




Features: (Please include a full, comprehensive list of the features of the product)
- Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
- Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.
- The jaw can be opened with the additional jaw bone
- The Tail have additional bones
- You can mix the Body colors separately
- Material Instance for Armor and Axe to change color
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No)
Number of Animations: 7 default demo animations
Number of characters: 1
Vertex counts of characters: 27 553
Number of Materials and Material Instances: 43
Number of Textures: 46
Texture Resolutions: Body, Armor, Axe – 4096×4096, Eyes – 1024×1024
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Features: (Please include a full, comprehensive list of the features of the product)
- Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
- Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.
- The jaw can be opened with the additional jaw bone
- The Tail have additional bones
- You can mix the Body colors separately
- Material Instance for Armor and Axe to change color
Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No)
Number of Animations: 7 default demo animations
Number of characters: 1
Vertex counts of characters: 27 553
Number of Materials and Material Instances: 43
Number of Textures: 46
Texture Resolutions: Body, Armor, Axe – 4096×4096, Eyes – 1024×1024
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
VIDEO PREVIEW – https://www.youtube.com/watch?v=DV2cKsKOX1I
Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4
Other Lizardmen:
Lizardman Knight – https://www.unrealengine.com/marketplace/en-US/product/lizardman-knight
Lizardman Assasin – https://www.unrealengine.com/marketplace/en-US/product/lizardman-assasin
Character: tris 46 222, verts 27 553
Rigged with Epic Skeleton
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_Tail_01, u_Tail_02, u_Tail_03, u_Tail_04, u_Tail_05, u_Tail_06, u_Tail_07
PBR Textures Metall/Roughness
4K Textures – Body, Armor, Axe
1K – Eyes
You can reduce the textures quality without much loss of quality
Textures – normal, metallic, roughness, albedo, AO, opacity, emissive
4 Texture sets – Body, Armor, Axe, Eyes
Body have 12 Color Variations
Armor Spikes have 3 Color Variations
Every Leather have 3 Color Variations (6 in total)
Pants have 4 Color Variations
Cloth have 4 Color Variations
Horns have 3 Color Variations
Eyes have 4 Color Variations
Axe have 3 Color Variations
The Colors can be mixed to get new look
You can change the color of every part separately.
Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.
Features:
-
Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
-
Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.
-
The jaw can be opened with the additional jaw bone
-
The Tail have additional bones
-
You can mix the Body colors separately
-
Material Instance for Armor and Axe to change color
If you have any problems, please contact me evgeny_novozhilov@mail.ru
VIDEO PREVIEW – https://www.youtube.com/watch?v=DV2cKsKOX1I
Disclaimer: Renders made in Marmoset Toolbag 3 and Unreal Engine 5, Most of the footage was made in Unreal Engine 4
Other Lizardmen:
Lizardman Knight – https://www.unrealengine.com/marketplace/en-US/product/lizardman-knight
Lizardman Assasin – https://www.unrealengine.com/marketplace/en-US/product/lizardman-assasin
Character: tris 46 222, verts 27 553
Rigged with Epic Skeleton
Rigged with Epic Skeleton. Additional bones that are added to Epic Skeleton: u_Jaw, u_Tail_01, u_Tail_02, u_Tail_03, u_Tail_04, u_Tail_05, u_Tail_06, u_Tail_07
PBR Textures Metall/Roughness
4K Textures – Body, Armor, Axe
1K – Eyes
You can reduce the textures quality without much loss of quality
Textures – normal, metallic, roughness, albedo, AO, opacity, emissive
4 Texture sets – Body, Armor, Axe, Eyes
Body have 12 Color Variations
Armor Spikes have 3 Color Variations
Every Leather have 3 Color Variations (6 in total)
Pants have 4 Color Variations
Cloth have 4 Color Variations
Horns have 3 Color Variations
Eyes have 4 Color Variations
Axe have 3 Color Variations
The Colors can be mixed to get new look
You can change the color of every part separately.
Rigged with Epic skeleton, no retargeting, 100% compatible with UE4 Mannequin Skeleton. Material Instances with color change. Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.
Features:
-
Rigged with Epic Skeleton (no retarget needed, rigged with UE4 Mannequin Skeleton)
-
Separated Skeletal Meshes for all parts, you can easily add or remove any part of the armor.
-
The jaw can be opened with the additional jaw bone
-
The Tail have additional bones
-
You can mix the Body colors separately
-
Material Instance for Armor and Axe to change color
If you have any problems, please contact me evgeny_novozhilov@mail.ru

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