
Vertex Count: Body+Eyes+Mouth+FaceHairs – 12060 Verts
Collision: Yes,Custom
LODs: No
Rigged: Yes
Rigged to Epic or MetaHumans Skeleton: No
If rigged to the Epic or MetaHumans skeleton, IK bones are included: No
Number of Characters: 1
Vertex Counts of Characters: Body+Eyes+Mouth+FaceHairs – 12060 Verts
Saddles – 5937, 14499, 7199, 7418, 11173
Animated: Yes
Number of Animations: TOTAL – 170, Horse – 91, Rider – 79
Animation Types (Root Motion/In-place):
Number of Materials: 7
Number of Material Instances: 14
Number of Textures: 89
Texture Resolutions: (2048 – 4096)
Supported Development Platforms:
-
Windows: (Yes)
-
Mac: (Yes)
Unreal Engine Versions, 5.4 (Main), 5,6:
Important/Additional Notes:
KEEP ENABLED PLUGINS; SkeletalMeshModelingTools, AnimationLocomotionLibrary, Water
🎬 TRAILER / OVERVIEW
🎬 RIDING SYSTEM
📞 SUPPORT/DISCORD🎮 COMPLATE RIDING SYSTEM
-
🌀Body types with smooth morph controllers – Heavy, Skinny, Arabian.
-
🛠️Customizable parts – Mane, Tail, Feet Hairs, Saddles(Optional SaddlePads) HeadGears, Reins.
-
🌈Material System
🐎 Body 🐎
🖌️1 Base Material (7 Solid Colors) + 7 Customizable Skins
🦶Feet hair colors – can use their own custom color or automatically copy the body material color.
🎨Dirt – 3 Layers of smooth Dirt Ovelay Option
💧Sweat-wet effect with smooth control
🐴Head And Feet has different Markinig system with any color control
Saddles And Headgears
Saddles – All saddles and HeadGears has skin masks Option with 4 different customizable colors. Also Dirt channel
🐎 FULLY COMPLATE LOCOMOTION SYSTEM 🐎
-
A complete locomotion system with all core animations included.
-
Available in both With Rider and Without Rider versions.
-
Includes extra behaviors (Looped and One Shot Animation)
-
Grazing
-
Angry emote
-
Rearing
-
Kicking (different positions)
-
Sitting down
-
Laying down
-
Swimming
And etc….. ”See the Videos for more details”🔊 Sound System
-
Per-animation sound design – every animation has its own unique sounds.
-
Over 270 real-world sound FX included
-
Four-layer audio system for almost all animations:
-
Footstep Hard – stone, wood, solid ground.
-
Footstep Soft – grass, dirt, sand.
-
Equipment – saddle, reins, tack movement.
-
Main Layer – Breathing, Swimming, Snoring, Hoof Nailing, and more.
-
-
🎤All sounds are practically recorded and layered for cinematic quality.
-
🔈🔉🔊 Flexible system – Mute or change each Sound layer Volume
🖥 UI & Controls 🖥
-
Top UI buttons: Camera Reset, Lighting Toggle (Studio / Sunlight). And Music ON/OFF
-
BUTTONS for Playing WITHOUT Rider and Without RIDER
The Main Project was done on Unreal Engine 5.4, But in files You can find also 5.6 Version.
📩For Any Questions or Suggestions also available Email Tovmasyan995@gmail.com
-
🎬 TRAILER / OVERVIEW
🎬 RIDING SYSTEM
📞 SUPPORT/DISCORD🎮 COMPLATE RIDING SYSTEM
-
🌀Body types with smooth morph controllers – Heavy, Skinny, Arabian.
-
🛠️Customizable parts – Mane, Tail, Feet Hairs, Saddles(Optional SaddlePads) HeadGears, Reins.
-
🌈Material System
🐎 Body 🐎
🖌️1 Base Material (7 Solid Colors) + 7 Customizable Skins
🦶Feet hair colors – can use their own custom color or automatically copy the body material color.
🎨Dirt – 3 Layers of smooth Dirt Ovelay Option
💧Sweat-wet effect with smooth control
🐴Head And Feet has different Markinig system with any color control
Saddles And Headgears
Saddles – All saddles and HeadGears has skin masks Option with 4 different customizable colors. Also Dirt channel
🐎 FULLY COMPLATE LOCOMOTION SYSTEM 🐎
-
A complete locomotion system with all core animations included.
-
Available in both With Rider and Without Rider versions.
-
Includes extra behaviors (Looped and One Shot Animation)
-
Grazing
-
Angry emote
-
Rearing
-
Kicking (different positions)
-
Sitting down
-
Laying down
-
Swimming
And etc….. ”See the Videos for more details”🔊 Sound System
-
Per-animation sound design – every animation has its own unique sounds.
-
Over 270 real-world sound FX included
-
Four-layer audio system for almost all animations:
-
Footstep Hard – stone, wood, solid ground.
-
Footstep Soft – grass, dirt, sand.
-
Equipment – saddle, reins, tack movement.
-
Main Layer – Breathing, Swimming, Snoring, Hoof Nailing, and more.
-
-
🎤All sounds are practically recorded and layered for cinematic quality.
-
🔈🔉🔊 Flexible system – Mute or change each Sound layer Volume
🖥 UI & Controls 🖥
-
Top UI buttons: Camera Reset, Lighting Toggle (Studio / Sunlight). And Music ON/OFF
-
BUTTONS for Playing WITHOUT Rider and Without RIDER
The Main Project was done on Unreal Engine 5.4, But in files You can find also 5.6 Version.
📩For Any Questions or Suggestions also available Email Tovmasyan995@gmail.com
-

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