Advanced Aim Component have smooth aiming effect, as well as targeting, sniper scope and free aiming modes.

高级瞄准组件具有平滑的瞄准效果,以及瞄准,狙击范围和自由瞄准模式。

Number of Blueprints:
1 Actor Component
1 HUD
3 Enum
+ Default FPS template blueprints (1 additional preview widget).

Features:
• “Lazy” weapon. Weapon will smoothly follow controller.
• “Lazy” camera. Controller will smoothly follow weapon
• “Lazy” controller. Whole controller (camera and weapon) will smoothly follow your mouse movement
• Actor targeting. Actor targeting will allow you to target one of the actors on your scene and shoot them easily. Great for Gamepad support.
• Free aiming. You can aim without turning your controller.
• Gamepad support.
• Touch support.
• Dynamic crosshair. Dynamic crosshair will help you to see, what you aim at. Of course, you can turn it off (Crosshair will always stay in the center).
• Scope. Use this functionality, to make sniper scope for your weapon. You can even combine it with free aim and Actor targeting.
• Clean and commented code. I tried to make it as clean as I can. Many things are under functions and macros, so there is no messy graphs. And almost everything is commented (Variables, functions, nodes and logic).

Platforms: PC, HTML5, iOS, Android, PS, Xbox.
Platform tested: PC, HTML5, Android

蓝图数目:
1Actor组件
1HUD
3枚举
+默认FPS模板蓝图(1个额外的预览小部件)。

特征:
*”懒惰”武器。 武器将顺利跟随控制器.
*”懒惰”相机。 控制器将顺利跟随武器
*”懒惰”控制器。 整个控制器(相机和武器)将顺利跟随您的鼠标移动
*演员瞄准。 演员定位将允许你瞄准你的场景中的一个演员,并很容易地拍摄他们。 非常适合游戏手柄支持。
*自由瞄准。 您可以在不转动控制器的情况下瞄准。
*游戏手柄支持。
*触摸支持。
*动态十字准线。 动态十字准线将帮助您看到您的目标。 当然,您可以将其关闭(十字准线将始终留在中心)。
*范围。 使用此功能,使狙击范围为你的武器。 您甚至可以将其与免费瞄准和演员瞄准相结合。
*清洁和注释代码。 我尽量把它弄干净。 很多事情都在函数和宏下,所以没有杂乱的图形。 几乎所有的东西都被注释(变量,函数,节点和逻辑)。

平台:PC,HTML5,iOS,Android,PS,Xbox。
平台测试:PC,HTML5,Android











Video: http://www.youtube.com/watch?v=ASEWDXekAJM</>
Interactive HTML5 demo:
http://uengine.ru/builds/advaim (Mozilla, Chrome, Opera)</>

Advanced Aim Component allows you to achieve nice and smooth aiming effect by simply adding this to your character as a component. It also give you fast-setup targeting system as well as free aiming and sniper scope support. Everything is ready to use and all you have to do, is setup some variables and character controls. Moreover, most features can work together, so you can combine them and make really awesome feel of your game. Component works similar way to CharacterMovement Component. That means, that whole logic implements into your character automatically, all you have to do is pass inputs values and some references into component.

Everything is written with blueprints and there is no C++ code. Graphs, functions, macros and variables are commented, so you can easily add or edit functionality of the component.

This will be very useful for First Person games, where you want to have nice feeling camera turning or targeting systems (Targeting will work great with gamepad).

短片: http://www.youtube.com/watch?v=ASEWDXekAJM</>
交互式HTML5演示:
http://uengine.ru/builds/advaim (Mozilla,Chrome,Opera)</>

高级瞄准组件允许您通过简单地将其添加到您的角色作为组件来实现漂亮和平滑的瞄准效果。 它还为您提供快速设置瞄准系统以及免费瞄准和狙击范围支持。 一切都可以使用,你所要做的就是设置一些变量和字符控件。 此外,大多数功能可以一起工作,所以你可以把它们结合起来,让你的游戏真正真棒的感觉。 组件的工作方式与CharacterMovement组件类似。 这意味着,整个逻辑自动实现到您的角色中,您所要做的就是将输入值和一些引用传递到组件中。

一切都是用蓝图编写的,没有C++代码。 图形、函数、宏和变量都有注释,因此您可以轻松添加或编辑组件的功能。

这将是非常有用的第一人称游戏,在那里你想有很好的感觉相机转动或瞄准系统(瞄准将工作伟大的游戏手柄)。

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