




Character: 1 Master Blueprint and exemplary NPC Blueprints Bow can be attached via sockets on individual SK items
Character Parts
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65 SK meshes
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166 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks
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192Materials instances : Including 4 Master Materials for items and hairs
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Textures: 2k – 4K textures
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Maps: 1 Overview
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Scaled to Epic UE 5 Skeleton
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Rigged to Epic UE5 Skeleton: Yes
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Animated: No Animation included
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Number of Characters: 40 parts
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Vertex counts of characters: Dressparts 5 – 60k + Basebody ~35k. Full equipped char vary between 45-150k
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LODs: no
-
Supported Development Platforms:
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Windows: Yes
-
Mac: Yes
-
Morph targets –programming BP part prepared:glove – chest and pants – shoes morphtarget
The system is easily expandable to bring in your own creations if you’d like to change items dynamically – for your hero character
Character: 1 Master Blueprint and exemplary NPC Blueprints Bow can be attached via sockets on individual SK items
Character Parts
-
65 SK meshes
-
166 PBR Textures: Albedo, normal, ORM (ambient Occlusion, Roughness, and Metallic) and tint masks
-
192Materials instances : Including 4 Master Materials for items and hairs
-
Textures: 2k – 4K textures
-
Maps: 1 Overview
-
Scaled to Epic UE 5 Skeleton
-
Rigged to Epic UE5 Skeleton: Yes
-
Animated: No Animation included
-
Number of Characters: 40 parts
-
Vertex counts of characters: Dressparts 5 – 60k + Basebody ~35k. Full equipped char vary between 45-150k
-
LODs: no
-
Supported Development Platforms:
-
Windows: Yes
-
Mac: Yes
-
Morph targets –programming BP part prepared:glove – chest and pants – shoes morphtarget
The system is easily expandable to bring in your own creations if you’d like to change items dynamically – for your hero character
*** UE5.6 Metahuman Update August 2025 ***
It is provided as a parametric clothing component for MetaHuman Creator.
As the MetaHuman clothing system evolves, we will continue updating our components to stay fully compatible with the latest standards.
For the best results, we recommend fine-tuning the colors using the basic Unreal material instance parameters once your character is assembled.
Please note that the body, face, and beard shown in the last “dark” preview images are created using MetaHuman Creator and are not included with this outfit asset.
Download the complete 5.6 product over the Epic Games launcher. The Fab plugin does only import one single metahuman creator dress.
*** Initial release ***
The product is built for the UE5 Mannequin and is compatible with our product lineup with UE5 skeleton support.
The morphology supports as well Metahuman tal nrw proportions
NoAI Tag in use! This product is not allowed to be used to train your AI or machine learning!
New dresses are based on popular demand for a medieval Eastern Oriental area. The product is compatible with our basic UE5 setup.
The designs are based on the late medieval and early Renaissance periods ( but it’s not our aim to historically be 100% correct)
Base set for Ottoman, arab and persian dresses:
-
Mix and match to create more variety for your Avatar or city NPC’s
-
Tint variations add additional level of Variation
-
Metahuman Talent NW support gives you access to tons of additional content for face and hair variations
-
works mostly with our existing modular setup based on UE5 Mannequin
-
cloth sim components are prepared for most dresses. You can deactivate the cloth to ensure safe performance for full NPC City
-
~62 SK meshes:
-
The core of the product is the chest and hat designs.
Medieval NPC V2 is compatible with our fantasy character products based on the Ue5 Meta tal nrw proportions.
One head per gender is included right now.
You can easily use your metahuman tal nrw head meshes from the Metahuman Creator app.
Our base body based on the UE5 Skeleton is included, but core of the product are the dresses.
Feel free to ask us any question in the questions category.
We would like to invite valid customers to our discord. You can send us a message for validation with your invoice ID.
Multiple SK item groups: hats, hairs, heads, and chests are ready to be assembled your own medieval Citizen
Each piece of equipment uses a master material and a mask texture, which allow you to tweak its visual appearance in detail. Each body part can be tweaked manually.
*** UE5.6 Metahuman Update August 2025 ***
It is provided as a parametric clothing component for MetaHuman Creator.
As the MetaHuman clothing system evolves, we will continue updating our components to stay fully compatible with the latest standards.
For the best results, we recommend fine-tuning the colors using the basic Unreal material instance parameters once your character is assembled.
Please note that the body, face, and beard shown in the last “dark” preview images are created using MetaHuman Creator and are not included with this outfit asset.
Download the complete 5.6 product over the Epic Games launcher. The Fab plugin does only import one single metahuman creator dress.
*** Initial release ***
The product is built for the UE5 Mannequin and is compatible with our product lineup with UE5 skeleton support.
The morphology supports as well Metahuman tal nrw proportions
NoAI Tag in use! This product is not allowed to be used to train your AI or machine learning!
New dresses are based on popular demand for a medieval Eastern Oriental area. The product is compatible with our basic UE5 setup.
The designs are based on the late medieval and early Renaissance periods ( but it’s not our aim to historically be 100% correct)
Base set for Ottoman, arab and persian dresses:
-
Mix and match to create more variety for your Avatar or city NPC’s
-
Tint variations add additional level of Variation
-
Metahuman Talent NW support gives you access to tons of additional content for face and hair variations
-
works mostly with our existing modular setup based on UE5 Mannequin
-
cloth sim components are prepared for most dresses. You can deactivate the cloth to ensure safe performance for full NPC City
-
~62 SK meshes:
-
The core of the product is the chest and hat designs.
Medieval NPC V2 is compatible with our fantasy character products based on the Ue5 Meta tal nrw proportions.
One head per gender is included right now.
You can easily use your metahuman tal nrw head meshes from the Metahuman Creator app.
Our base body based on the UE5 Skeleton is included, but core of the product are the dresses.
Feel free to ask us any question in the questions category.
We would like to invite valid customers to our discord. You can send us a message for validation with your invoice ID.
Multiple SK item groups: hats, hairs, heads, and chests are ready to be assembled your own medieval Citizen
Each piece of equipment uses a master material and a mask texture, which allow you to tweak its visual appearance in detail. Each body part can be tweaked manually.

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