Features:

  • Attach anything you want (Static mesh, Skeleton mesh, Niagara, etc) to the surface of the Alembic GeometryCache animation.
  • The attached elements’ transform will be updated when the animation is playing.
  • Support attaching elements manually in Unreal Editor.
  • Support attaching elements to a line-hit surface of the Alembic animation at runtime.
  • Support replacing attached elements at runtime.
  • Demo level is included as an example of integration.

Code Modules:

  •  GeometryCacheAttachment – Runtime
  •  GeometryCacheAttachmentEditor – Editor

Number of Blueprints: 0

Number of C++ Classes: 5

Supported Development Platforms: Win64, Win32

Supported Target Build Platforms: Win64, Win32

特征:

  • 将任何你想要的东西(静态网格,骨架网格,尼亚加拉等)附加到Alembic几何动画的表面。
  • 附加元素的变换将在动画播放时更新。
  • 支持在虚幻编辑器中手动附加元素。
  • 支持在运行时将元素附加到Alembic动画的线命中表面。
  • 支持在运行时替换附加元素。
  • 演示级别包含作为集成的示例。

代码模块:

  •  几何附加-运行时
  •  GeometryCacheAttachmentEditor-编辑器

蓝图数目:0

C++类数:5

支持的开发平台:Win64、Win32

支持的目标构建平台:Win64、Win32










Attach elements to the surface of the Alembic GeometryCache animation.

Packaged Demo:[link]

Additional Demo Project:[link] (5.0, need the plugin installed)

Tutorial: [link]

Forums Service: [link]

How to use:

  • Add the “Geometry Cache Attachment” component as a Child of GeometryCacheActor.
  • Attach elements manually in Unreal Editor
  1. Add elements as Children of the “Geometry Cache Attachment” component, and adjust the elements’ transform to the position you want.
  2. Click the “Attach” button in the “Geometry Cache Attachment” component’s detail panel.
  • Attach elements at runtime
  1. Add elements as Children of the “Geometry Cache Attachment” component in the blueprint.
  2. Call the blueprint function “LineTraceAttachElement”, the elements will be attached to the line hit surface of the Alembic animation.

Precautions before buying:

  • The tiger asset is not obtained. You can find it from [link], which is made by Amitesh Nandan.
  • If elements were shaking after being attached to GeometryCache, you need to reimport your GeometryCache by adjusting the scale setting to fit.
  • Currently, the attached elements will be “one frame delay” than the GeometryCache animation.

将元素附加到Alembic GeometryCache动画的表面。

包装演示:[连结]

附加演示项目:[连结](5.0,需要安装插件)

教程:[连结]

论坛服务:[连结]

如何使用:

  • 添加”几何缓存附件”组件作为GeometryCacheActor的子组件。
  • 在虚幻编辑器中手动附加元素
  1. 添加元素作为”几何缓存附件”组件的子项,并将元素的转换调整到您想要的位置。
  2. 单击”几何缓存附件”组件的详细信息面板中的”附加”按钮。
  • 在运行时附加元素
  1. 将元素添加为蓝图中”几何体缓存附件”组件的子项。
  2. 调用蓝图函数”LineTraceAttachElement”,元素将附加到Alembic动画的线命中表面。

购买前的注意事项:

  • 虎资产未获得。 你可以从[连结],其由 阿米特什*南丹.
  • 如果元素在连接到GeometryCache后晃动,则需要通过调整缩放设置来重新导入GeometryCache。
  • 目前,附加元素将比GeometryCache动画”一帧延迟”。
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