Number of Unique Meshes: 27

Vertex Count: Body+Eyes+Mouth+FaceHairs – 12060 Verts

Collision: Yes,Custom

LODs: No

Rigged: Yes
Rigged to Epic or MetaHumans Skeleton: No

If rigged to the Epic or MetaHumans skeleton, IK bones are included: No

Number of Characters: 1

Vertex Counts of Characters: Body+Eyes+Mouth+FaceHairs – 12060 Verts
Saddles – 5937, 14499, 7199, 7418, 11173

Animated: Yes

Number of Animations: TOTAL – 170, Horse – 91, Rider – 79

Animation Types (Root Motion/In-place):

Number of Materials: 7

Number of Material Instances: 14

Number of Textures: 89

Texture Resolutions: (2048 – 4096)

Supported Development Platforms:

  • Windows: (Yes)

  • Mac: (Yes)
    Unreal Engine Versions, 5.4 (Main), 5,6:

Important/Additional Notes:

KEEP ENABLED PLUGINS; SkeletalMeshModelingTools, AnimationLocomotionLibrary, Water

Number of Unique Meshes: 27

Vertex Count: Body+Eyes+Mouth+FaceHairs – 12060 Verts

Collision: Yes,Custom

LODs: No

Rigged: Yes
Rigged to Epic or MetaHumans Skeleton: No

If rigged to the Epic or MetaHumans skeleton, IK bones are included: No

Number of Characters: 1

Vertex Counts of Characters: Body+Eyes+Mouth+FaceHairs – 12060 Verts
Saddles – 5937, 14499, 7199, 7418, 11173

Animated: Yes

Number of Animations: TOTAL – 170, Horse – 91, Rider – 79

Animation Types (Root Motion/In-place):

Number of Materials: 7

Number of Material Instances: 14

Number of Textures: 89

Texture Resolutions: (2048 – 4096)

Supported Development Platforms:

  • Windows: (Yes)

  • Mac: (Yes)
    Unreal Engine Versions, 5.4 (Main), 5,6:

Important/Additional Notes:

KEEP ENABLED PLUGINS; SkeletalMeshModelingTools, AnimationLocomotionLibrary, Water

🎬 TRAILER / OVERVIEW
🎬
RIDING SYSTEM
📞 SUPPORT/DISCORD

🎮 COMPLATE RIDING SYSTEM

  • 🌀Body types with smooth morph controllersHeavy, Skinny, Arabian.

  • 🛠️Customizable parts Mane, Tail, Feet Hairs, Saddles(Optional SaddlePads) HeadGears, Reins.

  • 🌈Material System

🐎 Body 🐎
🖌️1 Base Material (7 Solid Colors) + 7 Customizable Skins
🦶Feet hair colors – can use their own custom color or automatically copy the body material color.
🎨Dirt – 3 Layers of smooth Dirt Ovelay Option
💧Sweat-wet effect with smooth control
🐴Head And Feet has different Markinig system with any color control
Saddles And Headgears
Saddles – All saddles and HeadGears has skin masks Option with 4 different customizable colors. Also Dirt channel

🐎 FULLY COMPLATE LOCOMOTION SYSTEM 🐎

  • A complete locomotion system with all core animations included.

  • Available in both With Rider and Without Rider versions.

  • Includes extra behaviors (Looped and One Shot Animation)

  • Grazing

  • Angry emote

  • Rearing

  • Kicking (different positions)

  • Sitting down

  • Laying down

  • Swimming
    And etc….. ”See the Videos for more details”

    🔊 Sound System

  • Per-animation sound design – every animation has its own unique sounds.

  • Over 270 real-world sound FX included

  • Four-layer audio system for almost all animations:

    1. Footstep Hard – stone, wood, solid ground.

    2. Footstep Soft – grass, dirt, sand.

    3. Equipment – saddle, reins, tack movement.

    4. Main Layer – Breathing, Swimming, Snoring, Hoof Nailing, and more.

  • 🎤All sounds are practically recorded and layered for cinematic quality.

  • 🔈🔉🔊 Flexible system – Mute or change each Sound layer Volume

    🖥 UI & Controls 🖥

    • Top UI buttons: Camera Reset, Lighting Toggle (Studio / Sunlight). And Music ON/OFF

    • BUTTONS for Playing WITHOUT Rider and Without RIDER

      The Main Project was done on Unreal Engine 5.4, But in files You can find also 5.6 Version.

      📩For Any Questions or Suggestions also available Email Tovmasyan995@gmail.com

🎬 TRAILER / OVERVIEW
🎬
RIDING SYSTEM
📞 SUPPORT/DISCORD

🎮 COMPLATE RIDING SYSTEM

  • 🌀Body types with smooth morph controllersHeavy, Skinny, Arabian.

  • 🛠️Customizable parts Mane, Tail, Feet Hairs, Saddles(Optional SaddlePads) HeadGears, Reins.

  • 🌈Material System

🐎 Body 🐎
🖌️1 Base Material (7 Solid Colors) + 7 Customizable Skins
🦶Feet hair colors – can use their own custom color or automatically copy the body material color.
🎨Dirt – 3 Layers of smooth Dirt Ovelay Option
💧Sweat-wet effect with smooth control
🐴Head And Feet has different Markinig system with any color control
Saddles And Headgears
Saddles – All saddles and HeadGears has skin masks Option with 4 different customizable colors. Also Dirt channel

🐎 FULLY COMPLATE LOCOMOTION SYSTEM 🐎

  • A complete locomotion system with all core animations included.

  • Available in both With Rider and Without Rider versions.

  • Includes extra behaviors (Looped and One Shot Animation)

  • Grazing

  • Angry emote

  • Rearing

  • Kicking (different positions)

  • Sitting down

  • Laying down

  • Swimming
    And etc….. ”See the Videos for more details”

    🔊 Sound System

  • Per-animation sound design – every animation has its own unique sounds.

  • Over 270 real-world sound FX included

  • Four-layer audio system for almost all animations:

    1. Footstep Hard – stone, wood, solid ground.

    2. Footstep Soft – grass, dirt, sand.

    3. Equipment – saddle, reins, tack movement.

    4. Main Layer – Breathing, Swimming, Snoring, Hoof Nailing, and more.

  • 🎤All sounds are practically recorded and layered for cinematic quality.

  • 🔈🔉🔊 Flexible system – Mute or change each Sound layer Volume

    🖥 UI & Controls 🖥

    • Top UI buttons: Camera Reset, Lighting Toggle (Studio / Sunlight). And Music ON/OFF

    • BUTTONS for Playing WITHOUT Rider and Without RIDER

      The Main Project was done on Unreal Engine 5.4, But in files You can find also 5.6 Version.

      📩For Any Questions or Suggestions also available Email Tovmasyan995@gmail.com

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