Features:
- Attach anything you want (Static mesh, Skeleton mesh, Niagara, etc) to the surface of the Alembic GeometryCache animation.
- The attached elements’ transform will be updated when the animation is playing.
- Support attaching elements manually in Unreal Editor.
- Support attaching elements to a line-hit surface of the Alembic animation at runtime.
- Support replacing attached elements at runtime.
- Demo level is included as an example of integration.
Code Modules:
- GeometryCacheAttachment – Runtime
- GeometryCacheAttachmentEditor – Editor
Number of Blueprints: 0
Number of C++ Classes: 5
Supported Development Platforms: Win64, Win32
Supported Target Build Platforms: Win64, Win32
特征:
- 将任何你想要的东西(静态网格,骨架网格,尼亚加拉等)附加到Alembic几何动画的表面。
- 附加元素的变换将在动画播放时更新。
- 支持在虚幻编辑器中手动附加元素。
- 支持在运行时将元素附加到Alembic动画的线命中表面。
- 支持在运行时替换附加元素。
- 演示级别包含作为集成的示例。
代码模块:
- 几何附加-运行时
- GeometryCacheAttachmentEditor-编辑器
蓝图数目:0
C++类数:5
支持的开发平台:Win64、Win32
支持的目标构建平台:Win64、Win32
Attach elements to the surface of the Alembic GeometryCache animation.
Packaged Demo:[link]
Additional Demo Project:[link] (5.0, need the plugin installed)
Tutorial: [link]
Forums Service: [link]
How to use:
- Add the “Geometry Cache Attachment” component as a Child of GeometryCacheActor.
- Attach elements manually in Unreal Editor
- Add elements as Children of the “Geometry Cache Attachment” component, and adjust the elements’ transform to the position you want.
- Click the “Attach” button in the “Geometry Cache Attachment” component’s detail panel.
- Attach elements at runtime
- Add elements as Children of the “Geometry Cache Attachment” component in the blueprint.
- Call the blueprint function “LineTraceAttachElement”, the elements will be attached to the line hit surface of the Alembic animation.
Precautions before buying:
- The tiger asset is not obtained. You can find it from [link], which is made by Amitesh Nandan.
- If elements were shaking after being attached to GeometryCache, you need to reimport your GeometryCache by adjusting the scale setting to fit.
- Currently, the attached elements will be “one frame delay” than the GeometryCache animation.
将元素附加到Alembic GeometryCache动画的表面。
包装演示:[连结]
附加演示项目:[连结](5.0,需要安装插件)
教程:[连结]
论坛服务:[连结]
如何使用:
- 添加”几何缓存附件”组件作为GeometryCacheActor的子组件。
- 在虚幻编辑器中手动附加元素
- 添加元素作为”几何缓存附件”组件的子项,并将元素的转换调整到您想要的位置。
- 单击”几何缓存附件”组件的详细信息面板中的”附加”按钮。
- 在运行时附加元素
- 将元素添加为蓝图中”几何体缓存附件”组件的子项。
- 调用蓝图函数”LineTraceAttachElement”,元素将附加到Alembic动画的线命中表面。
购买前的注意事项:
- 虎资产未获得。 你可以从[连结],其由 阿米特什*南丹.
- 如果元素在连接到GeometryCache后晃动,则需要通过调整缩放设置来重新导入GeometryCache。
- 目前,附加元素将比GeometryCache动画”一帧延迟”。
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