Number of Blueprints:
- 5 Main decal blueprints (Includes supporting decal material)
- 1 Demomap billboard blueprint
- 1 Blueprint function library
Demo Textures:
- 12 Tiling texture sets (Color/Alpha, Normals, Stack) 2048×2048
- 4 Non-tiling texture sets (Colors, Normals, Stack) 2048×2048
- 7 Tiling noise masks (Greyscale) 2048×2048
- 23 Non-tiling masks (Greyscale) 2048×2048
- 2 Tiling masks (Greyscale) 2048×2048
- 1 Default texture set (Color, Normals, Stack) 256×256
Maps:
- 1 Demo map
Performance
- Base pass shaders range from ~90 – 190 ALU’s depending on which decal & settings are used
- For the most optimized performance…
- Reduce the number of overlapping decals (Depends on target platform, but 2-3 layers of overlap max is a good place to start)
- Scale macro masks in decals to reduce empty space as much as possible
- Reduce the X-Axis scale of decal boxes to align as closely to a surface as possible
- When applicable reduce the min, max step counts for POM or turn off completely. Keep in mind that UE’s POM is not well reflected by ALU counts as it uses custom HLSL loops.
Intended Platforms: All
Platforms Tested: Windows
Documentation Included: All features explained in demo level
蓝图数目:
- 5个主要贴花蓝图(包括支持贴花材料)
- 1Demomap广告牌蓝图
- 1蓝图函数库
演示纹理:
- 12平铺纹理集(颜色/Alpha,法线,堆栈)2048×2048
- 4个非平铺纹理集(颜色、法线、堆栈)2048×2048
- 7平铺噪声掩码(灰度)2048×2048
- 23个非平铺掩模(灰度)2048×2048
- 2平铺掩码(灰度)2048×2048
- 1默认纹理集(颜色、法线、堆栈)256×256
地图:
- 1演示地图
工作表现
- 基本通道着色器的范围从~90-190ALU,具体取决于使用的贴花和设置
- 为最优性能。..
- 减少重叠贴花的数量(取决于目标平台,但2-3层重叠max是一个很好的开始)
- 在贴花中缩放宏蒙版,尽可能减少空白空间
- 缩小贴花盒的X轴刻度,使其尽可能与曲面对齐
- 适用时,减少POM的最小、最大步数或完全关闭。 请记住,UE的POM没有很好地反映ALU计数,因为它使用自定义HLSL循环。
预期平台:所有
测试平台:Windows
文档包括:演示级别中解释的所有功能
Basic Blueprint Functionality
Paint Decal Blueprint Example
Patch Decal Blueprint Example
These blueprint tools take in sets of tiling & non-tiling textures and generate highly diverse, reusable decal content based on those inputs. Parametric controls are customizable based on the user’s needs and can be utilized across a broad spectrum of content targets.
- Uses blueprints and dynamic material instances to combine tiling textures with custom masks to generate infinite variation across each placement instance. The feeling of custom content generation in a fraction of the time.
- Fast, intuitive user controls
- Contains demo content, but can be used with custom authored textures & masks as well as source content from popular services like Megascans.
- In-engine documentation: Examples and demos of all blueprints and features inside package
Features:
- Decal Types: Basic Decal, Tiling Decal, Stain Decal, Paint Decal & Patch Decal
- Large set of highly tunable parameters to customize each decal type to exact specifications
- Angle fade masking to remove decal stretching
- Auto alignment of decals to nearest surface at the click of a button
- Supports parallax occlusion mapping based on decal actor alignment
- Generates proceduralized normal edges on some decal types
- Aspect ratio locking on decal actor scale
- Inheritable blueprints for saving custom settings for quick re-use.
- RGBA packed textures & materials are set up to support AO(R), Displacement (G), Roughness (B), Metalness (O). Materials have been commented to allow for easy adjustments to this framework.
If you are interested in this product please also check out Procedural Text Tool & Animated Text Blueprint. Don’t forget to leave a rating and/or review. Every little bit helps. Thank you!
基本蓝图功能
油漆贴花蓝图示例
补丁贴花蓝图示例
这些蓝图工具采用平铺和非平铺纹理集,并根据这些输入生成高度多样化、可重复使用的贴花内容。 参数控制可根据用户的需求进行自定义,并可用于广泛的内容目标。
- 使用蓝图和动态材质实例将平铺纹理与自定义蒙版相结合,在每个放置实例中生成无限变化。 在一小部分时间内自定义内容生成的感觉。
- 快速、直观的用户控制
- 包含演示内容,但可以与自定义创作的纹理和蒙版以及来自流行服务(如Megascans)的源内容一起使用。
- 引擎内文档:包内所有蓝图和功能的示例和演示
特征:
- 贴花类型:基本贴花,贴花贴花,染色贴花,油漆贴花和贴花贴花
- 大量高度可调参数,可根据具体规格定制每种贴花类型
- 角度淡入淡出掩蔽去除贴花拉伸
- 按一下按钮,贴花自动对齐到最近的表面
- 支持基于贴花actor对齐的视差遮挡映射
- 在某些贴花类型上生成程序化的正常边缘
- 贴花actor尺度上的纵横比锁定
- 可继承的蓝图,用于保存自定义设置以便快速重复使用。
- RGBA包装纹理和材料被设置为支持AO(R),位移(G),粗糙度(B),金属度(O). 已经对材料进行了评论,以便对这一框架进行容易的调整。
如果您对此产品感兴趣,请查看 程序文本工具 & 动画文本蓝图. 不要忘记留下评级和/或评论。 每一点都有帮助。 谢谢!
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