Number of Blueprints: 121, Structure: 119, Enum: 35, Widget: 96, Datatable: 12

Input: Keyboard + Mouse

Network Replicated: Yes

Supported Development Platforms:

Windows: Yes

Mac: Not Tested

蓝图数量:121,结构:119,枚举:35,小部件:96,数据表:12

输入:键盘+鼠标

网络复制:是

支持的开发平台:

Windows:是的

Mac:未测试










💡Ongoing Support since 2021💡

💥New Update is in Development💥

This is the RPG System: All-In-One, the only one you’re going to need, all features of a full RPG game in one Framework. 

Fully Customizable, easy to Integrate and Multiplayer ready!

Use one of the two pre-made examples (Top-Down | Third-Person) or implement it into your own Character, there is no restriction.

New Playable Demo (Major 3 Update): Link

Showcase: Link

Discord: Link

Documentation 2.0: Link

Roadmap: Link

The developer describes the content as follows:

My asset is supposed to be a foundation, not a concrete block that cannot be changed

The Major Update 3 is now live! Check out the Patch notes here: Link

Changelog history: Link

Disclaimer: The shown Environment (MultistoryDungeon) in the pictures/videos is NOT included!

Features:

Major Update 3:

  • Quest System – A highly customizable Sandbox-Like Quest System, keeps track of specific Variables (Custom Variables) and can trigger events/communicate with other objects without any Object References! (Custom Dispatcher)

  • Personal Storage System – A Storage system to store all the trash goodies

  • Party System – Party system to be able to quest together (Invite, Kick, Change Leader)

  • Chat System – A must-have Chat System to chat with buddies (All, Party, Whisper)

  • Custom Dispatcher/Variable System – Reference-less way to communicate between Objects, can be used to create any type of puzzles/quests/events

  • and more Improvements!

Major Update 2:

  • Shop System – Dynamic Shop System with a optional restock timer and the ability to rebuy sold Items

  • Multiplayer Save System – New Save System which is now capable of storing the saves on the Server and accepting local save files from clients to be loaded

  • Extended and Improved Drop System – Improved the algorithm and added the ability to create large loot pools, limit the tries of dropping an Item and how many Items can be dropped

  • Skill System Improvement – Added a new feature to the Skill System that executes the AoE Damage dealing without stopping the game thread, it improves the performance a lot if a large amount of AI (30+) gets hit at once

  • Item Amount Selector Widget – Split your stackable Items, Buy/Sell or drop only a portion of your stack

  • and more AI Improvements!

Major Update 1:

  • Companion System – Permanent AI that fights with you on your side, can levelup, wear Items, spendable stats and a Skill tree!

  • Summoner/Minion System – Temporary AI with premade stats and skills that fight with you until they die. (Useful for Summoner/Necromancer classes)

  • Pet System – Unlock Pets from Pet Cubes(droppable), they can have Stat bonuses and autoloot specific ItemTypes.

  • and a lot of other changes! (Please check out the changelog)

Base:

  • Multiplayer

  • Class System – Dynamic Class System which provides Stat bonuses and Skills for each class. It supports multiple classes on one character

  • Damage System – Melee, Ranged, Physical/Magical, Elements, Defense, Flee, Block, Hit rate, Critical Chance…

  • Dynamic Class System Multi-Class, Base Stats, Stat Modifier, Skill Tree

  • Skill System Offensive, Passive, Buffs, Casting, Cooldown, Aoe, Single Target, Upgrades, Overheat mechanic, Modules to create own skills

  • Skill Tree – Manage your Skills and gain Skill Points per level up

  • Stat / Attack / Element Bonus Scale your stats based on Item Level, Rarity and other parameters

  • Leveling System – Each level up gives you Stat and Skill Points

  • Character / Spendable Stats – Increase your Stats by investing Stat Points

  • Status Effects Stacks, Stat/Element/Attack Bonuses, Debuffs, Damage over time and more

  • Crowd Control Freeze/Curse your enemy, change the behavior or anything else you have in mind!

  • Inventory System Equipment, Requirements(Class, Level..), Consumables, Stackable, Weight, Currencies and more

  • Item Refinement – Upgrade your gear and make it more powerful! +1, +2, +3..

  • Item Rarity – Uncommon, common, Legendary, Ancient.. add as many as you want and increase the Item Bonuses for each Rarity separately!

  • Item Socket/Gem Slot Add Sockets to your Item and add special items into it to make it more powerful!

  • Drop System Create loot crates, loot pools. Generate dozen varieties of one Item similar to other Popular ARPGs

  • Interact System (Interface based) – Interact with any type of objects (Items, Doors, Treasures, NPC’s..)

  • Crafting Combine or create new items

  • Advanced AI Highly Optimized, can use Skills, Stat Bonuses, Equip Items, Spawn Slaves(ads) etc.

  • Custom Projectile Collision – Own Collision Method which runs up to 40% faster than traditional methods!

  • PvP – (Toggleable) Battle with your friends for fun!

  • Widget Examples for all systems

  • Top-Down Example

  • Third-Person Example

  • In-Editor Tutorials Over 30+ Tutorials that guide you right away in the Editor! (Available in our discord) CURRENTLY ONLY POSSIBLE TO PLAY IN UE4 SINCE EPIC GAMES DID NOT FINISH THE GUIDED TUTORIAL PLUGIN FOR UE5 YET!

  • Chat support (Discord, Email) and optional TeamViewer(Desktop sharing) for verified buyers with special needs

Orbital Market Link

💡自2021年以来的持续支持💡

新的更新正在开发中。

这是RPG系统:所有功能于一身,你将需要的唯一一个,一个完整的RPG游戏在一个框架的所有功能。 

完全 可定制,容易 整合 多人游戏 准备好了!

使用两个预先制作的示例之一(自上而下|第三人称)或将其实现为您自己的角色,没有限制。

新的可玩演示(主要3更新): 连结

展览厅: 连结

不和谐: 连结

文件2.0: 连结

路线图: 连结

开发人员描述内容如下:

我的资产应该是一个基础,而不是一个不能改变的具体块

主要更新3现已上线! 在这里查看补丁说明: 连结

更新日志历史: 连结

免责声明:图片/视频中显示的环境(MultistoryDungeon)不包括在内!

特征:

主要更新3:

  • 任务系统 -一个高度可定制的沙盒式任务系统,跟踪特定变量(自定义变量)并且可以在没有任何对象引用的情况下触发事件/与其他对象通信! (自定义调度器)

  • 个人储存系统 -一个储存系统,储存所有 垃圾好东西

  • 党的制度 -党的系统,以能够追求一起(邀请,踢,改变领导)

  • 聊天系统 -与好友聊天必备的聊天系统(所有,派对,耳语)

  • 自定义调度器/变量系统 -对象之间的无参考通信方式,可用于创建任何类型的谜题/任务/事件

  • 还有更多的改进!

主要更新2:

  • 商店系统 -动态商店系统,配有可选的补货定时器和重新销售物品的能力

  • 多人保存系统 -新的保存系统,现在能够将保存存储在服务器上,并接受要加载的客户端的本地保存文件

  • 扩展和改进的下降系统 -改进了算法,增加了创建大型战利品池的能力,限制掉落物品的尝试以及可以丢弃多少物品

  • 技能系统改进 -为执行AoE伤害的技能系统增加了一个新功能 不停止游戏线程,它提高了性能很多,如果大量的AI(30+)立刻被击中

  • 项目金额选择器小部件 -拆分您的可堆叠物品,购买/出售或仅丢弃堆栈的一部分

  • 和更多的AI改进!

主要更新1:

  • 配套系统 -永久的AI,与你在你身边战斗,可以升级,穿着物品,可用的统计和技能树!

  • 召唤师/小兵系统 -临时AI与预制的统计和技能,与你战斗,直到他们死亡。 (对召唤师/死灵法师类有用)

  • 宠物系统 -从宠物立方体(droppable)解锁宠物,他们可以有统计奖金和自动启动特定的项目类型。

  • 还有很多其他的变化! (请查看更新日志)

基地:

  • 多人游戏

  • 班级制度 -动态类系统,为每个类提供统计奖金和技能。 它支持一个字符上的多个类

  • 损坏系统 – 近战,远程,物理/魔法,元素,防御,逃跑,格挡,命中率,临界几率。..

  • 动态类系统 多类,基本统计,统计修改器,技能树

  • 技能系统 进攻,被动,增益,施法,冷却时间,Aoe,单个目标,升级,过热机制,模块来创建自己的技能

  • 技能树 – 管理你的技能,并获得每个级别的技能点

  • 属性/攻击/元素加成 根据物品等级、稀有度和其他参数缩放统计数据

  • 调平系统 -每个级别给你统计和技能点

  • 角色/可消费统计 -通过投资统计点来增加你的统计

  • 状态影响 堆叠,属性/元素/攻击加成,减益,随时间的伤害等等

  • 人群控制 冻结/诅咒你的敌人,改变你心目中的行为或其他任何东西!

  • 存货系统 设备,要求(等级,等级。.)、消耗品、可堆叠、重量、货币等

  • 项目细化 – 升级你的装备,使它更强大! +1, +2, +3..

  • 物品稀有度 -不寻常的,常见的,传奇的,古老的。. 添加尽可能多的你想和增加项目奖金为每个稀有分别!

  • 项目插座/宝石插槽 添加套接字到您的项目,并添加特殊项目到它,使它更强大!

  • 下降系统 创建战利品箱,战利品池。 产生十几个品种的一个项目类似于其他流行的ARPGs

  • 交互系统(基于接口) -与任何类型的物体(物品,门,宝藏,NPC)互动。.)

  • 手工制作 合并或创建新项目

  • 高级人工智能 高度优化,可以使用技能,统计奖金,装备物品,产卵奴隶(广告)等。

  • 自定义弹丸碰撞 – 自己的碰撞方法,运行速度比传统方法快40%!

  • PvP中 – (可切换)与你的朋友战斗的乐趣!

  • 所有系统的小部件示例

  • 自上而下的例子

  • 第三人称示例

  • 编辑教程 超过30个教程,指导您立即在编辑器! (可在我们的不和谐中找到) 目前只能在UE4中玩,因为史诗游戏还没有完成UE5的指导教程插件!

  • 聊天支持(不和谐,电子邮件)和可选的TeamViewer(桌面共享),用于有特殊需求的经过验证的买家

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