




Scaled to Epic Skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: Displayed in Documentation
LODs: Small Props LODs!
Number of Meshes: 99
Number of Materials and Material Instances: 110
Number of Textures: 113
Supported Development Platforms: Windows
Please reach out and contact us with questions! – Contact@dekogon.com
Scaled to Epic Skeleton: Yes
Collision: Yes, automatically generated and per-poly mix based on complexity of asset
Vertex Count: Displayed in Documentation
LODs: Small Props LODs!
Number of Meshes: 99
Number of Materials and Material Instances: 110
Number of Textures: 113
Supported Development Platforms: Windows
Please reach out and contact us with questions! – Contact@dekogon.com
Documentation: https://dekogon.notion.site/Echo-Prime-Living-Quarters-2220a126b144802b85b5eb49c50406f4?source=copy_link
This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Features:
-
99 Meshes
-
High quality and fidelity texture sets – 2k textures
-
Master material setup that control the of all props and models
-
Modular construction and design for alternative designs
-
Additional controls for roughness, albedo, normals, subsurface, tiling, and more
-
Channel packed Roughness | Metalness | Ambient Occlusion
-
Realistic post process and look up table
-
Optimized for games
-
Free of all legal issues as all branding and labels are custom made by our studio
-
Fully detailed models from all sides
Art created by Dekogon Studios
Documentation: https://dekogon.notion.site/Echo-Prime-Living-Quarters-2220a126b144802b85b5eb49c50406f4?source=copy_link
This project includes everything pictured with all assets, maps, and materials created in the Unreal Engine. Each asset was created for realistic AAA quality visuals, style, and budget.
Features:
-
99 Meshes
-
High quality and fidelity texture sets – 2k textures
-
Master material setup that control the of all props and models
-
Modular construction and design for alternative designs
-
Additional controls for roughness, albedo, normals, subsurface, tiling, and more
-
Channel packed Roughness | Metalness | Ambient Occlusion
-
Realistic post process and look up table
-
Optimized for games
-
Free of all legal issues as all branding and labels are custom made by our studio
-
Fully detailed models from all sides
Art created by Dekogon Studios

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