An extensible, stateful grid system with full tile editing support.
一个可扩展的、有状态的网格系统,具有完整的瓷砖编辑支持.
Documentation: https://docs.google.com/document/d/1gnbPzFxz42jqLzxxHM3GOTT64QSHnYSofAwM4-zttEQ/edit?usp=sharing
Example Project: https://drive.google.com/file/d/1LcuBQ5piJed_5PATou1YWIYbniWh2Rpf/view?usp=sharing
Support Email: taylor.a.driggs@gmail.com
New in v1.1.4 – Check out the documentation for more details!!
- Dynamic Tile Set System – replaces and expands on the TileRendererGridScript.
- Modifier Tags – easier and more versatile
- Various Pathfinding Updates
- Huge Editor Mode reliability fixes!!
- New modifier type – Mesh Trace Modifier
- NOT backwards compatible – be careful updating!!
Features (Base GB-TES Functionality):
- Grids (square and hex)
- Tile Rendering On Grids
- Snapping Actors To Grids (separate from UE4’s snapping)
- Attributing Data To Grids
- A* Pathfinding
- RVO Collision Avoidance
- 4 Agents (intelligent actors that can move around the grid)
Features (System Wide):
- Works In Editor And In Game
- Fully Blueprint Compatible
- Extensible In C++ and Blueprints
- Editor Mode For Easy Modifier Management
Code Modules:
- GridBasedTileEditingSystem (RuntimeModule)
- GridBasedTileEditingSystemEditor (EditorModule)
Number of Blueprints: 0
Number of C++ Classes: 33
Network Replicated: No (planned in future updates)
Supported Development Platforms: Win32/Win64
Supported Target Build Platforms: Win32/Win64/Linux/Mac
文件: https://docs.google.com/document/d/1gnbPzFxz42jqLzxxHM3GOTT64QSHnYSofAwM4-zttEQ/edit?usp=sharing
示例项目:https://drive.google.com/file/d/1LcuBQ5piJed_5PATou1YWIYbniWh2Rpf/view?usp=sharing
支援电邮:taylor.a.driggs@gmail.com
新的v1.1.4-查看文档以获取更多细节!!
- 动态切片集系统-在TileRendererGridScript上替换和扩展。
- 修饰符标签-更容易和更通用
- 各种寻路更新
- 巨大的编辑器模式可靠性修复!!
- 新的修改器类型-网格跟踪修改器
- 不向后兼容-小心更新!!
特性(基本GB-TES功能):
- 网格(正方形和十六进制)
- 网格上的瓷砖渲染
- 将Actor捕捉到网格(与UE4的捕捉分开)
- 将数据归因于网格
- A*寻路
- 避免碰撞
- 4个代理(可以在网格中移动的智能actor)
功能(全系统):
- 在编辑器和游戏中工作
- 完全兼容蓝图
- 可在C++和蓝图中扩展
- 编辑器模式,便于修改器管理
代码模块:
- Gridbasedtileditingsystem(RuntimeModule)
- Gridbasedtileditingsystemeditor(EditorModule)
蓝图数目:0
C++类数:33
网络复制:没有(计划在未来的更新)
支持的开发平台:Win32/Win64
支持的目标构建平台:Win32/Win64/Linux/Mac
NOTE: GB-TES will NOT be updated for UE5.
Grid Based Tile Editing System (GB-TES) is a framework for any game that uses a grid. It offers an open and extensible system for structuring games with grids. It allows for stateful and modifiable grids of arbitrary shape, and works both in editor and in game. It also allows for intelligent agents to be placed in the world of the grid and navigate autonomously (A* pathfinding and collision avoidance with a few simple agent ‘brains’ included). GB-TES even has a built in editor mode that allows for easy tile editing, almost as if working in dedicated tile editing software.
注意:UE5不会更新GB-TES。
基于网格的瓷砖编辑系统(GB-TES)是任何使用网格的游戏的框架。 它提供了一个开放和可扩展的系统,用于构建网格游戏。 它允许任意形状的有状态和可修改的网格,并在编辑器和游戏中工作。 它还允许将智能代理放置在网格世界中并自主导航(包括一些简单的代理”大脑”的a*寻路和碰撞避免)。 GB-TES甚至有一个内置的编辑器模式,可以轻松地编辑瓷砖,几乎就像在专用的瓷砖编辑软件中工作一样。
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